Penalty System Changes Are On The Way to GT Sport This Week

i tried for 2 weeks to play clean but NO, your rating goes down for stupid corner penalties and for bastard players, so i have a list with bastard names now and everytime i see one the only thing i do is to destroy them, i have more fun

I'm pretty sure the sites AUP doesn't allow unnecessary swearing... but hey... it's your membership 👍
 
Its weird how the player base have been complaining about the penalty system for so long, and when they finally doing some big changes they are still complaining :P

Yep. This has largely been my point the entire time, too. It seems as if some people just need to have something to complain about. I bet there will still be those threads we all love..... "It's better....BUT it should still be able to tell what I am thinking at all times. Damn you Polyphony!! Why do I race with this trash game?!?" I'm exaggerating (a little), but you just know it's coming. :lol:

I tried to make the case that the previous system was actually the better overall way to do it, which obviously Polyphony thought too or they wouldn't have went to it in the first place; but obviously people disagreed. So Polyphony finally caved to the endless complaining, and now it seems we have a system where you can get away with all kinds of contact without penalty. To be fair, if the majority of people are happier with this kind of racing, then so be it. I guess we all just have to adjust to it.
 
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i tried for 2 weeks to play clean but NO, your rating goes down for stupid corner penalties and for bastard players, so i have a list with bastard names now and everytime i see one the only thing i do is to destroy them, i have more fun

That´s more like a "Death wish".. I think... like if I go down I´ll take some of them with me..... But then you ´l still go down... and while you and them are crumbling down, they still will laugh that out of you... So... what will you win from that??? Just a very dumb fulfillment of false vengeance achieved... I think! I sincerely think that if your need for vengeance is so strong you should try a smart and not dumb one... instead of blindly charging upon them.. just use their weapons smartly against them... use same way they destroy your game playing on them, but looking allways for the ways that you may not even be punished by doing it.. (that wil be real dirty playing... but honestly playing dirty against a guy that is known by being dirty.. is simply.. poetic (or not so poetic but still) justice...
:)
 
Pens till the end and full car damage if you don't race clean you don't finish the race real life racing, stop pussy footing around make it a real sim racer like iracing
 
Haven't tried the new system yet but not holding out much hope , the problem with eliminating side by side bump penalty is you can now just push people off the circuit without worry , in real life racing you would get your racing licence taken off you as it's very serious , you could kill someone , in a game the offender just thinks it's funny and carries on , I'll give it a go as usual and hope I'm proved wrong

I've seen a few people mention about being nudged and bumped from the side. My response to this is turn back into them and force them to the opposite side of the track till hey have to lift to keep from going off. If neither driver is going to receive a penalty for the contact than it's fair game. As an example, many months back I had a guy try to bump me off on the last turn on Big Willow. I slowed and did a crossover on him which had me on his right side down the straight. Twice he tried to bump me off again, so I leaned on him and rode him down toward the pit wall. When he realized he wasn't going to make turn 1 he tried to come up on me and pit maneuvered himself and ghosted as I drove through him lmao. Don't know if this still works, but this is how I'll deal with situation if it happens again.
 
Well I am officially out from GT Sport because of the new penalty system.

I approve of the changes for track and wall collisions, I have no problem with the application of those but what has killed the game for me is two unpleasant incidents yesterday and today, one was my fault I can accept that but this has me so emotionally wound up right now I don't have any interest in the game.

So the first was Blue Moon Bay, it was the final lap and it was within tenths for first place, I manage to draft my way into first place but then another car starts getting slipstream from my car and he ends up nudging the rear of my car (was unaware until he sent me message later), which caused his car to spin out and he finished 5th incurring a 10 second penalty because the game declared he caused the collision when in fact I was the one at fault.

The thing which has fried my brain though was this morning.

Brands Hatch race at 7:30, all was going well I had done well to not have any contact with any other racers and was sitting in 8th place.

A car ahead crashes, I see the car respawn and it's ghosted, just as I am about to pass through the car it unghosts and I whack the car so hard he is forced out of the race (disqualfied for being off track too long) and I get a 20 second penalty and end up finishing in last place, loss of much DR/SR.

The game has one last chance this evening at Circuit De La Sarthe, if I loose more SR/DR or cause another set of incidents like I just mentioned I am officially out of this game for good.
 
