HOLY SMOKES!!HOW! ARE WE! SUPPOSED! TO KNOW!
The game isn't out yet, so there is no way we can answer your question. Seriously people...
But he was just curious though.But with all due respect, being new does not excuse someone for not using common sense.
lol. Remember next time to beat a pellow to let it all out, haha.Also, doing spreadsheets all day has resulted in me having to lash out at someone!
I'm going insane.
Remember next time to beat a pellow to let it all out, haha.![]()
Yes sir!![]()
Spot on I believe. The aforementioned "hardcore mode" was only mentioned once IIRC with no explaination as to how it's going to work so it's the monkey wrench in the gears at this point. For those that don't know, the online/offline physics difference was patched in GT5 a long time ago to be almost identical, or close enough that it doesn't matter anymore.I can predict they're going to be "different" this time as well.
Online mode will probably give a chance to make a game more "hardcore" with variable surface grip, tire wear, fuel depletion, weak slipstream, etc.
All of that are hardly to occur in the offline modes due to playability reasons. But I also think that margin will be very small, as it was drastically leveled by GT5 updates and changes in physics.
We have to wait and see.
BTW Toko, props to your signature 👍
Remember next time to beat a pellow to let it all out, haha.![]()
Polyphony set a dangerous precedent in GT5 by constantly changing the feel/physics throughout the games lifespan..
I believe one response will be about the constant altering of tunes and hours spent redoing them. Due to that, I'd say it's a valid excuse to not want constant physics updates (but I'm not in that group). ONLY because I'm not a serious racer though. I really prefer to go at my own pace, so the many physics updates that we received in GT5 were awesome from my POV.I don't understand your position, but I highly welcome improvements in physics, tire simulation, aerodynamic simulation and all other aspects of actual driving we got through updates of GT5.
I want my driving experience to be enhanced if possible and constant evolution of physics we got during GT5 lifetime was something rare and beautiful.
It is a great example of use when both game and platform are connected to internet and all players are getting the same updates during game's life. I wholeheartedly welcome the same praxis in the future and would love to see all games (even in other genres) follow the same praxis.
Keeping the fundamental updates - and physics is the fundament of driving simulation - for some future games, while you have them available for updating during game's lifetime would be wrong.
I love physics updates and I hope we will witness them very often in GT6.
I don't really understand this standpoint. You are entitled to wish for whatever you like of course but to me it seems too whimsical an approach to something so fundamental to the experience. Every time we go out and drive in a real world scenario, whether it be commuting, scratching, track days or real racing, we can rely on gravity, frictional coefficients, drag coefficients, and the law of conservation of momentum to remain constant. Although this point has been laboured through and through, Gran Turismo does aspire to be 'The Real Driving Simulator' and, whether you accept that premise or not, we still expect a level of realism. While I would, to a certain degree, not be too opposed to the occasional tweak, such as tyre slip angles, wear rates or such like, physics updates such as we have witnessed in GT5 would be largely unwelcome I think.I love physics updates and I hope we will witness them very often in GT6.
I don't understand your position, but I highly welcome improvements in physics, tire simulation, aerodynamic simulation and all other aspects of actual driving we got through updates of GT5.
I want my driving experience to be enhanced if possible and constant evolution of physics we got during GT5 lifetime was something rare and beautiful.
It is a great example of use when both game and platform are connected to internet and all players are getting the same updates during game's life. I wholeheartedly welcome the same praxis in the future and would love to see all games (even in other genres) follow the same praxis.
Keeping the fundamental updates - and physics is the fundament of driving simulation - for some future games, while you have them available for updating during game's lifetime would be wrong.
I love physics updates and I hope we will witness them very often in GT6.
I don't understand your position, but I highly welcome improvements in physics, tire simulation, aerodynamic simulation and all other aspects of actual driving we got through updates of GT5.
I want my driving experience to be enhanced if possible and constant evolution of physics we got during GT5 lifetime was something rare and beautiful.
It is a great example of use when both game and platform are connected to internet and all players are getting the same updates during game's life. I wholeheartedly welcome the same praxis in the future and would love to see all games (even in other genres) follow the same praxis.
Keeping the fundamental updates - and physics is the fundament of driving simulation - for some future games, while you have them available for updating during game's lifetime would be wrong.
I love physics updates and I hope we will witness them very often in GT6.
I'm hoping that there will be no difference at all this time.
Me too. The difference between the online and the offline physics is what kept me away from playing online... it was very frustrating...
Nooooooooo!Freud was wrong. Catharsis increases violent feelings (example in prior sentence and also prior paragraph
).
Make a list of 10 things that you absolutely hate about GT, and you'll see what I mean.![]()
It was patched months ago.