Oculus RIFT Head Mounted Display 90 Degree FOV

  • Thread starter ibuycheap
  • 839 comments
  • 68,766 views
Did you disable the post processing and aa? I don´t get nausea but I hardly ever get it in real life either so that explains it :)
 
Yes I disabled the PP and AA. It's weird the first time I tried it I felt fine but the next two days using the Rift I felt nauseous afterwards. I don't get car sick but planes do me in.
 
I just got mine this week too, but did you get motion sickness? After playing AC I felt nauseous and am taking sometime to get use to everything. It's almost too convincing.

No nausea whatsoever. The only game that I get a little disoriented in is Eve Valkyrie, particularly when the spaceship goes upside down. That goes away quickly, however.
 
For your guys sake, I sure hope they improved it since the last working version. I thought it was terrible on the DK2 and refunded it. My final straw was the fact the cars were literally sawed in half. If you turned you head, you could see only the front two wheels were modeled. There was no back half of the car. It was a clown car that magically suspended itself.

Different things bother different people in VR, but that seriously freaked me out. I doubt they went back and remodeled the interiors if that trailer is any indication. Very slight head movements and when they're in a large power slide, they cut to exterior shots.
 
For your guys sake, I sure hope they improved it since the last working version. I thought it was terrible on the DK2 and refunded it. My final straw was the fact the cars were literally sawed in half. If you turned you head, you could see only the front two wheels were modeled. There was no back half of the car. It was a clown car that magically suspended itself.

Different things bother different people in VR, but that seriously freaked me out. I doubt they went back and remodeled the interiors if that trailer is any indication. Very slight head movements and when they're in a large power slide, they cut to exterior shots.
Yeah will see how good support they have.

3D clearly shows how good homework the designers made. And what short cuts made to help rendering performance.
I must say generally I am quite impressed though with the work done in PCars, Assetto Corsa and LFS.

What totally make me drool is the DCS cockpits... OMG!
 
Are you serious? Today I was very excited to finally preorder my OR unit and guess what I discovered?!! They fu,??ck ship it only to 26 damn countries! Wtf?! What about the rest of the world?
Please tell me that I missed something and I'm wrong!
 
That is unlucky :( How is it with amazon do they ship to Israel? They had some rift in store there.

Then there is always ebay I guess but that is more of a gamble.

There is the HTC Vive also otherwise.

As for Dirt Rally cockpits are okay the little I tried. Feels like you sit a bit high which is good for visibility but you would think they would run lower seat positions for better CG.
 
Tha
That is unlucky :( How is it with amazon do they ship to Israel? They had some rift in store there.

Then there is always ebay I guess but that is more of a gamble.

There is the HTC Vive also otherwise.

As for Dirt Rally cockpits are okay the little I tried. Feels like you sit a bit high which is good for visibility but you would think they would run lower seat positions for better CG.
thanks, I will try with Vive, but it's really strange that OR do ship only to 26 countries?! Europe alone has 40 countries! In Asia they ship only to Japan... What's about the 243343 other countries in Asia?! I didn't see any South America's country in their list ! Are you kidding me?!
 
Been a while since I've watched a ISRTV video. I see he briefly talked about experimenting with the SS multiplier, but I really hope he pushes that too the limit for his actual review.
 
A couple of weeks ago, I tried the OR with AC. I was amazed how immersive this thing is. Too bad it is a first generation VR thing because I didn't like the pixels, the bad colours at all. I still prefer a triple monitor setup for the time being but, and there is a but, a VR thing like the OR is the future. The concept is solid, perfect and I think I will get one if they sort out the pixel, resolution and colour stuff.
 
Could be i'm getting used to the low res graphics of the rift, but Iracing with pixel per display pixel at 200 and max AA looks absolutely stunning in the rift. :bowdown::bowdown:

Since i have the rift, i never looked back. Only tried the triples once, but the experience and immersion with triples are no contender for racing with the rift.

I also love the rift for non racing games and rather play a simple less good looking game in the rift than any other top triple A title on my 55" tv.

Uncharted 4 came in the same week as my rift and i still need to finish the game.
 
Come across quite a few people saying similar when comparing VR to triples mate...

I see myself hoping one day for VR but to also have a good size, decent 4K TV. It will then enable games in 4K with HDR or for multiple windows/apps. Also hoping to run some games with 21:9 custom resolutions on 4KTV (as much bigger than 34" monitor but something few people seem to be doing). While TVs wont have the minimal lag or higher refresh of monitors some TVs will have better image quality/black levels and backlighting to monitors.

