Not sure. The point is that I didn't do anything to anybody, and got penalized.That sucks.
I thought the yellow flag was only supposed to apply to cars still on the track. We're the spun cars partially still on track? Were they ghosted?
Yeah, that's the rule. If you're in 8th and a car way ahead of you goes off track, causing the yellow flag, you cannot pass the car in 7th while the flag is up. You can drive by the car that went off track and pass them though.You cannot pass OTHER cars on the yellow flag situation?
Worst is when you spin out of the track, lost a million years and positions and they give you 3 sec for hit the barrier
Worst is when you spin out of the track, lost a million years and positions and they give you 3 sec for hit the barrier
Jimmy Broadbent had this happen on his most recent livestream and complained about it. Maybe getting an influencer to mention it will finally make PD fix it. I'm not getting my hopes up though.That's one thing i think is stupid, especially when your are just doing time trail and bin it
They've had years to work on and improve these things...I know some programming, and I can see it must be extremely hard to program a system for giving fair penalties all the time... Like... Almost impossibly hard.
They can't even do it IRL for example in F1 (to correctly solve 99% of incidents), so imagine programming it. A nightmare. Much harder than it seems. Like, crazy hardThey've had years to work on and improve these things...
Should be able to handle 99% of normal situations imo.
Agree... But this this system so game breakingly bad..They can't even do it IRL for example in F1 (to correctly solve 99% of incidents), so imagine programming it. A nightmare. Much harder than it seems. Like, crazy hard
Well this is easily fixed by enabling wall touching penalties.Players using the walls in High Speed Ring to go faster...
It’s the rule but PD needs to put a timeout on that thing. The other day a guy spun on the second lap and decided to camp there on the grass of Interlagos watching other cars pass by for the remaining of the race and penalties were being distributed for anyone that was still trying to race. Got a 3 second penalty for passing the second place on the fourth lap in front of the guy taking a nap on the grass for basically three whole laps.Yeah, that's the rule. If you're in 8th and a car way ahead of you goes off track, causing the yellow flag, you cannot pass the car in 7th while the flag is up. You can drive by the car that went off track and pass them though.
I know some programming, and I can see it must be extremely hard to program a system for giving fair penalties all the time... Like... Almost impossibly hard.
Stand back folks, this guy knows "some" programming and he says it's really hard, so that's that.They can't even do it IRL for example in F1 (to correctly solve 99% of incidents), so imagine programming it. A nightmare. Much harder than it seems. Like, crazy hard
Yea sure you are so smart, you would do betterStand back folks, this guy knows "some" programming and he says it's really hard, so that's that.
Many aspects of it is actually easier in a game than real life because the game constantly has live data with regards to speed, braking input, location of the car(s), track limits and so much more. This data takes time to come to real world stewards, or is impossible to determine in some cases if there isn't a camera in the right place or it's a metric not measured. In the game it's tracked, it's all live.
It's obviously not easy, but they can do a whole lot better than they've managed.
Did I say that? No. The "I'd like to see you do better" comeback is a poor one, as always.Yea sure you are so smart, you would do better
Shhhhh! We don't say that out loud! If PD think the contact penalties are wrong, they'll probably adjust them to be too soft, then too harsh, then back to too soft and finally turn them off again, just like they did with GT Sport. We don't want to go back to that place again...They also need to review their penalties for ramming.