StottyGuys, just to be absolutely clear as this thread seems to have taken a tangent towards the aerodynamic effects...
The front high/rear low setting wasn't really about delivering a higher top speed... it's first and foremost a setting to cure/kill understeer. The slight top speed gain is a nice side effect, but the understeer cure is far more important!
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I'm not going to call out individuals, but there are people posting in here who really don't know what they are talking about... anyone who thinks raising the front ride height is simply creating harder/softer spring rate, or that this is therefore allowing more weight transfer etc, just don't understand the fundamentals of car suspension in the real world.
If you don't know what you're talking about it's always better to shut up or ask a question than make a stupid statement!
Okay man, thank you, but how come I got similar traction and weight transfer while having front extension 10, and rear compression 10? Look at my other examples, something doesnt work out right. But I will try this things out, thanks.The stiff front extension should cancel out the soft rear compression.
Code:. ----- -+---+- / \ , - ` | | | , - ` | | | , - ` | | , - ` '===' Rebound , - ` | | , - ` | | | , - ` | | | ----- --+-+-- \ / ' ----- -+---+- ----- , - ` | | | , - ` | | , - ` '===' Neutral , - ` | | , - ` | | | ----- --+-+-- ----- | ----- -+---+- \ / , - ` | | ' , - ` '===' Bound , - ` | | . ----- --+-+-- / \ |
You've got a spring and a damper which absorbs energy from the spring's bound and rebound. The softer the compression of the damper the more vertical travel the spring will be allowed, and the more energy will be absorbed. Like punching a board vs punching a pillow. the board *hurts* more because newtons law is giving you the equal and opposite business. However the pillow has some *give* as it decelerates your punch slower using more travel, saving your hand from getting the full force. A stiff compression value (10) on the damper would create a board, preventing the spring from compressing. While a soft (1) damper would be the pillow, bleeding off energy while the sprung mass decelerates slower using more travel.
Once the spring has been compressed it wants to rebound back toward it's neutral position. The stiffness of the damper extension determines how difficult it is for the spring to do this and how much energy is bled off in the process. The stiffer the extension the harder it is for the spring to rebound.
So when you leave the line and weight tries to transfer rearward the rear springs and dampers will compress. This means you're right that soft springs and soft damper compression will allow the most weight to transfer to the rear axle (combined with a stiff extension value so the spring doesn't just rebound the weight back forward).
However in the front the opposite is happening. The weight is leaving the axle and so you want a soft extension to allow the most spring to stretch while the front end lifts.
So drag shock damping is more like 10/1 front, 1/10 rear (compression/extension).
They are not reversed they are fine, the issue is the lack of under body aero effects.
People are relying on a cheap trick to get faster. If you properly adjust the suspension when tuning it's not an issue, cars handle just fine.
The issue is people getting those few MPH faster with the front jacked up & no under car aero effects to slow them down more than the new top angle may benefit speed. Basically they get benefits of the settings without much draw backs.
Okay so you mean that all the settings for the front, is for the rear, and vice versa? I will try, and see though, im talking straight line performance, which must be simulated thru suspension settings as well.Sorry, but you're wrong.
The top speed thing is irrelevent. It's the effect the ride height has on handling that matters. And that can't be down to 'lack of under body aero effects'.
I'll put a high front/low rear tune up against any of the tuners on here and I'll limit my top speed to whatever their actual top speed is to negate the alleged 'lack of under body aero effects'... I know all the fastest drivers on here and I'm sure I can ask one or two of them to run the tunes side by side and tell us what's fastest and what feel best.
Okay man, thank you, but how come I got similar traction and weight transfer while having front extension 10, and rear compression 10? Look at my other examples, something doesnt work out right. But I will try this things out, thanks.
... anyone who thinks raising the front ride height is simply creating harder/softer spring rate, or that this is therefore allowing more weight transfer etc, just don't understand the fundamentals of car suspension in the real world.
The top speed thing is irrelevent. It's the effect the ride height has on handling that matters. And that can't be down to 'lack of under body aero effects'.
I'll put a high front/low rear tune up against any of the tuners on here and I'll limit my top speed to whatever their actual top speed is to negate the alleged 'lack of under body aero effects'... I know all the fastest drivers on here and I'm sure I can ask one or two of them to run the tunes side by side and tell us what's fastest and what feel best.
Ok Stotty, be kind...lol.
Raising is not creating softer spring rates, I agree with that. You just have the same rate, but more distance to travel with this rate. And this also allows weight transfer.
No you don't... spring length is fixed, so raising the ride height does not affect the suspension travel.
Wrong.
No you don't... spring length is fixed, so raising the ride height does not affect the suspension travel.
I get what you're saying Stotty, I just have a hard time believing they got the front and rear ride height effects reversed. 1000 monkeys at 1000 typewriters for 1000 years and one of them will come up with the software for GT5 (I am starting to think 3 or 4 monkeys and 3 or 4 cases of beer on a long weekend....) but can't 100 guys sitting around in an office, trying to produce the greatest driving simulator the world has ever seen, figure out where the front and rear of a car is?...lol. I just find that incredible which is why I tend to look for other solutions that make sense in light of how the game may have been programmed and unintended effects from things like simplifying downforce to perpendicular to the car and not the ground.
But you're right, the simplest solution is usually the right one....lol.
But the reason I continue to believe the reason is much simpler than this is the handling effect... and the handling effect is far more significant than the aero.
StottySorry, but you're wrong.
The top speed thing is irrelevent. It's the effect the ride height has on handling that matters. And that can't be down to 'lack of under body aero effects'.
But the handling isn't the best with nose up. It needs special settings for the other values to fix the disadvantages. Yet it's still quicker than much better handling setups.
Sorry but I think you are wrong. I think the (I'm quite positive) there is no benefit to cornering. UNTIL you glitch tune your car, and the advantages are the minute higher speeds achievable due to lack of under car aero effects, coupled with the tail dragging braking style (they compliment each other, and are both taking advantage of the physics being simulated, not real.) I feel tuning to take advantage of physics faults is "glitch tuning". Not impressed. Don't even are if they are faster. To use it is an utter FAIL.
I never tuned a Speed12, so I can't really comment on that car. It may work there, because it is very front heavy and putting the rear lower would be a "natural" solution (at least if the settings aren't reversed ) For a rear heavy car that would be different.
MuddIs it possible that lowering the car all the way is just plain limiting the suspension too much and the drawbacks just are not obvious enough so they are being overlooked? That would explain why raising the front slightly helps the handling. The reason that raising the front alot still helps would be due to the lack of under body air to counter it.
I am not claiming anyone is 'wrong', I'm just having a hard time believing that the height settings are backwards and reaching for other explanations.
The natual way to fix the understeer in a FR car is to shift the axis of rotation forward.
I agree with yah.
I believe I "agreed to disagree" but I'm "wrong"? Because some guy thinks his speed 12 handles better with retarded ride height settings?
Take it easy Stotty, yours us just an unproven theory based on assumptions, not irrefutable proof of a fundamental game defect.