Not sure I'm taking anything serious from a site that has an exclamation mark at the end of every article title AND has a picture of NASCAR 2014 in a GT7 article.
1. "That junk" is what people want, obviously. And it makes some sort of sense that people would rather play a combo of karaoke and an American Idol game rolled into one in the privacy of their own homes and/or with friends. I suppose you have a problem with that...
2. I also suppose that "historical data and predictive values" explains why GT6 moves around just a few spots. Or actually, no, it bounces around between 8th and 30th or more. I'm thinking maybe you're greatly exaggerating your point there. As well as your "VG Chartz" remark.
But to your post... I have no clue what point you're trying to make with it. "GT6 is ranked 411th overall in video games. GT5 XL? 812th. GT5 Vanilla? 1066th." What does this even mean? Critical acclaim? Metacritic listings? Arbitrary metrics with no context whatsoever have no value, Slip, surely you know that. Neither is comparing a racing game to The Sims, Minecraft and Tetris.
You know, at least I hope you know, that racing games are such a niche market, that any time a racer sells more than two million units, the devs pop champagne corks.
So GT5 "Nilla" ranked 1066th in some listing or other. That's kind of hard to square with a game which combined with the XL Edition could possibly have sold 11 million copies by now. Can you imagine the river of tears of joy from a racing game developer - other than PD - who sold a game at half that level? I'd say the only person here to which these metrics you post have any value is you. It doesn't have squat to do with how well the gamers of the world enjoy the game and its features. Should it? Should we care what someone else says what we should be liking?
I'd be curious how some of the other racing games stack up in your tidy list.
To answer your question, I would think that, seeing as GT6 sold 3 million copies within two months of release, and clearly it's still selling around the planet, I would guess that it's sold between 4 and 7 million in a year and a half. Hey, it could be anything four mill or higher. But since you're a mighty mod and are privy to matters which we mere peons here on the boards can't hope to know, what's the actual figure?
Slip, I'm still not sure what your point is. You think GT6 is unpopular? Mildly popular? You and Tornado often leave me scratching my head at what information it is that you're trying to convey.
I'm sure you'll love this. The Amazon Best Selling Racing Games totals all of 14 games. Of the three games which could be considered simulation, they are:
4. Gran Turismo 5 Prologue
6. F1: Formula One Championship Edition
9. MotoGP '08
And at number 14, NFS Hot Pursuit. Yay, cops 'n robbers.
Anyhow, GT5 is still selling, go figure, so I guess the public just has its own taste in racing games. What I'll be looking forward to is everyone's reactions to the Standard cars and tracks in GT7. I have a hunch that in the world at large, it won't be a big deal. But in here? Woah nellie, it's gonna be fun times, I'm sure...![]()
By the way, I decided to check your game rankings by sales dealy, and of all the real racing games I've found, GT6 seems to be the highest. I include Forza in there too. Make of that what you will.
You know, at least I hope you know, that racing games are such a niche market, that any time a racer sells more than two million units, the devs pop champagne corks.
Hi everybody
This is my first post on GTP(sorry for my poor english)
I've found something worrying in my opinion for a 2016 release at best.
http://www.polyphony.co.jp/recruitment/index.html
Google translate FTW.You'll have to translate that. Very few people can read japanese around here.
Dude, it's common knowledge. Let me example you.Still waiting for a source:
You know, at least I hope you know, that racing games are such a niche market, that any time a racer sells more than two million units, the devs pop champagne corks.
I think this should satisfy, and with this, I'm out. Carry on yourself if you wish.Its definitely smaller. In terms of sales I'd say it was probably 1/10 th the size.
ISI have been tight lipped over sales of rFactor. They just said sales were good but not great.
Simbin have said that the RACE 07 series (Race 07, GTR Evo, STCC etc) has a community of over half a million.
I am privy to sales figures for GTR and GTL but though my NDA has probably expired, I think I'll keep it vague by saying they sold in the low hundreds of thousands.
Dude, it's common knowledge. Let me example you.
The only racers which have sold in substantial numbers which can be considered sims are
(Source, Microsoft, Electronic Arts, Codemasters, the intranets, VG Chartz - I will have no grumping from you, their historical data is solid)
- The Gran Turismo series, which you surely have a clue as to their sales numbers
- Need for Speed Shift - 5.5 million
- Forza 2 - 4 million
- Forza 3 - 5.5 million
- Forza 4 - 4.5 million
- Colin McRae Rally - 2.9 million
- TOCA Race Driver - 2.3 million
- F1 2010 - 2.1 million
And except for a few possibles that I missed, it's all downhill from there. Forza 5 may not reach 2 million sales with the imminent release of F6. Shift 2 sold a relatively dismal 1.3 million, and everything else is even less. The GTRs, what many consider the old royalty of sims, and which I had assumed did sell in the two mill range, didn't get anywhere close. Posted in No Grip Racing forums by David Wright (October 2012):
I think this should satisfy, and with this, I'm out. Carry on yourself if you wish.
