For the tires i think it's clear that everyone will run on racing tires that for sure. But everyone with soft ? I don't think so, good drivers will try their best to run on hard racing to have better lasting tires and go to the pit less often.
As for car the way i understood it personally and would play it is 305hp max and 1100kg minimum without untune and ballast, de-tuning @ 50% some high-end car would just show up how bad someone is not wanting any challenge and just win to win.
Up to now i am heading up for a NSX-R 02 best i could get with the given limitation.
Tires - The way racing tires work in GT5 doesn't mean Hard = Longer Distance. You are on average 2 seconds a lap slower than Racing Medium, which in turn is 2 seconds a lap slower than Racing Soft, and they all run within a few laps of each other in terms of durability (on a track ~5km, Nurburgring GP/F for example) Racing Softs last approx 15laps in a 600pp Racing Car around Nurburgring GP/F. Even if Racing Medium tires lasted 30laps, your still loosing 60seconds (provided everything else is the same) which is more than a single pit stop. The way tire wear is currently in GT5, always pick the softest Racing Slick tire available. Things become different when you move into Sports and Comfort tires.
Car Tune - As for you understand it. That's the issue, different players will interpret the rules differently, because they are not clear cut. You are picking the NSX '02, where I read earlier in the thread one team is lining up the RX8 Concept LM Race Car. Doesn't matter how skilled you are, you won't be winning that one.
The problem with online racing is that there are few players wanting to play honestly and have a good challenge. I can appreciate you picking that car in light of the open regulations.
You can call someone bad for showing up in a high end de-tuned car, but if that's what they're turning up in, I don't think they are going to care less how far behind you are at the end of it. They played via the rules and regulations set, they aren't doing anything wrong.
KurtKrDu
I understand your concerns. The amount of time leading up to the event allows for testing. So I don't see why a given team wouldn't research an ideal car for what they want to do. This isn't some quick online race here Don't you think all teams will have tested and adjusted aero settings?
Your the organizer, you have to set the regulations. Some cars have 10/20 downforce, others have 35/60 downforce. Because different players interpret the rules differently, your going to have differences in opinion, whats ok, whats not etc. You are not making the car regulations clear enough. Each team will test to what they think is the regulations, rather than testing to what IS the regulations.
KurtKrDu
When cars are tuned and then power limited, the torque number spikes yes, but have you had a look at the torque curve? Not at all linear. meaning your torque is somewhat artificial as you'll have alot of it for about 500-1000 rpm duration. (according to the cars I've messed around with). I've had cars perform better around the ring with less mods and less limiter than modding it out and then limiting.
There's a lot of difference between a car that makes maximum power for a few hundred RPM and another car that can make full power from 2000-8000rpm. Also as you detune the power, the Torque drops off, meaning less force through the rear wheels, better tire wear. So detuning a car means max power whenever you want and better tire wear. Sounds like win win to me.
KurtKrDu
There may be cars that have the advantage but if they are not based upon a normally run production car, they won't make the cut. There are only 15 teams for now, so we'll be fully aware of what cars will be run and will keep an eye out.
So you are going to allow or ban cars throughout testing up until the race? A team tests their car, in late January you find it's too fast, so you say no go? This will be a big problem down the track. You should be testing cars that you think fit in with what your going for, then narrow it down. Say before any testing is done that this range of cars xyz are ok to race, so everyone involved understands and knows what they are getting into. You have to be very up front.
KurtKrDu
Something to keep in mind: This is the first event and is a collosal task. We're doing the best we can, but nothing is perfect. It will be refined and get better.
I understand that. I have helped organize a race series before and continue to do so, (check my sig) I know what sort of task it is to take on and I know what can happen when you overlook areas, and car regulations is a very big area to overlook. You need to narrow down a field of cars and then refine from there. Not just go 'all in and we'll fix it up after the first 24hour race'
KurtKrDu
I think there is much more depth and dimension to a 24hr race than assuming the team with an R390 will take the pole. One mistake can cause you to limp an R390 back to pits while the 'slow driver' with a solid strategy in the Lotus Carlton passes by.
I know there is a lot of depth and strategy to an endurance race. As I said, I help prepare and run in an endurance series and have been most of the year (only 1.5hour races though, not 24hour) Regardless, in GT5 without engine failure, mechanical breakdown etc, it's more about going fast, and a slow car from the get go is a slow car at the end of the race. Wouldn't it be better for all cars to be as close together on pace as possible from the start and let the drivers battle it out for the win? That's more of a race than 'I'm in a slow car, I hope the fast guys crash so the end of 24hours I'm not last'
KurtKrDu
One of the main reasons I'm loving this event is that certain dimensions of racing will become more clear to every team participating.
Maybe you're right about the car choices being too loose...but in the first 24hr online race I think no matter the car choice, every single driver of every team that makes it to the end, is a hero and a winner in my books.
They may be, but some drivers will think they have been cheated as one car was clearly the class of the field, won't want to participate in the next one, or even worse, figure it's futile carrying on and quit during the race.
I'm not trying to beat the idea down. The rest of the preparation and presentation so far has been great. I just know from experience at the end of the day, a slow car is a slow car be it 3 laps or 300. It's you job as the event organizer to make sure every car that turns up on the grid race day has a chance of taking the top step and it's the driver and team that makes that happen.
I'm sorry, I'm not one for big rants, but this is such a great idea and I would love to be a part of it, and I don't want it to be looked back on badly due to some simple oversights that could have been ironed out.