Playstation OM UK GT Review next month

  • Thread starter gtbillyboy
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Haha let us hope..
Because I'm getting to fall a bit in negativity when it comes to GT5.
And the whole forum actually, last weeks, due to the lack of news I guess
 
Ah right, I'll take your word on that. I don't see that as a big deal. What I said above, and also, have you tried the time trial on F1CE, the low sun in that is just really annoying. I'll be happy with day racing with night racing available on appropriate tracks.

Sun in the eyes is awful. I won't miss it if we don't have to deal with it in GT5 👍
 
^ Yeah, that's one thing really annoying when driving at sunset (Forza 3 at some tracks too). I haven't seen any game found a solution for that (real life driver have sunglasses, tinted helmet shield), what about in game?
 
Ah right, I'll take your word on that. I don't see that as a big deal. What I said above, and also, have you tried the time trial on F1CE, the low sun in that is just really annoying. I'll be happy with day racing with night racing available on appropriate tracks.

Ya I remember that I couldn't see the track at all, I ended up changing my tv's settings just so I could see the track and make it around.
 
I also think it's fairly certain that the tracks will only have a day or night option and won't have "dynamic" day/night cycles but as it would only be relevant for the longer endurance races then it's not the end of the world. I do know I'm really looking forward to seeing some direct feed videos of night racing, seeing F1 and MotoGP at the flood lit night races is absolutely stunning and I'm sure PD will have got this nailed.

The "dynamic" weather I'm less certain about. The magazine does clearly state it will be included in GT5 but they don't have a very good history of getting their facts right or predicting the future (even though this is the publishers name!) I think it's pretty likely there will be wet races but surely it's just as hard to implement all the different scenarios from the first drop of rain, through monsoon to sunshine and a drying line as it would be to get dynamic day/night right. As always we will find out in good time.

@ Sems4Arsenal: I would take any hint at a release window with a very large pinch of salt and it is only the opinion of a guy who works for a fairly independent magazine. Personally I don't think a September release would be that bad, it could be much worse! ;)
 
GT5 has real-time lighting/shadowing/reflections:tup:, it doesn't use oldskul baked lighting, so it is possible to put the sun/moon at any position, or have it moving at realistic rate(or any other(sped up)). That's also true for the night racing, as flood lights and headlights are dynamic sources of light that actually light the scene. Of course, this will look awesome, specially coupled with the dynamic weather!:) :drool:
p.s. to the moaners, first you want realistic real-time lighting, and now you don't, because at some hours of the day it would blind you if you'd look straight at it...like in...real life?? bu effin' hu, get over it. Jeez...:rolleyes:
 
I do hope we get night racing on all tracks, nurburgring in the dark...:nervous:

I also hope that dynamic weather conditions are not just.. rain. Fog and even snow would be superb :)
 
Also, I an interview (sorry, not feeling like hunting it down :guilty:) KY explained a little about a day to night cycle. He basically says there's no way the PS3 has enough power to light a track in such a way that it can change the time of day in race.

I don't see why this is the case. Plenty of games have done it now with real time lighting a normal practise
It's 2010, not back in the 80s and 90s where sci fi movies dreamed of 2010 as far into the future :sly:
 
GT5 has real-time lighting/shadowing/reflections:tup:, it doesn't use oldskul baked lighting, so it is possible to put the sun/moon at any position, or have it moving at realistic rate(or any other(sped up)). That's also true for the night racing, as flood lights and headlights are dynamic sources of light that actually light the scene. Of course, this will look awesome, specially coupled with the dynamic weather!:) :drool:
p.s. to the moaners, first you want realistic real-time lighting, and now you don't, because at some hours of the day it would blind you if you'd look straight at it...like in...real life?? bu effin' hu, get over it. Jeez...:rolleyes:

Evidence required before I'll believe that one, I'm afraid. I hope you're right, I really do but right now I've seen nothing to make me believe that the maps aren't pre rendered. I'm pretty sure if they are using dynamic sunlight we'll see an engine demo nearer the time but right now All I keep hearing is "you can race all tracks at night" That's just two lighting passes in a bsp compiler from where I'm sitting.

I do hope we get night racing on all tracks, nurburgring in the dark...:nervous:

That will be truly awesome. Does the ring even have floodlights?
 
