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Why not just end the session? Especially for Practice.
You shouldn't need to work around a bug that has, apparently, been present in their games for a long time.
Why not just end the session? Especially for Practice.
My bad.Cough cough, online settings... No no tune races, no kick out of room, no ingame text chat etc etc.
This has always happened in Simbin/SMS games from GTR/GTR2 through Race and now into PC. As soon as you simulate a session, made up AI times faster than you always appear pushing you to the back.
I'd rather have them take that function out then instead.You shouldn't need to work around a bug that has, apparently, been present in their games for a long time.
Turn 4 is too flat, the rise leading into turn 6 is too close to the turn, turn 6 isn't banked enough or steep enough, and turn 11 short doesn't have the drop off.Might you elaborate the not so accurate things on Sonoma Raceway a little bit? I'm just curious.![]()
Run the games side by side and you will see ALOT of that.Turn 4 is too flat, the rise leading into turn 6 is too close to the turn, turn 6 isn't banked enough or steep enough, and turn 11 short doesn't have the drop off.
All together the flow feels very off, like it's meant to be Sonoma clearly but in too many places it just doesn't feel like Sonoma. It feels like it was recycled from an older game...
Ok fair enough. Great track though, not raced on it before this game personally. Would like to see Sebring appear too. Anyone know the chances of that happening?It certainly 'looks' like Sonoma, my point is it doesn't feel like Sonoma. Elevations and key turns are not how they should be. And it's my favorite track to race on... Probably because its the only track I've not taken a flag home from. It's a very hard and very dangerous track.
My assessment is based on hundreds of real world racing laps.
I have simular experience on the nearby (as far as race tracks are 'near' one another) Willow Springs and Laguna Seca and they are quite well done, my feedback there is minuscule...
I'm most impressed with the Nurburgring as I mentioned earlier, knowing it's not laser scanned, but I've driven handfuls of laps there too, enough to feel a clear difference from AC's version but not enough to be as critical of it as Sonoma.
Take with a grain of salt, I don't want to demolish the value of it to those that might never know, but for personal reasons I am very sensitive to how that track is done due to it being useless to aiding my real world experience.
I used a wheel in GT6 and a controller when I didn't have time to set up my wheel stand.
I've done a online race on this track with the GT3 in the past , I didn't knew this track before Project cars and must say I really like this one .It certainly 'looks' like Sonoma, my point is it doesn't feel like Sonoma. Elevations and key turns are not how they should be. And it's my favorite track to race on... Probably because its the only track I've not taken a flag home from. It's a very hard and very dangerous track.
My assessment is based on hundreds of real world racing laps.
I have simular experience on the nearby (as far as race tracks are 'near' one another) Willow Springs and Laguna Seca and they are quite well done, my feedback there is minuscule...
I'm most impressed with the Nurburgring as I mentioned earlier, knowing it's not laser scanned, but I've driven handfuls of laps there too, enough to feel a clear difference from AC's version but not enough to be as critical of it as Sonoma.
Take with a grain of salt, I don't want to demolish the value of it to those that might never know, but for personal reasons I am very sensitive to how that track is done due to it being useless to aiding my real world experience.
I play on the minimum time setting and once you get through the early stuff I skip all the races I have already done. Also I quite often skip practice and qualifying as well and go straight to race. Starting rear of field makes it interesting ;-)
Also, my theory about why I see so many crashes is because I am so far through the career not too many people have gotten this far and so I am seeing stuff that has not been tested properly.
After reading how your doing your career I got curious why you get so many crash. So I did some experimenting.
This is what I found out. I did a bit of racing in my career then went to solo mode and that's where the fun started.
Load track choose car select paint scheme go in photo mode spin car around go set weather go race 2, 3 laps. Repeat all the above step new track car ect...
The more I was doing this the more the PS4 was working the harder my triple fan cooler was working started to sound like a jet engine and the PS4 was getting real hot. I did this about 10 times and finally on the last race finish I click exit race and P.Cars crash. It made a PS4 report to send to Sony.
Of what I could gather it just plain run out of memory I push it to the limit of what the PS4 could handle.
Like I said I never crash like that but I don't race like you do speed balling in career mode I do full length races practice and all.
Sony told me to make sure the game had the latest patch and the PS4 software be up to date which both are.
The devs for any games are learning to exploit the PS4 to what is capable of doing. Meanwhile common sense should be use if you gonna load a lot of track in a short time I suggest you exit the game once in a while and restart the PS4 it should help you out.