After racing with the changes, I think they're absolute 🤬. I just got divebombed at full speed twice, the other driver got I think a 3 sec penalty the second time and nothing the first time. As far as I'm concerned these changes will destroy any sliver of clean racing we had before.

So congrats I guess to all the whiners who complained about tough penalties, you got the garbage dump you asked for.
 
Finally the guys at Polyphony are understanding it and are responding to our feedbacks.
Unfortunately there are people who are not happy with anything...
Only a Stupid is happy with EVERYTHING!!!

That's what I feared, the races becoming a battle of who can push who off , that's not racing

As expected... Only one that does ´nt have any idea about the way the lower kind of Mankind behaves may, ever dare to think that this idiotic change would bring something of positive to this game!!


After racing with the changes, I think they're absolute 🤬. I just got divebombed at full speed twice, the other driver got I think a 3 sec penalty the second time and nothing the first time. As far as I'm concerned these changes will destroy any sliver of clean racing we had before.

So congrats I guess to all the whiners who complained about tough penalties, you got the garbage dump you asked for.

If that is the way you think (last paragraph) I can only say that you sure are narrow minded.. to say the least!! Those (like I) that complain about this system and have a minimum of grey tissue in their heads, don't complain about the light touches and the excessive time penalization,... (the equal penalization for every DR I absolutely agree, but that was so obvious... that idiotic was as it was before...) the main issue on the system is the determination of the Blame in each collision... and that does not exist... there´s only and mainly, a detection of contact system working more or less accurate (sometimes not so..) but nothing else!!! The real issue is if you touch or are touched . you get the knife on your neck,,, simply as that!! And that is so great.. aint it??? So nice. so pure,.. so much justice into that.. Yeah!!! All the way man!! PD is great, awesome.. almost like GOD Himself!!!
 
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Some of you thought not having contact was not real racing, now enjoy all the contact along the way.

PD needed only to add the DR B rules into DR A. Or just make a penalty system that is connected to a damage model. Dont show the damage. But calculate the damage. Dive bombing will easily cause heavy damage, so heavy penalty needed. Just rubbing someone will not cause heavy damage, so no (heavy) penalty, unless one of the cars go offtrack.

Just a simple connection between damage and penalty will solve a lot. Add with this a speed dropper when hitting a wall so you slow down. Add with this the simple rule that you always need 2 tyres on a track. And stop the ghosting of cars.

I think this pretty much is it. Simple as that.
 
Some of you thought not having contact was not real racing, now enjoy all the contact along the way.

PD needed only to add the DR B rules into DR A. Or just make a penalty system that is connected to a damage model. Dont show the damage. But calculate the damage. Dive bombing will easily cause heavy damage, so heavy penalty needed. Just rubbing someone will not cause heavy damage, so no (heavy) penalty, unless one of the cars go offtrack.

Just a simple connection between damage and penalty will solve a lot. Add with this a speed dropper when hitting a wall so you slow down. Add with this the simple rule that you always need 2 tyres on a track. And stop the ghosting of cars.

I think this pretty much is it. Simple as that.
What's this? A penalty system proposed by a player that's actually reasonable? :odd:
 
The 'whiners and complainers' aren't to blame, lol. That's just weak excuses. (And we know this site isn't the full playerbase, lol).

If this is as bad as I'm reading, that's on Polyphony. They created these issues, they gotta fix them. Simple.

Before the patch, and I've not played yet to know if 'good or bad' for me, but before it came, the game was broken to the point I just couldn't play and enjoy it. Same for many of us. They addressed it, I commend that for sure, it needs it. But if it's just as bad or worse, that's all them, lol.

To even try saying it was 'all good' before is just tripe. Backed by the clear fact they addressed it just recently. They must have agreed or saw too many were just not happy/giving it up. (And that many just saw the mess and left well alone as it was released with sod all offline content, and what was here, needing online to save progress, lol).

Blame the game/developers. If this game was 'good' more would be enjoying GT, not bitching about it or moving on. It wasn't the few whiners and complainers here, it was them because their 'new direction' is so poorly thought out and implemented. Pretty obvious really.
 
