If it was as simple as soft is best you wouldn't see real life race cars running super hard suspension
With soft suspension comes body roll, and this negatively affects suspension geometry, adding or subtracting camber. Race cars suspension is stiff and has a short travel to beter control the tyre contact patch and to minimise weight transfer. The objective is having the suspension move in a very controlled operating range... it's much easier to tune race car suspension than road car susspension as ride quality doesn't really need to be considered.
I suspect one of the key reasons stiff suspension works so well on GT5 (along with accurate camber tuning) is because the physics engine is using some sort of tyre contact patch model as the key driver of lateral grip.
Anyhow to get back to the general though of the settings being transposed in the menu...
One of the things that's always bugged me about GT5 physics is this...
I'm braking in to a turn (trail braking) and the front of the car is nailed to the line I want, as I get close to the apex I ease off the brake to allow the car to coast a while... but as soon as I release the brake the car starts to run wide of the line I was on.
What's happening here is as soon as I release the brake I get weight transfer towards the rear of the car, unloading the front tyres and causing understeer.
Now this just doesn't happen in real life unless you're driving something with a very rear baised weight distribution (such as a 911). Yes, weight will transfer off the front tyres as you bleed away brake pressure, but the rate of transfer should be so minimal that it is not sufficient to cause significant understeer.
The way to fix this understeer should be one or more of the following... all with the objective of reducing weight transfer away from the front tyres.
1. Lower the front ride height
2. Raise the rear ride height
3. Lower front re-bound damping
4. Increase rear spring rates
5. increase rear compression damping
But none of these work consistently.
What does work is raising the front ride height or lowering the rear... which is totally contradictory!
There's something amiss with the way the settings transfer in to the handling of the car. Of course this might not be front/rear settings being reversed, it could just be that PD have modelled it this way. But to me (and to some others), the settings do work in reverse.
When do you see a car (road or race) with nose up stance? You don't. But you see plenty with a slight nose down stance!
This leads me to believe that a spring rate of "10" on a street car is not equal to a spring rate of "10" on a race car in terms of stiffness or force. All this adds upto a lot of inconsistencies in tunning.
All in all, my advice in GT5 tunning is to throw any concept of "real world" out the door and simply just adjust based on your feel and reaction.
Absolutely, Dion. Spring rates/ranges are not consistent across different cars 👍
And I agree you should tune what you feel, but it's nice to have a starting point to tune from... and historically in GT games, you'd have just slammed the front and rear when tuning and then raised the rear until the understeer was reduced.
What I'm saying now is you should slam them both, but then raise the front until the understeer goes away... which just isn't right.