Photo GT5 prologue VS Forza 3 Demo

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It's amazing how similar these two games look when you compare ingame pics to ingame pics.

There are differences, but if you took someone who didn't know about either game and made them look at these pics they would think they were looking at one game and not two.

I disagree, I don't think they look that similar at all. There's a striking difference in car modal detail, particularly in the cockpit view. The style of environments is also quite noticably different.

FWIW I like Forza's environments and think they look a good deal better than Prologue, but in PD's defence they seem to have improved that area in more recent builds. The car detail isn't a contest though, Forza 3 is lagging some distance behind here.
 
They should compare them using chase cam while the cars are going, not stationary.
Show Forza 3's low LOD models while racing.

117fkma.gif

Yeah let's post that whenever we can because there are no embarrassing GT GIFs out there on the internet. Oh wait.



opxz4x.gif


gtlol1.gif


gtlol2.jpg



And now with the ability to export vids easily ( compared to only people with the right equipment and patience ) we are going to see a lot more such embarrassing vids and GIFs from both games.
 
For a more realistic cockpit experience I think GT5P's got it because in FM3, it looks way too close up front. For driving preference, it may be easier with FM3. For me though, both seem fine to me.
 
I disagree, I don't think they look that similar at all. There's a striking difference in car modal detail, particularly in the cockpit view. The style of environments is also quite noticably different.

FWIW I like Forza's environments and think they look a good deal better than Prologue, but in PD's defence they seem to have improved that area in more recent builds. The car detail isn't a contest though, Forza 3 is lagging some distance behind here.

I'm not saying there aren't ANY differences.

I think the GT cockpits look better but I prefer the point of view offered by Forza as it lets you see more of the road.

And while I'm sure GT's models are more accurate when scrutinized in bullshots, the differences aren't so noticeable in real ingame pics.

But the environments in Forza are more detailed ( for example the mountains in Forza are really 3-D but in Prologue it's just a big picture ), the road textures themselves are clearly superior in Forza.

The lighting in GT is just flat out better.

But overall, VERY similar.
 
It's amazing how similar these two games look when you compare ingame pics to ingame pics.

There are differences, but if you took someone who didn't know about either game and made them look at these pics they would think they were looking at one game and not two.

lol, you got your glasses on mate? Because they look nothing alike.

Like people have said, F3 has the better backgrounds compared to prologue but GT5P wins when it comes to car models and colour palette. Looks a lot better on the eye and more realistic.
 
You can see from this video that a lot of the Forza 3 background is just a 2d image and not actually rendered at all:



You can also see in these video's how rushed the game is; it doesn't matter how many physics calculations you can do per second if they are fundamentally wrong:





 
lol, you got your glasses on mate? Because they look nothing alike.

Like people have said, F3 has the better backgrounds compared to prologue but GT5P wins when it comes to car models and colour palette. Looks a lot better on the eye and more realistic.

I wouldn't say they look nothing alikeT they look very comparable. The lighting in GT does give off a more realistic look though. No doubt about that.

Some of the colors are too "vivid" in Forza. That Ferrari is way too....red. LOL

Some of the colors look unrealistic and plastic but some look perfect and metallic.

Fortunately it is adjustable.

color3.jpg


color1.jpg


color2.jpg


As you can see there are Normal Colors, Special Colors, Metallic Colors, Manufacturer Colors ect and then after you choose one of those you can adjust the hue, lighting and saturation.

I sincerely hope there is something like that for GT 5 cause that's awesome.👍
 
That Speedo in the Mini cooper is massive in forza 2.. i mean 3 I'm sorry... But with thoughs pictures, it looks like a slightly revamped version of forza 2.

IMG_48046.jpg
Pretty damn good shot of Forza 2, that some how look's betten then shot's of 3.

Not to mention they completely black out The interior.
Simple i am aware that you want to defend forza 3 and i respect that, But that game "Ingame" is looking old for this generation. The bull shot's they posted looked very good, But.. after seeing it, and playing it in "Real life" Turn 10 come off as straight up liers.

forza3r34.jpg
Ingame.

Forza3 "IMO" Does not look any where near GT5p, Let alone Need for speed Shift.
 
I don't know what you mean.

If you see more cockpit then less of the screen can be used to see the road. If you see more road then less of the screen can be used to see the cockpit.

this is what I mean, while the cam is more to the back you can see wider

view.jpg


Its like You wehe driving with Your head near the windscreen , you see better but your view is narrow.
 
