PC S2U Patch #1 is OUT!

Hi,

sorry if I'm asking for info that's been previously posted elsewhere but does this patch (and same for xbox) change the levelling situation? Can you go beyond 20 now?
 
Hi,

sorry if I'm asking for info that's been previously posted elsewhere but does this patch (and same for xbox) change the levelling situation? Can you go beyond 20 now?

There is a Mod to add levels 21 - 30.

Raising the XP cap drastically. The extra levels will also reward the player with increasing cash bonuses, and various promotional and exclusive cars locked in the normal game.

I doubt I'm allowed to link to it but it's over at Race Department.

There is another one over at NoGrip that goes up to Level 50 and 3,000,000 XP but there are no Extra Rewards past Level 30.
 
I just installed patch 1 for PC and spent about 30 mins testing out various stock and modified cars in my garage.

So far, I'm giving this patch two thumbs up! My observations thus far...

1- One of the first things I noticed in the initial release is that weight transfer seemed to be off. As you cornered, weight did not appear to shift at very realistic speeds. It was noticeable if you simply tooled along at 35 mph and jerked the wheel around while simultaneously applying WOT or full braking.

In real life, this would cause a riot of body roll, pitch and dive. In the initial release, it was as if magic a dampening field was acting on the car. Weight transfer seemed very slow and unnatural. Perhaps this was related to the 'Input Lag' issue.

Patch 1 improves this pretty dramatically. Weight transfer feels much more realistic and natural now. Still not 100% IMO, but a very usable and welcome improvement. Since there is nothing in the release notes that refers to this, I am assuming this is a side benefit of the input lag fix.

2- 'Input lag'. I had very little of this on my PC and felt steering response was generally acceptable. Even if the car didn't shift weight naturally, the nose was going where I pointed it, so I wasn't too bothered.

Boy, if only I knew what I was missing. :indiff: Much sharper steering across the board now. Excellent. Should have been like this at the initial release.

3- I felt the tire models were slightly off in the initial release. In particular, all the tires seemed to recover from slides too quickly. The stock street cars felt a little too grippy. I also felt the semi-slicks (which are supposed to model street-legal r-compound tires) were generally way too forgiving of mistakes and ham-fisted moves.

I noticed that this too has improved, somewhat. Believe it or not, I was happy to see my bone stock E46 M3 understeer more when you get into a turn too hot and on the brakes, because that is what they do!

I need more seat time to really evaluate this, as there is nothing in the release notes that says they changed anything here. Maybe it's all in my head.

4- On certain tuned cars I had a problem with high-speed oscillation. In particular, I have an FD RX-7 tuned to PI-1130 that was very hard to control past 100mph. Happy to report this problem is pretty much gone.

5- My frame rates improved slightly and I no longer get excessive stuttering while my GPU swaps textures. Woot. I SHOULDN'T get that with a 1 Gig GTX 460 in the first place.

So far, the patch has turned my "pretty good" game to an "excellent" game. 👍

Now if they will turn their attention to the collision physics and the AI's tendency to ram you for no reason... LAN support would be nice too, as I have three PCs in the house that can run this game.

EDIT: And fix the #$%^&* problem with disappearing liveries! I just noticed the Martini Porsche livery that took me almost 2 hours to complete is GONE. My GT2 is just gray now :mad:


M
 
Last edited:
Loose some win some :dopey:
Sorry... bad joke.
I dont understand the current marketing strategy for video games... dont they test the games at all? because Im sick and tired of doing the testing myself and praying for a fix that should have been included in the original release anyway...
 
I wish this patch would be released to consoles.. :(

(sorry for the slight off topicness).
 
Loose some win some :dopey:
Sorry... bad joke.
I dont understand the current marketing strategy for video games... dont they test the games at all? because Im sick and tired of doing the testing myself and praying for a fix that should have been included in the original release anyway...

Have you ever worked in the software industry or IT industry in general?

I wish this patch would be released to consoles.. :(

It's out for PS3 version already. Not sure about the 360 version.


M
 
I dont understand the current marketing strategy for video games... dont they test the games at all? because Im sick and tired of doing the testing myself and praying for a fix that should have been included in the original release anyway...

I don't understand why people choose to believe that companies don't do testing rather than any number of other reasons why something is wrong with a piece of software.

Quit blaming the testers!
 
Have you ever worked in the software industry or IT industry in general?

No, Im a currently unemployed Architect, why?

It's out for PS3 version already. Not sure about the 360 version.

Only part 1 because it seems they splited the console patch into two parts and part 1 was released one week ago for PS3 and Xbox but we are still waiting for part 2...
 
No explicit mention of SLI/Crossfire scaling, which Griff said was being included in the patch over on Nogrip. Hopefully it was just omitted from the changelog, because going from 40fps down to < 20fps when Crossfire is enabled is annoying :indiff:
 
Grr, it appears they didnt think to release this patch for their digital download versions. My EADM didnt update my copy. It appears I will have to do some hackery to get the patch to apply :grumpy:

...or just wait a few days for them to release the patch....
 
Go to No Grip Racing Forum, I think they explain there how to make it work... but maybe I got it wrong, you better check it out yourself.
 
Yeah it appears people on official forums are grabbing tips from nogripracing and getting it to work. Btw M-Spec it sounds like you are suffering the graphics glitch from not using the .exe from the patch. I think Micas post here might solve your issue: http://forum.needforspeed.com/eaforum/posts/list/5614340.page

[edit] I got the patch to apply proper and d/l the shift2 patch exe from the link in that thread
 
Last edited:
@ M-Spec: I m feeling with you, mate. Damn shame bout that beautiful martini Porsche you made! I m just waiting for the day when one of my liveries (that are completely screwed up anyway) will disappear. I ll probably throw my controller through my TV. :indiff:
 
Patch worked fine for me last night after I got it to finally install proper and put in the patched exe I downloaded.

Not so sure if I ever noticed input lag at all but regardless, things are right on the money for now in regards to the driver's wheel matching up with my wheel. Driving my audi r8 felt very good and solid. Just felt like I was dominating, coming in 1st place on some races, etc

The AI is still ramming me though and I am still wary bout racing online. I tried it a bit pre-patch and got taking out left & right by folks seemed like at will. So maybe after next patch after they resolve the online physics game will become more fun online.

But anyway, patch seems to have made the game more solid. And could've sworn now I am seeing fancy new graphics vfx like sparks along the rails, etc :dopey:
 

Latest Posts

Back