Evidence required before I'll believe that one, I'm afraid. I hope you're right, I really do but right now I've seen nothing to make me believe that the maps aren't pre rendered. I'm pretty sure if they are using dynamic sunlight we'll see an engine demo nearer the time but right now All I keep hearing is "you can race all tracks at night" That's just two lighting passes in a bsp compiler from where I'm sitting.
+1 although whether they use BSP trees or not is another issue
That will be truly awesome. Does the ring even have floodlights?
Until reading that question I'd never considered myself as being scared of the dark before.
 
Also, I an interview (sorry, not feeling like hunting it down :guilty:) KY explained a little about a day to night cycle. He basically says there's no way the PS3 has enough power to light a track in such a way that it can change the time of day in race.
Well I'm going to ask you to hunt it down. I've not read anything where Kaz basically say's that the PS3 can't handle it. I have seen interviews where he's talked about the possiblity of including it and he did say he would only include it if it didn't impact negatively on the game. But that's a far cry from "The PS3 can't handle it so we're not including it", he didn't say if it would be in one way or another.
 
Not many tracks have flood lights so they may be added to the night models of the tracks as temporary structures.
 
Evidence required before I'll believe that one, I'm afraid. I hope you're right, I really do but right now I've seen nothing to make me believe that the maps aren't pre rendered. I'm pretty sure if they are using dynamic sunlight we'll see an engine demo nearer the time but right now All I keep hearing is "you can race all tracks at night" That's just two lighting passes in a bsp compiler from where I'm sitting.

Well, unfortunately I have no hard evidence, basically just observation and some knowledge.:P It's just judging by the screenshots and vids released thus far, I can see that there are no tricks which are used on pre rendered maps, like when a car enters a tunnel, it suddenly goes dark,but unrealistically(like on/off). From the latest vids, you can see that every shadow is made by a real-time light source(sun in this case), and every tree on the 'ring for example, casts its own shadow across the car and it can be just on a part of the car, so it's not a "trick". Also, those night shots look pretty believable, and the only way to accomplish that look is by dynamic lights. Sorry I have no hard evidence, but this is the impression I got from the screens/vids, and btw, who uses prebaked lights anymore, this is supposed to be a state of the art 3D engine no?;)

p.s. Imagine the next trailer, It's set on the 'ring, at night, just in cockpit view of some race car, say C6R, you can hear the new and improved sound engine giving you goosebumps as the big V8 growls and snorts under the hood, only lights are those of your own car, shadowy objects whiz by as you're thundering down the track, then suddenly, it starts raining, but you have slicks on, you brake late for the corner, but the wheels lock and next thing you know, there's a violent crash into the barriers, followed by sparks, dust and debris flying allover the place...finally, dust settles and there you are, in wreck of a car, broken headlights, crumpled front end, engine gone, just back lights eerily coloring the immediate surroundings in a bloody red silence...hehe that would be something eh?;):)
 
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p.s. Imagine the next trailer, It's set on the 'ring, at night, just in cockpit view of some race car, say C6R, you can hear the new and improved sound engine giving you goosebumps as the big V8 growls and snorts under the hood, only lights are those of your own car, shadowy objects whiz by as you're thundering down the track, then suddenly, it starts raining, but you have slicks on, you brake late for the corner, but the wheels lock and next thing you know, there's a violent crash into the barriers, followed by sparks, dust and debris flying allover the place...finally, dust settles and there you are, in wreck of a car, broken headlights, crumpled front end, engine gone, just back lights eerily coloring the immediate surroundings in a bloody red silence...hehe that would be something eh?;):)

I like the way you're thinking :cool:
 
Imagine the next trailer, It's set on the 'ring, at night, just in cockpit view of some race car, say C6R, you can hear the new and improved sound engine giving you goosebumps as the big V8 growls and snorts under the hood, only lights are those of your own car, shadowy objects whiz by as you're thundering down the track, then suddenly, it starts raining, but you have slicks on, you brake late for the corner, but the wheels lock and next thing you know, there's a violent crash into the barriers, followed by sparks, dust and debris flying allover the place...finally, dust settles and there you are, in wreck of a car, broken headlights, crumpled front end, engine gone, just back lights eerily coloring the immediate surroundings in a bloody red silence...hehe that would be something eh?;):)
RIP-500-square.jpg