Bye Bye triples


Some of this owner (Frans) impressions in VR
 
Last edited:
Finally Oculus CV1 is available in UK Stores
Wll keep an eye with interest on promotions but gradually save towards one. Vive is just beyond what I can currently afford even if I preferred it. Have decided to go for a 1070 at the end of the month as clearly some titles are fine in VR with it or a 980Ti.

Always good to get more comparisons, while some people prefer one or the other it does seem to be rather down to personal experience quirks, comfort, heating, optics.

 
Last edited:
A couple of weeks ago oculus introduced asynchronous spacewarp. To put it in simple words : ASW upscales 45fps to 90fps in VR. It's not perfect but i love it.

Here's a detailed article about ASW:
http://www.tomshardware.com/news/asynchronous-spacewarp-lowers-min-spec-vr,32826.html


It's not official released yet so you have to edit the register to activate it, here's a step by step guide:
https://www.reddit.com/r/oculus/comments/56af3t/detailed_stepbystep_guide_to_enabling_asw_through/

It lowers the minimum spec for VR, but also allows the more powerfull pc's to run VR at higher settings.

ASW means for me that i can now finally play PCARS with 1.5 super sampling through oculus debug tool and AA DSx2 and still have smooth frame rate with a 30 car grid 👍

Dirt Rally now finally is playable with high settings, with 1,5 super sampling and AA with dipping under the minium required frame rate.

It's like having a major hardware upgrade, for free........:D
 
I cant see me going with triples in the future again as really the industry is starting to push super high resolution 21:9 instead. Enjoying a VR experience would still be best for immersion but I think £500+ is still, too much to pay for the current quality the units offer. Although I would be tempted to buy a 2nd hand unit maybe next year when the price begins to fall.

Not sure if in the same boat as others as I wouldn't want to choose between a "Good display" Vs "VR" as I would also want a nice size 4K display too and one that does a good job with HDR. This way you can also enjoy the best visuals and still make use of button boxes or tablet with Dash Meter etc.

A factor ISR never covered and one I have been curiously experimenting a lot recently with is that I really like how a 4K display could easily be set to not just benefit from 4K gaming but also enjoy 21:9 in 2560x1080 or 3440x1440 or 3840x1600. All these work fine in 21:9 on my current 1080p 16:9 display (downscaled of course) but they wouldn't be on a 4K display and by summer 2017 a good HDR 50" model will be not much more expensive than a Rift headset.

HDR is starting to appear on new titles and I think it will grow quickly in polularity. If anything VR is competing with the upturn trend in 4K/HDR both for PC and Console users. A 4K display is not a gamble while a VR experience might be depending on the user. Sharp 4K visuals with HDR could bring a great deal of added visual eye candy and immersion in a future racing game with things like sunray's, shadows from trees, puddles or rain and effects elements like headlights or exhausts.
 
@insert coin
Hi friend, must of overlooked your post on this....

I wasnt trying to downplay the VR benefits or comparing immersion aspects to 2D monitor or TV.
Have seen/read enough to understand what it brings. Fair enough my VR expereince thus far is with only Gear VR.

However VR does not make GOW4 / BF1 / Horizon 3 and many other games I want to play look great with visuals maxed. My point is I wish VR was currently cheaper, ran better and had better implemented support. Not still kinda like a beta type product and with developers still getting to grips with it.

As budget is a factor, I could spend similar money and get a pretty good 4K HDR display that has more usages, thats my point. Some folk may have to choose which one they would want more as they if like me might want both but just simply aint got the funds for both. So which comes first?

VR thats got a cool unbeatable sensation for immersion with still downsides, sure that would be fun but I also see plenty of people that are not totally blown away with it. Heat and comfort issues, VR dizzyness, would any of those also be issues for me? So it still has those niggles of being good but needs to improve.

A nice 4K display to make current games visually look their best or to even enjoy them in 21:9 ratio has no such quirks or downsides. I feel kinda pulled and uncertain which one I would go for first if choosing tbh as Im not totally sim focused or dedicated but more casual player.
 
Last edited:
Unless you actually try it I don't think anyone can understand what it brings.

Never argued once over the "experience" as a game changer but in the current state VR is clearly not just blowing everyone away. So you cant be certain it would blow me away or I wont have my own issues from using one.

If I got a CV1 2nd hand for about £300 i'd consider it but wouldnt pay the current full price for it as like you say I wont know till I try. I cant just ignore comments and personal opinions of other owners that are not fully blown away with it neither, be it Oculus/Vive/Sony VR while yes others WILL chamipon how brill it can be.