You can see from this video that a lot of the Forza 3 background is just a 2d image and not actually rendered at all:

You can also see in these video's how rushed the game is; it doesn't matter how many physics calculations you can do per second if they are fundamentally wrong:

You can do the same thing for ANY game.

Go to youtube or google video and type the name of the game ( any game ) followed by "glitch" or "bug" and you will get the same results.

Or are you actually under the impression that no GT glitch vids are on the net?

And there's nothing wrong with the physics calculations. This vid looks perfect.


http://www.youtube.com/watch?v=oamCDuO678g
 
You can do the same thing for ANY game.

Go to youtube or google video and type the name of the game ( any game ) followed by "glitch" or "bug" and you will get the same results.

Or are you actually under the impression that no GT glitch vids are on the net?

And there's nothing wrong with the physics calculations. This vid looks perfect.


http://www.youtube.com/watch?v=oamCDuO678g

Hmm I don't know, that seems a bit floaty. I can imagine it rolling over in that scenario, but it looks like it has almost no weight.
 
this is what I mean, while the cam is more to the back you can see wider

view.jpg


Its like You wehe driving with Your head near the windscreen , you see better but your view is narrow.

I'm not even trying to take sides one way or the other because both look fine to me

You can CLEARLY see in all those pics that the windshield is larger in all the Forza pics while the windshield ( and view of the road ) is smaller in GT.

It's not about better or worse it's just simple logic that if the view is close you see less of the cockpit but more of the road, and if the view is further back you see more of the cockpit but less of the road.

You seem to take some issue on this fact but I don't quite understand why.

Hmm I don't know, that seems a bit floaty. I can imagine it rolling over in that scenario, but it looks like it has almost no weight.

Looks pretty realistic to me, I guess we'll just have to wait to see how they look in GT 5.

Or have there been some rollover vids that I missed?
 
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Yeah its not about better or worse. Imo in the gt view you see more whats going on round your car, nothing more.
 
And while I'm sure GT's models are more accurate when scrutinized in bullshots, the differences aren't so noticeable in real ingame pics.

But the environments in Forza are more detailed ( for example the mountains in Forza are really 3-D but in Prologue it's just a big picture ), the road textures themselves are clearly superior in Forza.

The lighting in GT is just flat out better.

But overall, VERY similar.

Well, I think because of the better lighting, the car models look much more detailed in GT5P/GT5, especially the LODs. Maybe on some cars like the Audi R8, the car body looks closer, but with the other ones - Mini, California, the difference is there. Also, if you look at the GT5 NON-bullshot pic of the WRX, you can clearly see that the LODs don't give out in detail as would FM would in racing. So in-game, I think it's very noticeable to tell the difference between the car models. I don't think it's just the lighting that makes the difference but the textures put in the car models. The ones from FM3 are very matte and smooth looking. The light that shines on it make it that much more plastic, cartoon looking.

As for the environment, I don't think we can compare it fairly since they're completely different tracks. The mountains in Eiger is much farther out than some of the closer rocky mountains and its cliffs in FM3. Eiger looks less detailed cause the track is really an empty environment aside from a few hills and small cliffs, unlike the track in FM3. Other than that, both of its mountain are beautifully done. The scence farther out in FM3looks really good too, better than the farther our sceneries in Fuji of GT5P.

The road textures I can't tell, but because the track in FM3 looks more worn out with cracks, it looks good and more realistic. The road textures in GT5P always seem too new, like it was just paved.

We should also keep in mind that the lighting and track environments in GT5 will look better. GT5P is such an old build. To be able to compare with the most recent FM demo is a plus enough for me. Can't wait for some GT5 and FM3 comparisons. Perhaps FM3 is better looking in the final build?
 
I think whoever did this comparison screwed up with GT5P images, they are simply not sharp enough, just look at the on screen numbers and compare.

Anyway, car modelling, both interior and exterior is far superior in GT5P. Scenery is less detailed in GT yet the game gives a much more realistic feel than Forza3. Forza3 looks cartoony.
 
Yeah let's post that whenever we can because there are no embarrassing GT GIFs out there on the internet. Oh wait.
So are you saying that the GIF that Drifto posted is just a bug and FM3 doesn't normally reduce LOD while driving? I ask because the GT GIFs you posted are quite clearly bugs, and therefore not the same thing at all.

I'm not saying there aren't ANY differences.

I think the GT cockpits look better but I prefer the point of view offered by Forza as it lets you see more of the road.

And while I'm sure GT's models are more accurate when scrutinized in bullshots, the differences aren't so noticeable in real ingame pics.