FM3_Logo.jpg
 
p.s. Imagine the next trailer, It's set on the 'ring, at night, just in cockpit view of some race car, say C6R, you can hear the new and improved sound engine giving you goosebumps as the big V8 growls and snorts under the hood, only lights are those of your own car, shadowy objects whiz by as you're thundering down the track, then suddenly, it starts raining, but you have slicks on, you brake late for the corner, but the wheels lock and next thing you know, there's a violent crash into the barriers, followed by sparks, dust and debris flying allover the place...finally, dust settles and there you are, in wreck of a car, broken headlights, crumpled front end, engine gone, just back lights eerily coloring the immediate surroundings in a bloody red silence...hehe that would be something eh?;):)

I'm sorry, but just talking and thinking this way is what creates the hype (which we all blame Sony for...) that in the end causes dissapointment and bitterness. :indiff:
 
Anyone thinking that GT5 (5) will be developing for 5 years?I mean they release it when develop time goes to FULL 5 years(september 2010???).Yeah maybe it's stupid but...(ughhh that english :(((

As for trees in SSR5 they can easly add it to track.Remember High Speed Ring?
 
I can't believe that a few weeks ago, we were told March release in Japan. Now we are nearing the end of February, and still have no idea when this game is going to be released. What happened to "We will have a release date shortly"....???

I hope we get some kinda clarification sometime this month.
 
Jay
I'm sorry, but just talking and thinking this way is what creates the hype (which we all blame Sony for...) that in the end causes dissapointment and bitterness. :indiff:

Which leads to anger. Anger leads to hate... hate leads to suffering :ill:
 
Well, unfortunately I have no hard evidence, basically just observation and some knowledge.:P It's just judging by the screenshots and vids released thus far, I can see that there are no tricks which are used on pre rendered maps, like when a car enters a tunnel, it suddenly goes dark,but unrealistically(like on/off). From the latest vids, you can see that every shadow is made by a real-time light source(sun in this case), and every tree on the 'ring for example, casts its own shadow across the car and it can be just on a part of the car, so it's not a "trick".

It could be a trick. Trick called shadow/light mapping (part of the baking process) been in use for years, very convincing.

Also, those night shots look pretty believable, and the only way to accomplish that look is by dynamic lights. Sorry I have no hard evidence, but this is the impression I got from the screens/vids, and btw, who uses prebaked lights anymore, this is supposed to be a state of the art 3D engine no?;)

I'm not saying there aren't some dynamic lights but they're a lot more processor hungry so they tend to be used sparingly and with limited areas of effect. Sunlight, by definition, hits everything and therefore is very computationally expensive. Most games you've played will have been a mixture of pre rendered and dynamic sources.

Some games like GTA have day/night cycling but I believe these are still the exception, rather than the rule. No doubt Stonemonkey will be able to correct me if I'm wrong here but, as far as I'm aware that's the state of play right now.
 
^ +1

I remember reading that GTA had a number of different models for different times of day to give a realistic impression of sunrise, mid day, sunset etc so it’s a trick rather than truly dynamic lighting. It's not just a case of changing the position of the light source as the sun moves across the sky.

Certain wavelengths of light are diffracted more as they pass through more of the earth’s atmosphere at sunrise and sunset which changes the appearance of the sunlight at different times of day, this is why sunset and sunrise can light the sky red.

I might be wrong but I imagine it’s pretty complicated to model the changes in lighting for a full day and make it look realistic and convincing. Assuming it’s very processor heavy then the PS3 may not have the resource to do this on top of everything else. It may also be that KY and PD have an artistic vision of how they want the tracks to look and don’t give a rats ass about anything else ;)
 
I'd add that even if the track is a floodlit or streetlit night track with multiple light sources it'd be baked too. The key to spotting a dynamic light is if the light itself actually moves, like swinging on a chain or a floodlight swinging round. If it doesn't then just assume its prebaked.

And thanks for letting me know about the GTA thing neal, I kinda had suspicions that was how they did it but I wasn't sure. Next Cryengine - same trick or voodoo?
 

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