Pit options are trash

I mean how long do you think it normally takes to do a pitstop?
Not what happens IN the pit, but how long it takes you to get to your pit. Sometimes the cut scenes comes on and you're like 10 ft away from the pit. Why does it suddenly take 30 seconds to travel 10ft? Also, why is your pit station never the first pit station always the middle?
 
Trouble is that if you are in a race that is 10-15 times speeded up that 30seconds on pit lane entry is equivalent to 5+ minutes of real time, that's a whole lap at LeMan, downside of getting the wrong tyres can be well over a minute lost on a single lap. Or having to take another stop the following lap.
The race isn't 10 to 15 times speeded up. Not sure where you're getting that from.
Not what happens IN the pit, but how long it takes you to get to your pit. Sometimes the cut scenes comes on and you're like 10 ft away from the pit. Why does it suddenly take 30 seconds to travel 10ft? Also, why is your pit station never the first pit station always the middle?
Technically everyone has the last pit box which is why you have to travel the length of the pit lane before your stop and why you're instantly released. So it's not 10 feet in 30 secs. The only time you will travel down the pit lane from a different box is in GTWS qualifying.
 
The race isn't 10 to 15 times speeded up. Not sure where you're getting that from.

Technically everyone has the last pit box which is why you have to travel the length of the pit lane before your stop and why you're instantly released. So it's not 10 feet in 30 secs. The only time you will travel down the pit lane from a different box is in GTWS qualifying.
The speed the rain comes and goes is much quicker than in real life, not sure if 10 or 15 times is exagerated or not. Also for the tyre wear and fuel multipliers they're often up around 6 or 7 times real speed.

So for say a 10 lap race with a 6* multiplier, that means the tyre strategy should effectively be the same as for an actual 60 lap race.
Imagine a choice of hards for 60 laps, or softs for two 30 lap stints. If the soft strategy is worth on average 0.5s per lap, that gives 30s over the whole race. About right to justify a pit stop. But with GT7's accelerated time you only actually gain 5s over the whole race. So no way is the stop justified.

What they should do is divide the time lost in the pits by the in race multipliers so in this case a 30s pit stop becomes a 5s stop then the 1 stop strategy becomes viable.
 
I think the pit stops are OK everywhere apart from Le Mans where the rain can come in so quickly and the track is so long.

What I would really like to have though is more info during the stop... I would like to have the weather radar up in particular.

And I would also like to be able to play around with things like fuel settings / brake balance for that 30 seconds when I am not focused on staying on the black stuff!
 
The speed the rain comes and goes is much quicker than in real life, not sure if 10 or 15 times is exagerated or not. Also for the tyre wear and fuel multipliers they're often up around 6 or 7 times real speed.

So for say a 10 lap race with a 6* multiplier, that means the tyre strategy should effectively be the same as for an actual 60 lap race.
Imagine a choice of hards for 60 laps, or softs for two 30 lap stints. If the soft strategy is worth on average 0.5s per lap, that gives 30s over the whole race. About right to justify a pit stop. But with GT7's accelerated time you only actually gain 5s over the whole race. So no way is the stop justified.

What they should do is divide the time lost in the pits by the in race multipliers so in this case a 30s pit stop becomes a 5s stop then the 1 stop strategy becomes viable.
It still doesn't equate to loosing 5 mins of time against other drivers as they have the same conditions to react to. Pit stops are equal so when you stop you loose as much time as someone else who stops barring tyre and fuel differences.
 
You can have more than one preset of pit stop. You can predefine tire compound and how much refuel you want.

During a pit stop, all you have to do is choose the right strategy. And, if necessary, modify it.
Thanks; I didn't realize that. However, it still creates the following issue:


What if you accidentally pick the wrong strategy?


I'm not suggesting a more robust pit strategy system would be unwelcome or useless. User error is still user error, however. If I pick the wrong tires, forget to refuel, select the incorrect strategy or whatever the case may be . . . that's on me.
I think the pit stops are OK everywhere apart from Le Mans where the rain can come in so quickly and the track is so long.

What I would really like to have though is more info during the stop... I would like to have the weather radar up in particular.
Does the U.I. radar not suffice? When I do LeMans in single player mode in my 904, it's the one thing I have up. I zoom out, see how quickly rain is moving in, the color, etc. and - if I do feel the need to pit - change my tires accordingly.
And I would also like to be able to play around with things like fuel settings / brake balance for that 30 seconds when I am not focused on staying on the black stuff!
I can see that, however the U.I. does allow you to do that before the race starts. There would definitely be value in allowing those changes while coasting into the pits. I can get behind that.
 
In the pits? Was this ever possible in any GT game?

Yes. In either 5 or 6 we had an online race where one driver accidentally started on mixed tyres. The championship rules stated that drivers had a mandatory pitstop and had to use at least two different tyre compounds.

When the driver who'd mixed his compounds pitted, he mixed them again, on opposite axles, to try avoid a penalty as, understandably, the league's rules were not clear what to do in this scenario.

So yes, it was possible. We raced that league in both GT5 and GT6. I think it was a GT5 race but could be wrong.

I remember the incident because it screwed up my laptimes spreadsheet, which had options for "soft" or "medium" tyres (noone ran hards), but no option for "both", and definitely no option for "both, but the other way around".
 
I'm not suggesting a more robust pit strategy system would be unwelcome or useless.
It all starts with renaming the "dont refuel" button to something more understandable - as it seems it is not very intuitive to refuel until it is pressed.

Propably go a "next gen" step "GT requires microphone" and then yelling orders to what tyres you want to change to.
Or having just another more complex layer to the MFD "upcoming pit stop selection".
Or ...

But actually, I dont mind the way it is currently set up, the only thing needed to change would be not allowing mixed tyres to begin with to sort out this kind of grey zone.
 
It all starts with renaming the "dont refuel" button to something more understandable - as it seems it is not very intuitive to refuel until it is pressed.

Propably go a "next gen" step "GT requires microphone" and then yelling orders to what tyres you want to change to.
Or having just another more complex layer to the MFD "upcoming pit stop selection".
Or ...

But actually, I dont mind the way it is currently set up, the only thing needed to change would be not allowing mixed tyres to begin with to sort out this kind of grey zone.

The F1 game uses the MFD which I think is quite good and more realistic. You could set it before/during the race then and once you enter the pitlane it cannot be changed.
 
How do you manage weather changes if you've set your strategy prior to the race ?
In Project Cars 2 there is a pit strategy option to auto select tyres to weather conditions before the race.
 
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