But the environments in Forza are more detailed ( for example the mountains in Forza are really 3-D but in Prologue it's just a big picture ), the road textures themselves are clearly superior in Forza.

The lighting in GT is just flat out better.

But overall, VERY similar.
I agree the scenery is more appealing in FM3, but I can't quite put my finger on why. It almost seems like the colors aren't really realistic, and that makes them somehow more pleasing. Then again, it could just be something as simple as the mountains being more interesting in FM3.

You're correct; the lighting is far better in GT5P.

However, I agree with the others… If you can't see the difference in the car models, you need to get your eyes checked.

Perhaps FM3 is better looking in the final build?
My understanding was the FM3 demo was the final build.
 
In my opinion the GT5P screens look alot better. The car, the road surface, the scenery, the background...

There isn`t much difference between FM3 and FM2 ingame.
 
Yeah let's post that whenever we can because there are no embarrassing GT GIFs out there on the internet. Oh wait.



opxz4x.gif


gtlol1.gif


gtlol2.jpg



And now with the ability to export vids easily ( compared to only people with the right equipment and patience ) we are going to see a lot more such embarrassing vids and GIFs from both games.

Oh trust me, I know about Prologue's bumper car collisions, after all I have put so many hours into that game.

I'm just saying it's a bit misleading to show all these great looking models, when in fact they look so much crappier in-game.

I would be pretty pissed off if I bought Forza 3 and saw that.
And I was contemplating buying it.

EDIT: Last GIF made me LOL.
Looks funny how the Evo 5 gets stuck in the Evo X.
 
Well, I think because of the better lighting, the car models look much more detailed in GT5P/GT5, especially the LODs. Maybe on some cars like the Audi R8, the car body looks closer, but with the other ones - Mini, California, the difference is there. Also, if you look at the GT5 NON-bullshot pic of the WRX, you can clearly see that the LODs don't give out in detail as would FM would in racing. So in-game, I think it's very noticeable to tell the difference between the car models. I don't think it's just the lighting that makes the difference but the textures put in the car models. The ones from FM3 are very matte and smooth looking. The light that shines on it make it that much more plastic, cartoon looking.

As for the environment, I don't think we can compare it fairly since they're completely different tracks. The mountains in Eiger is much farther out than some of the closer rocky mountains and its cliffs in FM3. Eiger looks less detailed cause the track is really an empty environment aside from a few hills and small cliffs, unlike the track in FM3. Other than that, both of its mountain are beautifully done. The scence farther out in FM3looks really good too, better than the farther our sceneries in Fuji of GT5P.

The road textures I can't tell, but because the track in FM3 looks more worn out with cracks, it looks good and more realistic. The road textures in GT5P always seem too new, like it was just paved.

We should also keep in mind that the lighting and track environments in GT5 will look better. GT5P is such an old build. To be able to compare with the most recent FM demo is a plus enough for me. Can't wait for some GT5 and FM3 comparisons. Perhaps FM3 is better looking in the final build?

I agree with pretty much everything you said. You have a very balanced perspective IMO.

Because of the colors and lighting some of the cars do look less realistic and more cartoony.

But it's not all the time. For example that red Ferrari. It's WAY too red, doesn't look right at all. But some of the other colors they have look just right IMO.

For example this next pic....it just doesn't look right. The car doesn't look metallic or realistic..... It's hard to put your finger on exactly what it is but you know it doesn't look right.

image_forza_motorsport_3-11647-1856_0005.jpg


But in this next pic I think they nailed it perfectly.

2004FerrariF430_2_1.jpg


I think it's gonna be close but if I had to make a prediction I'd say that the environments in Forza will probably be more detailed on average.

Tokyo looks great in the new GT vids but people who have played it say if you really look there are some eyesore like completely flat cardboard cutout trees.

Forza road textures seem to be more detailed on average.

But flat trees? slightly higher texture roads? These are just the kinds of things that noone will notice when you're actually racing.
 
I'm not even trying to take sides one way or the other because both look fine to me

You can CLEARLY see in all those pics that the windshield is larger in all the Forza pics while the windshield ( and view of the road ) is smaller in GT.

It's not about better or worse it's just simple logic that if the view is close you see less of the cockpit but more of the road, and if the view is further back you see more of the cockpit but less of the road.

You seem to take some issue on this fact but I don't quite understand why.



Looks pretty realistic to me, I guess we'll just have to wait to see how they look in GT 5.

Or have there been some rollover vids that I missed?

