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- UNITED KINGDOM
- ALAN ULTIMATE
Still waiting unfortunately!
More curves and flow, or tighter dimensions. Coincidentally, FM5 cut out every one of my favorites from FM4 -- Fujimi Kaido, Infineon, Maple Valley, the Nordschleife, Suzuka, and Tsukuba -- and several of the tracks I was OK with, but updated all of the licensed circuits I actively disliked. It's all preference, but I was impressed by the lengths Turn 10 went to ensure the game appealed to me as little as possible.What exactly would a track list need to be to suit your preferences?
More curves and flow, or tighter dimensions. Coincidentally, FM5 cut out every one of my favorites from FM4 -- Fujimi Kaido, Infineon, Maple Valley, the Nordschleife, Suzuka, and Tsukuba -- and several of the tracks I was OK with, but updated all of the licensed circuits I actively disliked. It's all preference, but I was impressed by the lengths Turn 10 went to ensure the game appealed to me as little as possible.
More curves and flow, or tighter dimensions. Coincidentally, FM5 cut out every one of my favorites from FM4 -- Fujimi Kaido, Infineon, Maple Valley, the Nordschleife, Suzuka, and Tsukuba -- and several of the tracks I was OK with, but updated all of the licensed circuits I actively disliked. It's all preference, but I was impressed by the lengths Turn 10 went to ensure the game appealed to me as little as possible.
I don't mean to be picking at things, just waiting to see how FM6/FH2 will turn out.
"With Xbox One, we're able to create games that evolve over time"
Right, because that totally didn't happen with Forza on the 360. Gotta love these PR lines they stuck wherever they can.
Nice.
If you are replying to my response above, I think you may have done so by mistake. I was talking exactly about evolving, how they set a benchmark. Perhaps you misread?
The suggestion for a 3-4 dev cycle was regard to how FM5 turned out and how it could have been much more polished and complete.
That's never going to happen. If anything the dev cycle should be at least 3 years in order to churn out a more polished and finished title for the end consumer.
In the meantime they could release DLC or updated versions. Prime example - Forza Motorsport 3 Ultimate Edition.