Perfect?
I'm sorry but polyphony do not deserve all the flattery of being called "perfectionists"
GT 5 is so far away from being perfect.
Someone certainly has an opinion they like to throw around constantly.
GT5 looks like it 10 times graphically better than any other game but it doesn't have what all other game have - good & fun game features (AI, damage, online).
Wow... first of all, where did this come from? Second, just how do you know what GT5 does or doesn't have?
I don't know of SIM's past involvement in any flame wars, but I see very little wrong with his post.
Well, some of us have other opinions of Mr Simple.
It doesn't matter if it's Forza or GT 5. There is gonna be TONS of DLC.
I'm at the point where if they said "We can ship the game right now with only 500 cars, is that what you want? You'll have the option to get more as DLC at a late date"
I would say HELL YEAH and I bet 98% of everyone else would too.
Here's one voice who says "No." But with Forza, I'd agree with you. M$ is all about milking the consumer.
The other view on that (with the opposite spin) is that I like to speak up for what I feel instead of just gladly being a sheep and kissing a**.
You certainly like to kiss one game on the rump.
I think everyone needs to take a time out, and a couple of days to catch your breath. Or at least stop typing the same stuff over and over.
Releasing GT5 six months or more from now has nothing to do with graphics, or at least very little. The one graphic flaw I take issue with is the sharpness of the shadows as the cars drive under trees. It's almost painful to me, and they need to be blurred a bit. The graphics overall are just superb, better than any game I've ever seen.
So something else is involved. Maybe it's Devedanders damage model he wants to make love to, in fact, damage on all cars. Perhaps it's dynamic weather, along with real time day/night progression. Maybe it's a powerful livery editor. What if it's tuning the game engine to get more than 16 cars on track? Or securing a few more race course licenses? Or insuring that the online Season Mode and League Builder works without lag to include up to 16 cars in most races? They could even be building a network around the world to handle a fleet of dedicated servers. It's clear to me at least that GTPSP punched a big hole in the schedule as well.
I think it's most or all of this, and this list would be a huge pain to incorporate via patches, and I suggest that it may well be impossible. Forza 2 was patched to death, and a lot of the bugs simply can NOT be patched, or they would have. In fact, it may be making many games unstable, as some people complain about issues others don't see, but they encounter others themselves. And DLC tracks don't incorporate into the single player game at all. I know some of you will be ignoring as much SP gameplay as you can, but we don't all love online racing as much as you do.
So think about these things. As a guy who's a heavy user of software, I've learned that it's a lot better to build a piece of software right rather than do it half azed and then rely on patches to fix things later. Windoze users should be painfully aware of this by now.
