budiousProblem is nobody is doing controlled tests which means setting up a car as neutral as possible and testing one variable at a time and delivering specific observations about changes in handling. So far all I have seen is arbitrary setups with highly conjectured reviews as concrete evidence.
You can also have differences in cold lap best times and hot lap best times. Setting a car up with certain characteristics such as com > ext or com = ext usually results in slower cold laps with gradual lap time increases. A car with ext > com on the other hand will post faster cold lap times with gradual decreases in lap time as tires warm. I don't see any elimination of other factors in any of your arguments either.
Haven't tried it like that, but if drag was modelled correctly you'd lose top speed proportionally to how much downforce you used... and top speed remains the same no matter what you set downforce to.
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Joey975I've just been doing some more testing with different cars and it now seems to me that it is only the ride height that is reversed. At first when I tested it with a super gt I thought it was all of the settings that were reversed but after a bit more testing with different cars I noticed that it is definitely only the ride height.
Try this with the Cappuccino race modded at 133bhp with sports soft tyres.
Haven't tried it like that, but if drag was modelled correctly you'd lose top speed proportionally to how much downforce you used... and top speed remains the same no matter what you set downforce to.
Could be up to an extent, maybe keeping top speed but loosing rate of acceleration.
I do! Right, hopefully this will sort out this top speed distraction stuff (I've also heard the "top speed might not change but acceleration will" argument somewhere else. Hoping to kill two birds with one stone here).It is as simple as running the test and seeing for sure, it wouldn't surprise me as PD seems to do things a lil odd from time to time.
Anybody in front of their system with GT5 running have 5 min to spare?
Good idea.The same test can be used on ride height, adjusting one side (raise or lower) and see variation on result for effect.
Sorry, but I don't understand how any road speed vs engine speed test is useful. For starters, the results could be affected by clutch slip if that was modeled.I ran the test at home and I'm going over the data. It shows a progressively smaller rolling radius (indicative of a reduced amount of drag as speed increases????) not sure what to make of it, a lil tired, I'm going to grab a bite and go over the data
budiousSo if you had negative rake wouldn't that in effect create a high pressure zone under the car and create lift thereby counter-acting downforce on long straight accelerations?
Did you also do an acceleration test at +40/+40?
Anyways, hopefully we can now put the top speed stuff behind us and return to the task of trying to figure out if nose-up tuning reduces understeer because
a) the front/rear ride height adjustment is the wrong way around
b) downforce is modelled as a vector perpendicular to the car's surface- this means nose-up is putting more downforce on the front tyres and actually the downforce is accelerating the car forward
c) spring rates are affected by ride height change- 40% higher front height means 40% stiffer front springs (even though the value in the spring adjustment hasn't changed)
d) something else!
Yeah, but IRL the far greater effect would be the air under the car creating masses of extra drag.So if you had negative rake wouldn't that in effect create a high pressure zone under the car and create lift thereby counter-acting downforce on long straight accelerations?
Nope. If you test +40 / +40 and it reveals something earth shattering, I'll eat my hat! But I don't believe that GT5 models ground effect, so I didn't see the point of testing +40 / +40.Did you also do an acceleration test at +40/+40?
Yeah, but IRL the far greater effect would be the air under the car creating masses of extra drag.
Nope. If you test +40 / +40 and it reveals something earth shattering, I'll eat my hat! But I don't believe that GT5 models ground effect, so I didn't see the point of testing +40 / +40.
Anyways, hopefully we can now put the top speed stuff behind us and return to the task of trying to figure out if nose-up tuning reduces understeer because
a) the front/rear ride height adjustment is the wrong way around
b) downforce is modelled as a vector perpendicular to the car's surface- this means nose-up is putting more downforce on the front tyres and actually the downforce is accelerating the car forward
c) spring rates are affected by ride height change- 40% higher front height means 40% stiffer front springs (even though the value in the spring adjustment hasn't changed)
d) something else!
Ride +15 -35
Spring 12.5 14.3
Rebound 8 6
Bound 6 4
ARB 4 6
Camber 3.0 2.0
Toe -0.10 -0.15
Brakes 3 2
LSD stock
I'm still not 100% sure if other suspension settings are reversed (or have the reverse effect of what they should have), but I'm convinced ride height is, as are others with a similar experience with GT games.
However, I was thinking about this whole thing last night and I've come to the conclusion that I'm really not that bothered why the ride height thing works, but I'm bloody glad it does!
Using the ride height setting/bug/glitch/trick/expolit (call it what you will) has completely rekindled my enjoyment of the game. Before this, I'd take a car I fancied driving and spend hours trying (and failing) to get the car to handle how I wanted it too. Everything just understeered horribly, and most required stupid amounts of toe to try and fix this. I wasn't really enjoying the driving experience as I had expected to.
Yesterday, I tried a few cars I had driven previously and not enjoyed. Sticking the front max, rear min ride height on them immediately made them feel so much better to drive. A few other changes to cancel out previously high toe or camber settings and they started to feel wonderful. Now, instead of just plowing on under turn in, they will carve to the apex... they will still understeer if pushed too hard, but that's how it should be.
For whatever reason, the cars 'feel' much more like they should IMO with this setting applied so I will continue to use it and enjoy the game so muhc more as a result
Err, my settings in the NASCAR are in the 1st post in this thread (I'm happy to share gearbox and LSD settings if wanted too, though if you leave these stock you shouod still be able to feel the effects of suspension changes)... go test them against the reverse... car is any NASCAR on race mediums, track is Indy Road.
Theory "b" should be fairly easy to test: Just take stottys MP4-12C tune from here:
Now test the top speed both with min aero and max aero. If max aero is faster, theory "b" is probably right.
I'm at work now and can do it only in a few hours. Maybe someone else has the time...
Ride heigh 15 / -30: Oversteering a LOT.
Ride heigh -30 / 15: Not ideal setup but much better than other.
My conclussion: Wrong: In ride heigh rear is front and front is rear.
chuyler1I've always been told that spring rates and ride height go together. If you drop the ride height but don't stiffen the springs, you will bottom out and break traction. I personally would expect 15/-30 to oversteer because the rear would run out of suspension travel before the front and break loose at the next bump in the road. With -30/15, I would expect some understeer for the same reason. I know the raked stance will give you some front downforce, but the extremely low ride height is going to mess with traction.
I've always been told that spring rates and ride height go together. If you drop the ride height but don't stiffen the springs, you will bottom out and break traction. I personally would expect 15/-30 to oversteer because the rear would run out of suspension travel before the front and break loose at the next bump in the road. With -30/15, I would expect some understeer for the same reason. I know the raked stance will give you some front downforce, but the extremely low ride height is going to mess with traction.
Again, anyone willing to do this type of testing I'll be more than happy to repeat it. Until then it's just a theory...