I'm pretty sure Coilers wasn't trying to make an issue :)
 
There isn`t much difference between FM3 and FM2 ingame.

Well actually, I think it's fair to say that Turn 10 has definitely upped their game since FM2 in visuals. Perhaps it's just me, but I thought they really improved graphicwise from FM2 to FM3. FM2 is closer looking to last gen Xbox rather than this gen, but FM3 looks like it does belong in this gen.
 
That Speedo in the Mini cooper is massive in forza 2.. i mean 3 I'm sorry... But with thoughs pictures, it looks like a slightly revamped version of forza 2.

It's supposed to be, that's how the car actually looks.
 
Forza Motorsport 3 Demo:

- better/higher quality road texures 👍
- better environments (like they're making a real scene for a Platformer game)
- closer head to windscreen in cockpit view (neither good or bad)
- can see the dials in cockpit better, because it's more up close

GT5P:

- best lighting evarrrrrr
- more realistic cockpit
- more realistic environments (just not as good)
- it just looks more real :)
- better view of cockpit with camera on the driver's eye? (neither good or bad)
- better everything else

That's what I've got so far lol :)


P.S.

If you look at Forza's cockpit view for the Audi R8. Are the white numbers in the middle of the real car supposed to show your time and lap???

How does that work? Is it also shown on GT5P's image, I can't tell :(
 
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Yes, I've played a fair bit of the demo now, and come to the conclusion that currently the GT5 Prologue cockpit is better in many ways, but definitely also when it comes to driving. I think that people who say that the Forza 3 cockpit view is better for driving haven't tried it in practice. Your field of view, as shown above, is actually better for racing in GT5 Prologue (plus there is less lag and much better lighting).

Considering that GT5 Prologue has 16 cars, and 50% the resolution and/or AA, all in all the game is quite a graphical triumph even today. However, even though the physics are far from perfect in Forza 3, this time (much unlike last time) they are good where it counts - my ultimate test for driving games: do I enjoy hotlapping? And yes, I definitely do. You can check my times online if you have a 360 (ArwinGT4 is my Xbox Live ID :D).

All in all, Turn10 delivered a fine game I think. If the online is good, there are enough good tracks and the cars feel good and distinctive enough (can't compare two FF cars right now) then combined with the fact that the game will actually be out next month and that they have a livery editor, they've done a fine job I think. Come GT5 proper, sure, that will very likely be my main racing game, but for now, Forza 3 is good where it counts, even if for hotlapping I can't really use the cockpit view as it is right now, which is a bit of a shame.
 
I agree with pretty much everything you said. You have a very balanced perspective IMO.

Because of the colors and lighting some of the cars do look less realistic and more cartoony.

But it's not all the time. For example that red Ferrari. It's WAY too red, doesn't look right at all. But some of the other colors they have look just right IMO.

For example this next pic....it just doesn't look right. The car doesn't look metallic or realistic..... It's hard to put your finger on exactly what it is but you know it doesn't look right.

But in this next pic I think they nailed it perfectly.

I think it's gonna be close but if I had to make a prediction I'd say that the environments in Forza will probably be more detailed on average.

Tokyo looks great in the new GT vids but people who have played it say if you really look there are some eyesore like completely flat cardboard cutout trees.

Forza road textures seem to be more detailed on average.

But flat trees? slightly higher texture roads? These are just the kinds of things that noone will notice when you're actually racing.

Wow, are those in-game FM3 shots? The Supra looked really good compared to the skyline in the previous page. Anyway, that's what I mean too. Like the Audi's silver-like colors, the Ferrari's silver model is very much more comparable to GT5P's now. Perfect? I don't know, but comparable. I think it's something about the combination of color and lighting that Turn 10 just can't get right.

And on the environment subject again, I think a fair comparison would be on a more similar track. Tokyo is very much different than the mountains of FM3. Perhaps if there is a city track in FM3, we can compare Tokyo with it. This is speaking of details, but colors again, there's something that makes it look less realistic/smooth on FM3.

Roads, yes. FM3 has more detail than GT5p, but realistically looking they looked par, if GT were to represent paved roads. GT should make the tracks look more worn out so then a more fair comparison would be easier to make.
 
I cant understand how somebody cant see the huge difference of graphics in that comparison pictures! GT looks way, way, WAY better than Forza!
Just look at the details and textures of the interieur. While GT looks almost real in the colours, shadows and detail Forza looks just painted and unreal!
Also you barely cant see anything of the interieur from outside in Forza while in GT you can see all the shadows and so on!
To Gran Turismo, Forza really is no competition, never will!
 
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