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Bigger yes but more narrow
I don't know what you mean.
If you see more cockpit then less of the screen can be used to see the road. If you see more road then less of the screen can be used to see the cockpit.
Bigger yes but more narrow
It's amazing how similar these two games look when you compare ingame pics to ingame pics.
There are differences, but if you took someone who didn't know about either game and made them look at these pics they would think they were looking at one game and not two.
They should compare them using chase cam while the cars are going, not stationary.
Show Forza 3's low LOD models while racing.
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I disagree, I don't think they look that similar at all. There's a striking difference in car modal detail, particularly in the cockpit view. The style of environments is also quite noticably different.
FWIW I like Forza's environments and think they look a good deal better than Prologue, but in PD's defence they seem to have improved that area in more recent builds. The car detail isn't a contest though, Forza 3 is lagging some distance behind here.
It's amazing how similar these two games look when you compare ingame pics to ingame pics.
There are differences, but if you took someone who didn't know about either game and made them look at these pics they would think they were looking at one game and not two.
lol, you got your glasses on mate? Because they look nothing alike.
Like people have said, F3 has the better backgrounds compared to prologue but GT5P wins when it comes to car models and colour palette. Looks a lot better on the eye and more realistic.
I don't know what you mean.
If you see more cockpit then less of the screen can be used to see the road. If you see more road then less of the screen can be used to see the cockpit.
You can see from this video that a lot of the Forza 3 background is just a 2d image and not actually rendered at all:
You can also see in these video's how rushed the game is; it doesn't matter how many physics calculations you can do per second if they are fundamentally wrong:
You can do the same thing for ANY game.
Go to youtube or google video and type the name of the game ( any game ) followed by "glitch" or "bug" and you will get the same results.
Or are you actually under the impression that no GT glitch vids are on the net?
And there's nothing wrong with the physics calculations. This vid looks perfect.
http://www.youtube.com/watch?v=oamCDuO678g
this is what I mean, while the cam is more to the back you can see wider
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Its like You wehe driving with Your head near the windscreen , you see better but your view is narrow.
Hmm I don't know, that seems a bit floaty. I can imagine it rolling over in that scenario, but it looks like it has almost no weight.
And while I'm sure GT's models are more accurate when scrutinized in bullshots, the differences aren't so noticeable in real ingame pics.
But the environments in Forza are more detailed ( for example the mountains in Forza are really 3-D but in Prologue it's just a big picture ), the road textures themselves are clearly superior in Forza.
The lighting in GT is just flat out better.
But overall, VERY similar.
So are you saying that the GIF that Drifto posted is just a bug and FM3 doesn't normally reduce LOD while driving? I ask because the GT GIFs you posted are quite clearly bugs, and therefore not the same thing at all.Yeah let's post that whenever we can because there are no embarrassing GT GIFs out there on the internet. Oh wait.
I agree the scenery is more appealing in FM3, but I can't quite put my finger on why. It almost seems like the colors aren't really realistic, and that makes them somehow more pleasing. Then again, it could just be something as simple as the mountains being more interesting in FM3.I'm not saying there aren't ANY differences.
I think the GT cockpits look better but I prefer the point of view offered by Forza as it lets you see more of the road.
And while I'm sure GT's models are more accurate when scrutinized in bullshots, the differences aren't so noticeable in real ingame pics.
But the environments in Forza are more detailed ( for example the mountains in Forza are really 3-D but in Prologue it's just a big picture ), the road textures themselves are clearly superior in Forza.
The lighting in GT is just flat out better.
But overall, VERY similar.
My understanding was the FM3 demo was the final build.Perhaps FM3 is better looking in the final build?
Yeah let's post that whenever we can because there are no embarrassing GT GIFs out there on the internet. Oh wait.
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And now with the ability to export vids easily ( compared to only people with the right equipment and patience ) we are going to see a lot more such embarrassing vids and GIFs from both games.
Well, I think because of the better lighting, the car models look much more detailed in GT5P/GT5, especially the LODs. Maybe on some cars like the Audi R8, the car body looks closer, but with the other ones - Mini, California, the difference is there. Also, if you look at the GT5 NON-bullshot pic of the WRX, you can clearly see that the LODs don't give out in detail as would FM would in racing. So in-game, I think it's very noticeable to tell the difference between the car models. I don't think it's just the lighting that makes the difference but the textures put in the car models. The ones from FM3 are very matte and smooth looking. The light that shines on it make it that much more plastic, cartoon looking.
As for the environment, I don't think we can compare it fairly since they're completely different tracks. The mountains in Eiger is much farther out than some of the closer rocky mountains and its cliffs in FM3. Eiger looks less detailed cause the track is really an empty environment aside from a few hills and small cliffs, unlike the track in FM3. Other than that, both of its mountain are beautifully done. The scence farther out in FM3looks really good too, better than the farther our sceneries in Fuji of GT5P.
The road textures I can't tell, but because the track in FM3 looks more worn out with cracks, it looks good and more realistic. The road textures in GT5P always seem too new, like it was just paved.
We should also keep in mind that the lighting and track environments in GT5 will look better. GT5P is such an old build. To be able to compare with the most recent FM demo is a plus enough for me. Can't wait for some GT5 and FM3 comparisons. Perhaps FM3 is better looking in the final build?
I'm not even trying to take sides one way or the other because both look fine to me
You can CLEARLY see in all those pics that the windshield is larger in all the Forza pics while the windshield ( and view of the road ) is smaller in GT.
It's not about better or worse it's just simple logic that if the view is close you see less of the cockpit but more of the road, and if the view is further back you see more of the cockpit but less of the road.
You seem to take some issue on this fact but I don't quite understand why.
Looks pretty realistic to me, I guess we'll just have to wait to see how they look in GT 5.
Or have there been some rollover vids that I missed?
There isn`t much difference between FM3 and FM2 ingame.
That Speedo in the Mini cooper is massive in forza 2.. i mean 3 I'm sorry... But with thoughs pictures, it looks like a slightly revamped version of forza 2.
So you think that looks just as good as these?But in this next pic I think they nailed it perfectly.
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I agree with pretty much everything you said. You have a very balanced perspective IMO.
Because of the colors and lighting some of the cars do look less realistic and more cartoony.
But it's not all the time. For example that red Ferrari. It's WAY too red, doesn't look right at all. But some of the other colors they have look just right IMO.
For example this next pic....it just doesn't look right. The car doesn't look metallic or realistic..... It's hard to put your finger on exactly what it is but you know it doesn't look right.
But in this next pic I think they nailed it perfectly.
I think it's gonna be close but if I had to make a prediction I'd say that the environments in Forza will probably be more detailed on average.
Tokyo looks great in the new GT vids but people who have played it say if you really look there are some eyesore like completely flat cardboard cutout trees.
Forza road textures seem to be more detailed on average.
But flat trees? slightly higher texture roads? These are just the kinds of things that noone will notice when you're actually racing.