I have completed the main storyline last night.
Overall feelings on the game, I really don't get it. I barely enjoyed it.
To be more specific, the novelty of a seamless Pokémon overworld and battle system was great to start off with but for me that novelty wore out very fast and then I started seeing a lot of problems.
Except Area 3, the Areas are very bland and uninspiring, almost as empty as the Wild Area in Sword and Shield. The areas only get known by, for which Pokémon are available in the area. Starlink Battle for Atlas planets had more variety going on for them.
Game is also very Let's Goish and I really didn't like it. I don't mind grinding for levels but what I do mind is grinding because I didn't catch enough Pokémon or doing enough research tasks, and it gets really repetitive. No I don't want to catch more than 1 Shinx... but if you don't it's more of a grind to battle and see the moves it uses or use it yourself especially when it isn't apart of your team.
I figured I wouldn't hate the forced EXP. Share here given the game differences but was I wrong, my Pokémon still leveled up too fast and worse off, the Lv. for Pokémon to disobey is now applied to non-traded Pokémon as well, so I ended up grinding more to lift the dumb restriction so my Pokémon don't accidentally level up too high. Because that's what I want, use a Pokémon I love so much that it doesn't even like me back anymore... I get that it's single player focus but a better restriction would be Pokémon obtained above your level limit. Pokémon not bring probably usable is a horrible way to punish overleveling especially with forced EXP. Share
Battles are hit and miss, they are very Let's Go as well and are quick easy, and forgettable but the Action Speed and Order are incredibly vague and I can't get it. Action Order will say if I use a certain move, my opponent gets 1 turn then I do but then they get 2 turns anyway even if those moves say nothing about changing Action Speed. This especially happens in fights against multiple Pokémon. Action Order doesn't show up when Switching Pokémon or using items either so it's total guess work if using the item will get you another turn after or the opponent gets the next turn. It also gets annoying with how EXP now gets handed out after battles but Pokémon still don't get EXP when fainted, so a Pokémon can hard carry a match but for their last Pokémon I have to spam revives on it or it won't get EXP when that's why I sent it out first. At the end of the game I started using the Pokémon with the most EXP. just because it'll faint after then use the Pokémon that needs EXP. the most and it feels really bad that I'm just sending out Pokémon to faint just for this poorly thought EXP. System.
The Bosses in the game, suck. I'm not got to beat around the bush. The Noble Pokémon fights are the worse bosses I have ever played. Worse than Silver from Sonic '06 because at least I do something. It really is just throwing Balms and Dodge rolling without any thought. It's so boring. Arcanine nearly gave me a scare by trapping me in a corner but it doesn't matter because I can dodge roll THROUGH his charging attack at me and don't get hurt.
Just a minor add, I don't get how people say this game is hard? I never realised there was even any Charms that made the game easier and I still wasn't in any danger. I honestly thought this game was really easy.
Then the story, it's fine. I liked Area 3s story while the rest are OK. Nothing too deep or interesting like Gen V or Sun/Moon but it'll do. Characters weren't exactly remarkable (granted holding thoughts off one of them for the post game). I liked Cyllene, she was a hard *** but cared about you, had her own business to do and there was great interactions with her, but every other character eventually boils down to being one of your simps and can't stop praising you non-stop. I really don't like this storytelling, I made jokes that your character is Jesus given the premise but the story treats you like you are Jesus and I really don't like that.
This game is structured very similar to Sun and Moon like Sword and Shield was but Arceus takes the elements from Sun and Moon that Sword and Shield didn't take like singular Pokémon bosses associated with 1 trainer, handicap battles, overly long tutorial, cracks in the sky serving as the main conflict being aided by a legendary, an area without a boss initially but the child/grandchild becomes one and a former battle facility leader that was warped to this world and brainwashed If you combine that with Sword and Shield you just get a worse Sun and Moon and that's what makes this game disappointing for me. Gen VIII as a whole feels like I should just be playing past games as they are just better versions and I thought Arceus could at least stand out but it doesn't. I rather replay Sun and Moon over this. If they like Sun and Moon so much, why don't they just re-release it (oh wait, they did)
To end on a positive note, things I did like. I like most of the new Pokémon and Forms (given that 5 out of 6 of my team are Hisuian Pokémon). I do prefer the original forms for most of them (exceptions like Samurott, who I love just as much as the original and Sneasel and Kleavor which I do prefer over the original/counterparts) but I still really like them, using these new Pokémon/forms was the one thing that was keeping me going. I also love how easy and streamline move teaching is in this game, you weren't going around just for a single move. Trade Items just being normal evolution items is also a plus in my book. Glad they don't have force affection from BDSP.
Overall though, Legends Arceus spread itself in way too many direction and ended up being weak in the middle.