syntex123
Staff Emeritus
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- syntex123
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Tried that with no luck, sadly. Anyway back to topic. Don't mind me.You're aware that it can be upscaled? You don't really have to play with black borders.
Tried that with no luck, sadly. Anyway back to topic. Don't mind me.You're aware that it can be upscaled? You don't really have to play with black borders.
How does proving something about one arbitrary sales figure as it relates to financial profit do anything about the validity of a completely different arbitrary sales figure as it relates to market penetration?But if this is the actual basis on which racing game developers operate, their sales target is a hundred thousand or two and anything more is gravy, then show me this. Seriously, make your case. I insist on this as much crap as you're giving me on this ridiculous debate.
I seriously wonder why you think I'm unaware of the distinction.Real-time just means it's not pre-rendered. Something they'll be able to do with more than 256MB of RAM.
Yeah, December. Next year.I believe it'll be released at like December, but we do want a complete game, not like a beta.
Sorry, I don't follow. Saying that a racing dev that made two milli0o00on sales and being ecstatic about it is true. Yes, that's an arbitrary figure, yes it's a supposical reaction based on how dreadful racing game sales are on average, and on how many racing developers have croaked or nearly did over the years. Giving an illustration based on the state of affairs in the racing game world and the tenuous situation developers find themselves in, ref SIMBIN, shouldn't be a deal. Oh, except here, and oh because TenD said it. You and Slip having a snit about this is being too outrage by half.How does proving something about one arbitrary sales figure as it relates to financial profit do anything about the validity of a completely different arbitrary sales figure as it relates to market penetration?
Or do you still not grasp the problem with your original argument wasn't the numbers you used but simply the fact that you didn't justify why you used them?
Let's not be so pessimist. Although I do agree with you. As I posted previously, I want GT7 ASAP. But having said that, I want to see a lot of things in this next Gran Turismo which take it to a higher orbit. I've said many of them a number of times. Race cars and tracks from several leagues and enough of them to flesh out a racing field without duplicates, weather and time transition on all or most tracks including night racing, competitive bot A.I., decent damage, solid online system, Race Mod or the equivalent in customizations which you discussed, a solid relatively powerful Livery Editor which also allows us to make decals, Course Maker (III) which could allow us to build locations remotely similar to PD's own custom tracks, Event Maker - including the ability to define an entire racing league and season complete with championships and points rules, a separate Career Mode which is a reflection of real life in some way or at least GT Academy... yeah, I'm a dreamer, and I dream big. Dreams this big take some work.Yeah, (GT7,) December. Next year.
Awright, what fiction is this? Do you actually insist insist that saying a racing game developer is ecstatic when they sell two million copies of a game is WRONG?
I cannot believe your faux outrage on this.
Have you seen the data on racing game sales overall? Did you completely skip over that quote from the guy who was involved in GTR and GT Legends? Has it escaped your notice that SIMBIN has been reorganized - post-bankruptcy mind you - into a studio named Sector 3, and their new game Race Room is being sold as a free to play game with very little content, and additional racing "experiences" or league based content with cars and tracks costs more? The latest DTM and ADAC packs cost $28 and $30 on Steam. If you get everything S3 is selling, it's a LOT of money (edit: on Steam at least, S3 evidently got some serious backlash on their sales model and have adjusted it at their site). Even adjusting their sales model on their website, it's pretty clear that they base their sales on their own variation of iRenting. It's hard to say just how much everything costs, because it's listed in "vRP" currency. Evidently, they weren't going to settle for the "awesome" sales levels of their previous games which didn't exactly make them rich.
iRenting
But if this is the actual basis on which racing game developers operate, their sales target is a hundred thousand or two and anything more is gravy, then show me this. Seriously, make your case. I insist on this as much crap as you're giving me on this ridiculous debate.
Because from everything I've read on this matter, the game development environment is exactly as I stated it, and your false huff at me is verging on harassment.
Sorry, I don't follow. Saying that a racing dev that made two milli0o00on sales and being ecstatic about it is true.
Yes, that's an arbitrary figure
yes it's a supposical reaction based on how dreadful racing game sales are on average, and on how many racing developers have croaked or nearly did over the years.
But listen, if I'm wrong and there is a right answer, I'd love to hear it. I can be schooled. But some here, I have to wonder.
I'm simply tired of GT6. With the graphics capabilities that Project Cars and Drive Club displays, it makes it difficult to get excited about racing on GT6...
Just to get this thread back on something resembling a rail, I'm with all the people who think GT7 is coming sooner than later. I'm not sure how many think that most of Polyphony are working madly on GT7 - versus those who think they're lazy worthless clods - but this is where my money is. I really would rather see the new Course Maker on PS4 because it would put anything PD can accomplish in GT6 to shame. Hey, it is coming for GT6, I'm looking forward to playing with it, but I'd be much happier to see GT7 arrive two months earlier.
Some others either jokingly or seriously are stating that GT7 still won't make holidays 2016. If that happened, I'd be content with that too, because it would mean that Kaz wouldn't want another outcry from the nets that GT7 arrived unfinished. If PD put in many of the goodies I want to see - dare I hope, all - this will require a fair bit of work. But it would be the most epic racing game ever, and I'm hoping that eventually GT does end up at such a level of inclusion that, if you can do it in the real world, you can do it in Gran Turismo.
LA Noire had a massive development budget, was using new facial tech which didn't catch on in the gaming industry as others found better ways to do the same work, and 5 million+ sales wasn't enough to cover what was spent. It had also gone through other various developmental setbacks in the process.5 million plus sales of LA Noire wasn't enough to save Team Bondi from demolition?
Based on what other companies have achieved in their racing games I'd say our expectations are just right.
Because there's been nothing to report publicly yet.With minimum news, I'm starting to loose hope that GT7 will meet our expectations.
Looking at here after more than one year later.
Remember when he said that we won't wait until 2017? Yea...
Well nothin' to see here really.
He was being sarcastic there! It's going to be 2018!
If PD are re-creating Gran Turismo, I say they will give us a demo. We'll get something for PS4. Maybe one car or two. A new track and probably 5-8 AI cars to race against. 2016 demo will have a 911 to test drive with clips of the 919 at LeMans to the ghost of Steve McQueen in the intro.