I must say that I had no idea what CarBast'd had discovered, and this is all very welcome news to me. Good job.
👍
I have to retort. While it's somehow true that there's an annoying bias towards japanese cars, I have to say that, although I also like to take a supercar or a race car for a spin, what I enjoy the most is to drive -and race- with a 250ps street car. Among the cars I have in my GT5 garage, the one I consider more fun and enjoyable is a 1999 Toyota MR-S (263hp): I could spend hours driving it on the ring.
Now, if you drive those cars in GT, it's fun as hell. If you drive anything peer in Forza, it's boring: they feel like they're glued to the tarmac.
Forza has better sounds, better AI, better UI, better customization and a much better "a-spec". But definitely, not a better car (or track) list.
This is an example of why human tastes and predilection is fascinating. For some, Forza is the better series bar none, and I must say that F4 is an amazing racer, including aspects of physics I only see in next gen racers, or GT6. Likewise, some prefer the relative wealth of American and European cars, the angry sounds, the challenging bots, the mod system and amazing Livery Editor, etc.
I echo the thoughts of those who hate the vicious bots with a passion, and the way they only race to the limit when they're trying to bash their way past you. When I've had enough of their nonsense, I'll set the difficulty to whatever will give me a ten car length lead by halfway through the first lap. The car sounds are definitely beefy but overdone, and only your car has the full bodied roar. Plus the sheer volume drowns out the most useful part of the tire sound to me, the whisper of tires as you begin to skirt closer to the edge of grip loss.
The two essential things which have me return to F4 are the Livery Editor and extensive customization system which I rave about periodically, and the driving model. While it gives me fits and I have great difficulty "kinecting" with the cars - no I don't have that stupid thing - what I'm addicted to is the sense of danger when you push a car to the limit, and see how far you can go. The tire model does seem to suit me better as a guy who loves to tear around turns as fast as possible, but in particular, the sheer adrenaline rush I get when I risk going too far is something that's lacking in GT5.
The cars in GT5 are all very placid, and to an extent sure footed. The behavior of a car at the edge is about as well mannered as one in cruise, as if all of them are race tuned, and I've referred to GT5 as being "too safe" many times. On the other hand, taking a car to the edge in Forza 4 is a rowdy, life threatening experience. I love the feel of the cars universally in Gran Turismo, and being able to take turns with authority as I can in real life, but it's the knife edge of danger in Forza I miss when I race in GT5 or the GTA demo. The only time I feel that is on the Nurburgring in GT5, and I wish it was the same for all tracks.
On the car list, I prefer GT5's because of the sheer wealth of cars available, and I'm one who loves the Japanese cars. Even with duplicates, there are no shortage of cars from any region or manufacturer. Mostly. I do love the cars included in the Forza 4 stable also, post 1980 for the most part, so I have the best of both worlds.