If SMS could optimize there code a bit more same goes for Sony for the software for the PS4 in time it should get better.
Everybody wants everything to be perfect but in reality perfect don't exist, words from a wise old man, me![]()
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This needs to be reported to the devs, changing tracks/cars, photomode and accessing variety of track + stuff in one play session should not cause an issue. I did get a crash when I played - I did change cars several times, try most of the tracks, tune some of them, and the crash occur after about 2 hours ...kicked back to XMB, needs better memory management then ... I was trying to get a taste of most of the cars and track on my short play borrowing
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Yes my session was about 2 hrs.![]()
Same here when I was on console. I eventually put my chassis on casters. But still spent a lot of time with controller in GT6.I'm like that, except my wheel and seat are permanently set up - I just can't be bothered most of the time and sit next to it in my swivel chair and turn the TV.
I'll give the settings a bash, cheers 👍
Try starting a race and see how many times you can restart from within the pause menu until the game either crashes, or most likely get no FFB or wonky wheel. It's like a roulette, it really is. I hope SMS continue to work on memory usage, as it's the most likely cause for several bugs IMO.This needs to be reported to the devs, changing tracks/cars, photomode and accessing variety of track + stuff in one play session should not cause an issue. I did get a crash when I played - I did change cars several times, try most of the tracks, tune some of them, and the crash occur after about 2 hours ...kicked back to XMB, needs better memory management then ... I was trying to get a taste of most of the cars and track on my short play borrowing
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If you guys don't mind, also post your experiences here, they could prove very valuable to solve the issue (and you're not alone): http://forum.projectcarsgame.com/showthread.php?37281-PS4-Crash-to-Home-Screen-After-Patch-3-0
I'm like that, except my wheel and seat are permanently set up - I just can't be bothered most of the time and sit next to it in my swivel chair and turn the TV.
I'll give the settings a bash, cheers 👍
After reading how your doing your career I got curious why you get so many crash. So I did some experimenting.
This is what I found out. I did a bit of racing in my career then went to solo mode and that's where the fun started.
Load track choose car select paint scheme go in photo mode spin car around go set weather go race 2, 3 laps. Repeat all the above step new track car ect...
The more I was doing this the more the PS4 was working the harder my triple fan cooler was working started to sound like a jet engine and the PS4 was getting real hot. I did this about 10 times and finally on the last race finish I click exit race and P.Cars crash. It made a PS4 report to send to Sony.
Of what I could gather it just plain run out of memory I push it to the limit of what the PS4 could handle.
Like I said I never crash like that but I don't race like you do speed balling in career mode I do full length races practice and all.
Sony told me to make sure the game had the latest patch and the PS4 software be up to date which both are.
The devs for any games are learning to exploit the PS4 to what is capable of doing. Meanwhile common sense should be use if you gonna load a lot of track in a short time I suggest you exit the game once in a while and restart the PS4 it should help you out.
If SMS could optimize there code a bit more same goes for Sony for the software for the PS4 in time it should get better.
Everybody wants everything to be perfect but in reality perfect don't exist, words from a wise old man, me![]()
![]()
After reading how your doing your career I got curious why you get so many crash. So I did some experimenting.
This is what I found out. I did a bit of racing in my career then went to solo mode and that's where the fun started.
Load track choose car select paint scheme go in photo mode spin car around go set weather go race 2, 3 laps. Repeat all the above step new track car ect...
The more I was doing this the more the PS4 was working the harder my triple fan cooler was working started to sound like a jet engine and the PS4 was getting real hot. I did this about 10 times and finally on the last race finish I click exit race and P.Cars crash. It made a PS4 report to send to Sony.
Of what I could gather it just plain run out of memory I push it to the limit of what the PS4 could handle.
Like I said I never crash like that but I don't race like you do speed balling in career mode I do full length races practice and all.
Sony told me to make sure the game had the latest patch and the PS4 software be up to date which both are.
The devs for any games are learning to exploit the PS4 to what is capable of doing. Meanwhile common sense should be use if you gonna load a lot of track in a short time I suggest you exit the game once in a while and restart the PS4 it should help you out.
If SMS could optimize there code a bit more same goes for Sony for the software for the PS4 in time it should get better.
Everybody wants everything to be perfect but in reality perfect don't exist, words from a wise old man, me![]()
![]()