I just got mine this week too, but did you get motion sickness? After playing AC I felt nauseous and am taking sometime to get use to everything. It's almost too convincing.
Yeah will see how good support they have.For your guys sake, I sure hope they improved it since the last working version. I thought it was terrible on the DK2 and refunded it. My final straw was the fact the cars were literally sawed in half. If you turned you head, you could see only the front two wheels were modeled. There was no back half of the car. It was a clown car that magically suspended itself.
Different things bother different people in VR, but that seriously freaked me out. I doubt they went back and remodeled the interiors if that trailer is any indication. Very slight head movements and when they're in a large power slide, they cut to exterior shots.
thanks, I will try with Vive, but it's really strange that OR do ship only to 26 countries?! Europe alone has 40 countries! In Asia they ship only to Japan... What's about the 243343 other countries in Asia?! I didn't see any South America's country in their list ! Are you kidding me?!That is unlucky How is it with amazon do they ship to Israel? They had some rift in store there.
Then there is always ebay I guess but that is more of a gamble.
There is the HTC Vive also otherwise.
As for Dirt Rally cockpits are okay the little I tried. Feels like you sit a bit high which is good for visibility but you would think they would run lower seat positions for better CG.
Have seen/read enough to understand what it brings. Fair enough my VR expereince thus far is with only Gear VR.
Unless you actually try it I don't think anyone can understand what it brings.
Resurrecting this old thread, I finally got a chance to spend some good hours with the Rift and Vive last weekend, simracing mostly with pCARS (because it's easy to setup for both headsets).
For me the thing which works the most is appreciating the scale and elevation changes of the environment. Driving around Nordschleife, Bathurst or even some of the UK tracks (Brands or Donington) you really appreciate just how steep some of those hills are and you automatically take lines which don't appear natural when viewing the environment in 2d.
Yes, all of the normal comments are true: The headsets are heavy, pixel counts are way too low still, I wouldn't want to race more than 15-20 minutes at a time with a headset on. But you can definitely see where we are headed, and it is pretty awesome.
Actual differences between the Rift and Vive are hard to judge in a short few hours of use without a chance to really dial everything in perfectly, but for me at least the Rift seemed to be better at giving me the feeling of scale off into the distance (hills had more impact). However the Vive, despite being heavier, seemed to be more comfortable to actually use: Presumably due to the difference in the lens tech and the comfort for my eyes. I found myself more tired by lapping in the Rift than the Vive. Still, they are pretty close together and for simracing both of them offer about the same kind of experience.
Vive Roomscale is worth the premium, though. It's really great to be able to interact through the Vive controllers and walk around the room. But that's not relevant for simracing
Personally I still have no desire to own a current gen VR headset. Next gen will be hard to resist though