The point being raised is the current issues it still has, both as a platform, the software and developer support still growing. The lack of SLI or requirement for the highest end GPU's (even more than 60Hz 4K btw) to be used to obtain the best experiences from it. My GTX 1070 likely aint gonna make the most of it (while okay) for some of the current or upcoming titles neither.

Hence I have plenty of reasons to hold off getting one but say less of a gamble with a 4K display. Do you see my perspective? I think many people are considering HDR 4K displays with traditional gaming over VR, not for what VR can bring but the current factors involved and this includes PS4 owners too.

Lets see how sales continue over the next 6-9 months or the situation improves.
 
Last edited:
Resurrecting this old thread, I finally got a chance to spend some good hours with the Rift and Vive last weekend, simracing mostly with pCARS (because it's easy to setup for both headsets).

For me the thing which works the most is appreciating the scale and elevation changes of the environment. Driving around Nordschleife, Bathurst or even some of the UK tracks (Brands or Donington) you really appreciate just how steep some of those hills are and you automatically take lines which don't appear natural when viewing the environment in 2d.

Yes, all of the normal comments are true: The headsets are heavy, pixel counts are way too low still, I wouldn't want to race more than 15-20 minutes at a time with a headset on. But you can definitely see where we are headed, and it is pretty awesome.


Actual differences between the Rift and Vive are hard to judge in a short few hours of use without a chance to really dial everything in perfectly, but for me at least the Rift seemed to be better at giving me the feeling of scale off into the distance (hills had more impact). However the Vive, despite being heavier, seemed to be more comfortable to actually use: Presumably due to the difference in the lens tech and the comfort for my eyes. I found myself more tired by lapping in the Rift than the Vive. Still, they are pretty close together and for simracing both of them offer about the same kind of experience.

Vive Roomscale is worth the premium, though. It's really great to be able to interact through the Vive controllers and walk around the room. But that's not relevant for simracing :)


Personally I still have no desire to own a current gen VR headset. Next gen will be hard to resist though :D
 
Resurrecting this old thread, I finally got a chance to spend some good hours with the Rift and Vive last weekend, simracing mostly with pCARS (because it's easy to setup for both headsets).

For me the thing which works the most is appreciating the scale and elevation changes of the environment. Driving around Nordschleife, Bathurst or even some of the UK tracks (Brands or Donington) you really appreciate just how steep some of those hills are and you automatically take lines which don't appear natural when viewing the environment in 2d.

Yes, all of the normal comments are true: The headsets are heavy, pixel counts are way too low still, I wouldn't want to race more than 15-20 minutes at a time with a headset on. But you can definitely see where we are headed, and it is pretty awesome.


Actual differences between the Rift and Vive are hard to judge in a short few hours of use without a chance to really dial everything in perfectly, but for me at least the Rift seemed to be better at giving me the feeling of scale off into the distance (hills had more impact). However the Vive, despite being heavier, seemed to be more comfortable to actually use: Presumably due to the difference in the lens tech and the comfort for my eyes. I found myself more tired by lapping in the Rift than the Vive. Still, they are pretty close together and for simracing both of them offer about the same kind of experience.

Vive Roomscale is worth the premium, though. It's really great to be able to interact through the Vive controllers and walk around the room. But that's not relevant for simracing :)


Personally I still have no desire to own a current gen VR headset. Next gen will be hard to resist though :D

Good thoughts skazz. I owned a Rift for over 6 months and it was great fun. That being said, I ended up selling it because it gave me headaches if I used it longer than 20 minutes or so. No matter what I tried, I could not adjust it to fit my admittedly large head (literally) where I could avoid it hurting my head after a while. Not a problem with the headset, more of a problem with me having a big head. I also could not comfortably wear my glasses using the Rift. Anyway, I now have a Playstation 4 Pro and Playstation VR and find that to be much more comfortable, plus I can easily wear my glasses. Moreover, the graphics in the games are almost as good as the Rift (Eve Valkyrie looks just as good on PSVR as it did on the Rift). And, the game selection on the PSVR is better. Star Wars Battlefront, Resident Evil 7, Batman and Robinson the Journey are all fantastic. I even like the short Call of Duty Infinite Warfare tech demo. I read an article that compared the headsets and it mentioned an interesting fact that Sony has been doing headsets for many years, whereas for Oculus and Facebook, the CV1 is their first consumer headset product. I think that shows in the comfort of the headset, Sony clearly had comfort in mind, whereas Oculus seemed to put that further down the list of priorities.

On my PC, I went back to triple screens for all my games and upgraded to 2560 X 1440 Dell 27 inch gsync monitors. I have no complaints.
 
Back