You know, at least I hope you know, that racing games are such a niche market, that any time a racer sells more than two million units, the devs pop champagne corks.
They're both clickbait sites.Master Herald and Latino Post are the only bloggers reporting on GT7 regularly, just sharing, one of them is bound to be right sooner or later.![]()
I would think my original statement is now pretty much self evident, unless you have some awesome racing sims which have sold two million copies that I'm unaware of. I guess I have nothing to say to you then.If you don't - and it's seeming increasingly likely you don't - then I'd suggest not making up claims and pretending they're facts. You've been given more than enough leeway with your creative interpretation of the rules here.
I would think my original statement is now pretty much self evident, unless you have some awesome racing sims which have sold two million copies that I'm unaware of. I guess I have nothing to say to you then.
By the way, there are plenty of "facts" on these forums which seem to be fine as long as they denigrate the game and Polyphony Digital...
Staff recruitment
- AI engineer NEW
Make the development of automatic traveling AI racing game.
- online engineers NEW
Develop all the functions needed to play against other players via the Internet or LAN network.
· graphics engineer NEW
To work with PlayStation®4 and PC, etc., we will develop a real-time graphics system by GPU.
- game engine development engineers NEW
Various race rules in the game, and regulation, and the implementation of various functions to support the game.
- game script engineer NEW
Such as a game sequence and user interface, we will develop all the parts that touch in the game to the user's eye.
- Sound development engineer NEW
Development of game sound processing program, make the development of sound production environment.
· data engineers NEW
BI (Business Intelligence) system of design, development, perform the operation.
· Test build engineers NEW
For the purpose of improvement of software quality, make and build and test the implementation of the test environment, and design of the build environment implementation.
· pipeline tool development engineers NEW
Done through the software environment developed a flow construction for optimal content creation.
- Mobile Application Engineer NEW
to work in a mobile environment, such as iOS and Android, we will develop and support application of the "Gran Turismo".
- house tool development engineers NEW
Such as communication tool to be used in-house, we can produce a variety of tools that support the game production.
- vehicle simulation development engineers NEW
Improvements and of vehicle simulation engine of "Gran Turismo", we will do, such as reproduction of the mechanism of each vehicle.
· physics engine development engineers NEW
To develop a system for simulating various physical phenomena in the game.
- CG artist
Using 3D applications such as Maya do the 3D data production, such as car and courses.
· Technical artist
And familiar with the latest CG technology, improvement and rationalization and graphics system, do the technology introduction and technical support to the artist.
Part-time job adoption
- online management staff
Planning of online events, perform the operation check of management and online capabilities.
- Official Web site production staff
We do support the creation and updating of the various contents of the official web site, "Gran Turismo-dot-com."
- 3DCG designer assistant
Make 3D data production, such as car and courses. And guidance carefully to PC / 3D software inexperienced person.
· Graphic Design Assistant
Graphics, GUI, web, such as product, and support of the design work in a wide range of areas.
Hiring of new graduates
There is no adoption frame of the new graduates dedicated, consistent with the experience adoption of application conditions, or please apply without reserve, even while attending If you have the same skills.
I agree that it's highly unlikely, but neither of us knows for sure what they're up to.PC is required for 3D modelling and coding. They're not developing a game for PC.
Awright, what fiction is this? Do you actually insist insist that saying a racing game developer is ecstatic when they sell two million copies of a game is WRONG? I cannot believe your faux outrage on this. Have you seen the data on racing game sales overall? Did you completely skip over that quote from the guy who was involved in GTR and GT Legends? Has it escaped your notice that SIMBIN has been reorganized - post-bankruptcy mind you - into a studio named Sector 3, and their new game Race Room is being sold as a free to play game with very little content, and additional racing "experiences" or league based content with cars and tracks costs more? The latest DTM and ADAC packs cost $28 and $30 on Steam. If you get everything S3 is selling, it's a LOT of money (edit: on Steam at least, S3 evidently got some serious backlash on their sales model and have adjusted it at their site). Even adjusting their sales model on their website, it's pretty clear that they base their sales on their own variation of iRenting. It's hard to say just how much everything costs, because it's listed in "vRP" currency. Evidently, they weren't going to settle for the "awesome" sales levels of their previous games which didn't exactly make them rich.Point them out, instead of only complaining when you are called out on your fiction.
Meh. It's pure clickbait. They post almost weekly, and those websites such as Latino Post, Master Herald and several others always post the exact same article. Just written a bit different. In terms of GT7 news, I'd rather wait for something official from Sony/PD.Master Herald Reports GT7 Release Fall Of 2016
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