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- Uruguay
That 3D Audio thing is going to come in real handy for GT7, especially in VR. Ray Tracing too! Exciting consoles.
No.Is that correct that only 100 PS4 games are back compatible atm ?
No, it doesn't. It says that Sony has tested the top 100 games (by play time) and almost all work. It doesn't say that only 100 games will be available (among other things, "almost all work" means that some don't).Good ? That's what the article says.
No, it doesn't. It says that Sony has tested the top 100 games (by play time) and almost all work. It doesn't say that only 100 games will be available (among other things, "almost all work" means that some don't).
Think of it like they introduced Boost Mode on PS4 Pro.Hmmm. Perhaps I took it the wrong way then. Fair enough
That's a good example, I've never had any issue at all with boost mode, and their wording back then was very similar to what they are saying now about BC.Think of it like they introduced Boost Mode on PS4 Pro.
They’ve tested the top 100 games (successfully) so far. That likely means the other 4000 PS4 titles will also work. But thry can’t confirm that until each title is tested. Either by Sony themselves or users trying it out themselves.
I'm expecting the 3d audio to be easily accessible by an SDK. Then developers need to only say "play this sound at that position" and it just works. Sony has a specialized team for this kind of stuff (ICE team)What makes me worry a little too is the possibly more specialized design, especially audio, means it will be taken advantage of if the devs put alot of effort into it. Where as the series x could just run more standard coding with a little more grunt.
Lower cost, PS4 userbase, backwards compatible and first party game devs equals win in any language.Sony don't seem bothered at all, like there gonna win anyway.
Yeah i guess so, but the way he talked of their 3d audio design he did imply dev coding is in its infancy with this. And that it's still up in the air what they will be able to do with it.I'm expecting the 3d audio to be easily accessible by an SDK. Then developers need to only say "play this sound at that position" and it just works. Sony has a specialized team for this kind of stuff (ICE team)
Instead he became the ultimate troll by showing images of PS1, PS2 and PS3.
both GPUs utilize RDNA2 architecture, so TF comparison is OK. Its not correct to compare TF figures of different architectures, because they utilize raw power differently.Xbox has a 20% TF advantage, which it huge but AMD have been saying that TF is not an accurate indication of performance since their reintroduction to GPU competition with NVIDIA.
I keep reading about Teraflops does it really means anything? It seems it will be the real 4k vs checkerboard rendering of this generation. At the end of the day games will be the selling point of these hardware. Average consumers don't care that much about technicalities.
Yes. It's one of (a few) metrics of the computational ability of a processor.I keep reading about Teraflops does it really means anything?
So the PS5 uses some form of Precision Boost, which makes sense because it's Zen 2, but it's really weird that they decided on an obtuse 825GB SSD.
It seems like the SSD could prioritize TLC and QLC, but it's up in the air at the moment. Interesting presentation, but they really couldn't take it upon themselves to show the damn thing off?
Will the extra 2 Teraflops even make a big difference with games?