What is worrying me is the GTS ping-pong collision physics :boggled: nowadays when someone hits me just a tiny bit I get thrown away much more than I should. So yeah, the change is good but we also need new collision physics. By the way Kaz has mentioned he wants the collisions to be improved.
I agree... I don't know how many times I've hung back driving conservatively because the dopes ahead of me are playing bumper cars. I avoid the initial wreck because I see it coming and stay far enough back and/or brake quick enough, but then the cars end up bouncing off walls out of sight, or otherwise come back across the track, wrecking into me, and I end up not only getting wrecked, which obviously takes me out of being in contention, but then I get a penalty. Nothing I could do to avoid it, as the wrecking, spinning cars have gone out of my field of vision, then come back in. And I get penalized. Ridiculous. It's why I haven't driven in a month.
 
Not too thrilled with the penalty system the way it is now. I just had a driver shove me off a corner like I wasn't there and they got nothing for it.
 
(DR B / SR S)

In expectation of the dive bombing I did a lot of running two wide, letting the front of my car fall back to their rear flank (unless I can cleanly pass). This way people would pit themselves if they hit me. Surprisingly everyone backed off on all my apexes and exit lines. They would rub my car a little bit, begin to rotate off of my front bumper, and then ease off to re-straighten their car.

It seemed to work. I ran all clean races even if I did get bogged down with defensive driving lines to defend against dive bombers.

The penalty system is definitely a lot looser. Everyone was driving much tighter and closer together since you can nudge people now without getting a penalty. I was able to adjust but I saw a lot of people getting tapped and spun out on the more difficult turns (turns 1 on both Suzuka and Blue Moon). Nudging people around the apex is a disaster and it doesn't seem like the penalties increase or decrease relative to what zone of the corner you're in.
 
Dirty drivers getting away with their nonsense is the main reason why I don’t race nearly as much anymore.

I just do FIA. And I may not even be doing that if I didn’t have the goal of maintaining my S/S ranking!
 
So, another "fix" of the penalty system. I'm not holding my breath for this one. When I tested the last supposed fix, I got dive bombed two corners to finish (end of the high speed straight) on Mt. Panorama in 3rd place, spun for 5 seconds, tried to get out of the gravel another 5, then got reset, got 15 second penalty, finished last and got driver rating downgraded. The dude wasn't even braking, he just used me as an instant stop. Thanks, no thanks. I don't even want to go into people spinning you out for revenge because you dare to overtake them (cleanly). That's when I stopped playing online.

To state the obvious, why isn't PD working on AI judging? There is a ton of footage and decisions on collisions to train it on. Then let it loose on GTS with a person looking over it as a test and when the fairness level seems acceptable, all lobbies. You don't even need the PS4 processing power for that, it's all taking place on PD servers anyway.

On any given incident in F1, you can estimate very well how it will be judged. The car ahead always has the right to choose the line, unless it doesn't leave enough space for car behind and pushes it out. How are bumps from behind being penalized still a thing PD?!? Exception of course hard braking out of braking sections. It may not concern all incidents, but this covers at least 80%.

Penalties. Why would someone ever think twice about destruction derby style racing because of some seconds? You might be better off position wise even with a couple of seconds penalty when you do it, I'm sure gamblers love the odds :D Why not cut off the engine power for a second or two. You won't loose much, but fall behind the victim you just smashed and not gain any positions. Or even better, cut off the engine until the car who's race you just ruined gets back up to previous speed. That would make people think twice about getting a penalty.
And what's up with this penalty for leaving the track? Just differentiate. On the inside of the corner, sure why not? You shortened the track. On the outside of the corner? What the hell?!? Haven't I lost enough by understeering, losing speed, line, slowing down, getting back on track? And when I reemerge with lost time and positions, I get penalized to slow down again. How exactly does this help? Games 15 years ago could do this difference, jeeez...

Interesting. I've been rear-ended several times going into the chicane at the bottom of the hill at Yamagiwa, and forced to cut the chicane as a result, but I don't ever remember getting a penalty for that even though I clearly gained time by cutting it. Maybe it was because you were attempting to cut a large section of track after getting punted off? If this took place where I think it did (chicane on the Conrod Straight), that gravel trap is huge. Maybe so much time passed between you getting hit and you still trying to get out of the gravel that the game no longer registered your off-track excursion as the result of a collision, but thought that you were now trying to cut the course. This is all hypothetical, as I have no idea how this game determines penalties (though it seems to just pull them out of a hat - or somewhere else - at random).
 
Crashing in GT = Jezzball on wheels.

Needs to absorb hits better I feel.
Dirty drivers getting away with their nonsense is the main reason why I don’t race nearly as much anymore.

I just do FIA. And I may not even be doing that if I didn’t have the goal of maintaining my S/S ranking!

