I'm no real driver, and I'm not even a Pro simracer but I would like to think that I have a roughly good idea about car behavior and dynamics.
I have all the games mentioned in my signature. Out of the bunch, I prefer AC for dynamics, physics, overall feel and force feedback.
PC2 seems to me pretty close and GTS seems pretty far.
I am actually a bit surprised by your feedback. I'm not doubting it's your authentic feedback, but it seems weird.
I've watched and read lots of real drivers feedback on simulations and most I've seen have commanded AC to be very authentic and realistic.
Since GTS is miles away from AC, I just can't get my head to understand your feedback.
Yes racing in real life may not be so hard, but also I don't think it may be that easy.
In GTS, I don't give a **** about break bias, or about lockups (as i've never had one
), or about abrupt weight shift balance under heavy braking and turning, or the need for sensitive throttle management, etc. Some things seem very off in GTS. There's too much grip, you can brake really very late without any consequences, the car sounds still seem like a vaccum machine with very little differentiation between cars, the hidden hand of God is still there to forbid your car from spinning, etc...
Some people went a step further to compare real life track records in certain cars to laptimes in sims. While AC and PC2 were like couple of seconds apart (conditions differences, setups, human error etc...), GTS was like 7 sec faster!
I love GTS don't get me wrong; but I take it as a middle ground between Need for speed and sims like AC/PC2/RF2 etc...
Have you ever tried AC? I wonder what would be your opinion on it.
EDIT: Oh and speaking of the patch, I dunno if it's me getting used to it now, or some physics/tires changes they made, but I'm enjoying Pc2 more and actually playing it the most now.