Open World or Track Layout...why not both?

283
United States
Mooresville, NC
Gatorbait771
Gatorbait771
So I got this idea while breaking in some cars at the Monaco course...I think it would be cool to be able to drive outside of the racetracks throughout the cities, similar to open-world games. So I figured it would be relatively simple to make 20-30 or so courses, with the course sizes a little larger than currently, to allow both on/off track driving.

I thought about having homes on the different course maps & we can drive to the track and use GT Auto in the paddock...maybe even garages off the track? My dream racing game would be TDU2 + GT5...and that's evident in my ideas XD

Tell me what ya think :dopey:
 
So, your idea is to take away all the barriers and let us explore, say, Monte Carlo or Rome?

Cool, as long as they don't use speed limiters to force us to drive like law abiding citizens.

It's a multiplayer dream.
 
So, your idea is to take away all the barriers and let us explore, say, Monte Carlo or Rome?

Cool, as long as they don't use speed limiters to force us to drive like law abiding citizens.

It's a multiplayer dream.

Yes! That same idea to many of the other tracks in the game. Enter/exit the track through the pit or an open gate, anything that lets the player have the best of both worlds.

I wish I had the resources to make such a game...
 
Gatorbait771
So I got this idea while breaking in some cars at the Monaco course...I think it would be cool to be able to drive outside of the racetracks throughout the cities, similar to open-world games. So I figured it would be relatively simple to make 20-30 or so courses, with the course sizes a little larger than currently, to allow both on/off track driving.

It would mainly have to be for fictional courses because most race tracks aren't street circuits. Major race tracks tend to be purpose-built facilities often outside their cities, sometimes many miles away.

Either way, we're talking about a lot of additional development, which makes it implausible, unless you don't mind driving around a bunch of low-detail streets and getting to where you reach the edge of the city map and it just cuts off, which would look terrible and destroy any sense of immersion.
 
My own dream game idea is a driving game where you have the whole entire world to drive on... with obsessive GT-esque recreations of every single road on the planet. And naturally, this would mean you could drive to (and on) real-life race tracks as well.

This game would also be a car encyclopedia, with heavy emphasis on providing a feeling of ownership for the cars in your garage. And that keyword "driving" I bolded earlier? The game would literally be that... you earn money simply by putting miles on the odometer. The only racing would be if you set something up with a group of friends online.

Of course, doing something of that scope would be an insanely impossible undertaking... so I've relegated it to my list of game design ideas that will never see the light of day. :P
 
Gran Turismo 6. Coming Holiday 2073.

Seriously stuff like this, done by PD would take a long, long time.
 
^ I agree.

First of all, PD will have to travel to EVERY SINGLE road in the ENTIRE world to do their GPS magic.

It would take ages for them to get the physics and scenery matching the real world.
 
I would rather PD spent their limited time making a spectacular track racing sim, rather than a mediocre open world/track racing sim. There are already enough complaints about the lack of fidelity in GT5's tracks, without them having to spend time on gigantic open world.
 
My own dream game idea is a driving game where you have the whole entire world to drive on... with obsessive GT-esque recreations of every single road on the planet. And naturally, this would mean you could drive to (and on) real-life race tracks as well.

This game would also be a car encyclopedia, with heavy emphasis on providing a feeling of ownership for the cars in your garage. And that keyword "driving" I bolded earlier? The game would literally be that... you earn money simply by putting miles on the odometer. The only racing would be if you set something up with a group of friends online.

Of course, doing something of that scope would be an insanely impossible undertaking... so I've relegated it to my list of game design ideas that will never see the light of day. :P

What you have just described is also my dream game. We can only hope :dopey:
 
Maybe do this with the Special Stage Route tracks, make a few on/off ramps and a few streets, 1 giant parking lot and done.
 
Gran Turismo 6. Coming Holiday 2073.

Seriously stuff like this, done by PD would take a long, long time.

Yep, but just a few would be nice, provided they can get the course creator up to snuff, add open configurations to existing circuits, add open terrain for off-road vehicles etc. It doesn't all have to be in GT6, either.
 
Yep, but just a few would be nice, provided they can get the course creator up to snuff, add open configurations to existing circuits, add open terrain for off-road vehicles etc. It doesn't all have to be in GT6, either.

A giant parking lot wil be a HUGE addition to GT5 and it will only take like a month.

Flat ground, walls, a closed gate, no buildings, a few trees outsides the walls and mountains. Simple!

Edit:

supraclose.jpg


I would kill for something like this.
 
Maybe do this with the Special Stage Route tracks, make a few on/off ramps and a few streets, 1 giant parking lot and done.

Yes I thought about doing this also! I just wish the barriers could go away and I could drive a few detours through the city XD
 
Sounds really good! But 20-30 Tracks? Thats it? How about 20-30 track where you can explore outside of the track, and 50+ where you cant. Same deal as the weather change feature for GT5, it is only on select tracks.
 
Maybe do this with the Special Stage Route tracks, make a few on/off ramps and a few streets, 1 giant parking lot and done.

A lot of us have wanted to do this for a while now. Doesn't seem like it would take up too many resources.

It probably makes too much sense for PD, though.
 
A lot of us have wanted to do this for a while now. Doesn't seem like it would take up too many resources.

It probably makes too much sense for PD, though.

I'm pretty sure it was in consideration. SSR7 has some weird features that other tracks don't have, namely the extra roads in the scenery are actually driveable; usually, you just stick at the height you broke out of the track at, but at SSR7 the car would actually drop onto slip roads and the like. The fact that they have collision configured implies that they're not just scenery.
 
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