Just wondering, is the penalty system on sport races and the FIA stuff the same?

I've not done FIA racing, just curious is all.
 
Crashing in GT = Jezzball on wheels.

Needs to absorb hits better I feel.


Just wondering, is the penalty system on sport races and the FIA stuff the same?

I've not done FIA racing, just curious is all.

Penalties are applied the same in FIA races.
 
They didnt release a update for this penalty fix they they just did adjustments to the Daily race and fia servers.
I dont expect much of it cause there is no change made to the core of the game the descision making system is still the same.
they just allowed more contact in daily races and less Dr hits for A+ drivers the game still doesnt know who's fault it is in allot of collisions hope there will be a fix for that in future updates
 
just as I am about to pass through the car it unghosts and I whack the car

question for you; you saw that he had reset ghosted, you know he's getting ready to unghost at any moment, was there anyway to go around the ghost? too much traffic? I'm sure there's a good reason you HAD to pass through him but maybe avoiding ghost cars would help this complaint. I've gotten into the practice of avoiding any and all ghosted cars, even if i have to slow down and lose a position, might help, idk.
 
Crashing in GT = Jezzball on wheels.

Needs to absorb hits better I feel.


Just wondering, is the penalty system on sport races and the FIA stuff the same?

I've not done FIA racing, just curious is all.

They (sport races and FIA) all fall under sport mode, so yes.
 
question for you; you saw that he had reset ghosted, you know he's getting ready to unghost at any moment, was there anyway to go around the ghost? too much traffic? I'm sure there's a good reason you HAD to pass through him but maybe avoiding ghost cars would help this complaint. I've gotten into the practice of avoiding any and all ghosted cars, even if i have to slow down and lose a position, might help, idk.

Zero percent chance to have avoided the incident, the car unghosted with me on top of it and he had already started accelerating so even if I had reacted lightning quick it still would have sent the other player off the track.
 
I'm still seeing the same crazy penalties for no fault of my own.

The last example today saw me shunted into the gravel at the end of Mulsanne, then reset on track losing any momentum I did have... AND given a 4 second penalty...!

The daily at mulsanne has destroyed my SR rating today with all the argy bargy and penalties applied, normally when being put into unavoidable situations where I could not escape another's poor judgement...

Screenshot_20180712-201218.png
It's a shame I'm a glutton for punishment.
 
I'm not the fastest driver in the world and I only have a DR of C (SR is S). I was punted off the track a few times today, when I went into a corner, defending my line. The guy just bashed me off and I end up dropping DR points, while the swine goes on with "Penalty" flashing above his name and he didn't even attempt to run the timer down on it.

I agree that the way it penalise drivers is all over the place. While I don't have issue with a bit of contact between cars in a close race, but far too often I feel like my races get ruined by some idiot pushing me off after the first couple of corners in a race. Once you loose those seconds at that stage, it's just an uphill struggle to get close enough to the cars in front to be able to actually race.
 
Interesting. I've been rear-ended several times going into the chicane at the bottom of the hill at Yamagiwa, and forced to cut the chicane as a result, but I don't ever remember getting a penalty for that even though I clearly gained time by cutting it. Maybe it was because you were attempting to cut a large section of track after getting punted off? If this took place where I think it did (chicane on the Conrod Straight), that gravel trap is huge. Maybe so much time passed between you getting hit and you still trying to get out of the gravel that the game no longer registered your off-track excursion as the result of a collision, but thought that you were now trying to cut the course. This is all hypothetical, as I have no idea how this game determines penalties (though it seems to just pull them out of a hat - or somewhere else - at random).

I don't think this was the case. In the described situation, I was shot off the track straight ahead, while the first bend of the S curve continues left. I did not cut any track, I did not even have time to attempt to do so. After I finally stopped spinning, I had only 1-2 seconds trying to get moving in the gravel, before I got reset to the same position that I left the track. The penalty was for being hit from behind.

I also don't attempt cutting the track on the inside of a curve and test what the game allows unless someone forces me off the track. Usually that doesn't end up in a penalty, when you at least lift the throttle for at least a split second.
The penalties I usually get for leaving the track are all on the outside of the curve for understeering, even after loosing time, speed and positions after returning to track, which is total nonsense. If I remember correctly, TOCA already could differentiate between leaving the track inside/outside the curve and penalizing cutting, not understeer.
 
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