I agree as well, the cars feel different from car to car. Some more than others. Evo studios is spot on this, this is a semi simulator. Great physics, I'm satisfied.I find their physics for the type of game to be bang on, every class and to some extent every car feels different, it's not just FWD = understeer and RWD = oversteer, there is more depth than that.
Yes it's not as realistic as the GTs and Forzas but they close to Grid maybe, also for me the one thing you need to master is the brakes, knowing when and how to apply the brakes (trail braking etc) is a rewarding experience imo.
Stick with the game till you get to the higher classes (not like there is any racing games now) if you still don't "understand" the physics then trade it in and wait for CARS.
I love Driveclub ALOT but the physics were odd... Some cars that should not be giving so much oversteer would oversteer and the Koenigsegg One:1 is a monster to drive on tracks with more bends and turns than straights. The back end out always slips out when trying to floor it out of a turn even if do light accelerationI reckon if they'd allowed brake bias in-game it would have nailed most of the physics issues...
Reason: If you watch replays you'll see that the rear brakes nearly always glow up before the front, so basically they're overdoing it on the rear - and this plays out as oversteer and woolly handling into the corners. Admittedly all the oversteer isn’t a result of that, but locking up, slipping out and then flooring it will contribute and no mistake.
I can’t recall the cars specifically, but some of them (especially the racer cars, not hyper cars) are better with this and sure enough are much more planted.
It grits me now that the cars and driving is excellent except for the brake bias…
I love Driveclub ALOT but the physics were odd... Some cars that should not be giving so much oversteer would oversteer and the Koenigsegg One:1 is a monster to drive on tracks with more bends and turns than straights. The back end out always slips out when trying to floor it out of a turn even if do light acceleration
Maybe the debut of the game had issues, but as of this post in 2017, DC is fun to drive with a ffb wheel.
No worrying about tuning or anything, but i can just turn on the game, plug in my ffb wheel and go for a fun drive or race. The handling with a ffb wheel gives a good sense of traction feel and controlling the cars with the steering feels intuitive, the steering inputs and braking and trottle do what real life rwd cars do. I can balance the oversteer through the corners realistically, intuitively and instinctively like i can with my real life cars. This part of the algorithm is good with a ffb wheel. GTS 1.08 and PC2 v3.02 lacks control in this area, and why i go back to playing DC still.
I wish they would continue development on the game, more new cars would be nice.
I wish they would continue development on the game, more new cars would be nice.
I'm doing a time trial with the X-Bow and physics are kicking my ass. I can do most of the run clean, but there are these two haipins that I just can't get through no matter what I try.