POLL - Expensive cars on Finance in GT

Expensive Cars such as GTO - MIURA etc.. bought on Finance in GT6


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United Kingdom
Southampton Hants UK
magicayrton
Gimmicky, but it would be a way of getting "better" cars sooner..

More advanced drivers could chose not to go through the usual slow car grind fest at the start either.

Also the option to sell a car once it was paid for of course and at a sensible(realistic) price, maybe even make profit if it is a classic in good condition. (rewards for keeping cars undamaged and would promote cleaner driving)

If payments not met, vehicles repossessed and you lose your deposit.

This is just food for thought! Just let your imagination run riot..
 
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Good idea:idea:💡 On top of that, how about renting a car? For a flat fee you can rent a car for a night, a week, whatever. For either of these ideas to work though, it has to make sense in the economy of the game. I doubt many people would spend $1Million in credits to rent a $20 Million car. The price has to be more in line with the event winnings available rather than the price of the car if that makes sense.

I can already visualize the ridiculous debts people will find themselves in.

If PD really took a run at this, the game would be designed differently so that it made economic sense. Prize winnings and car prices should be better coordinated because they are all over the map. Race 24 hours and win $150,000 or whatever the prize is, race 10 minutes in a Seasonal and win $2Million. It makes no sense. A holistic approach to develop a GT economy would include a payment schedule and automatic withdrawls from your account. Miss a couple of payments and the car get's repo'd so debt wouldn't be an issue. It would add a whole new element to the game.
 
Good idea:idea:💡 On top of that, how about renting a car? For a flat fee you can rent a car for a night, a week, whatever. For either of these ideas to work though, it has to make sense in the economy of the game. I doubt many people would spend $1Million in credits to rent a $20 Million car. The price has to be more in line with the event winnings available rather than the price of the car if that makes sense.

I think an effective finance structure for loans and paying back loans would be really difficult to implement.

Ditto on the rental idea though.
 
I can already visualize the ridiculous debts people will find themselves in.

Easy as pie actually. The harder you work, the more you make, the more you can finance, rent or buy. Just like in real life. You just have to bring the GT economy into line so it all make sense, online, offline, seasonals and anywhere else you can race. You'd have to manage your money, manage your expenditures etc. Of course it would have to be optional, but I'm betting it would appeal to a great many players wanting a more realistic, holistic approach to car owning, collecting, garage management etc.
 
Easy as pie actually. The harder you work, the more you make, the more you can finance, rent or buy. Just like in real life. You just have to bring the GT economy into line so it all make sense, online, offline, seasonals and anywhere else you can race. You'd have to manage your money, manage your expenditures etc. Of course it would have to be optional, but I'm betting it would appeal to a great many players wanting a more realistic, holistic approach to car owning, collecting, garage management etc.

It sounds good but it also sounds huge. Perhaps when GT7 comes around. Rental would be a nice simple thing to implement though.
 
Why? Just, why? Debt is bad in real life, why would you want to mimic this in a game? If the "economy" in gt6 is anything like gt5, than you can get any car with a solid days sorth of seasonals or grinding the bspec. No need for some sort of virtual debt.
 
It sounds good but it also sounds huge. Perhaps when GT7 comes around. Rental would be a nice simple thing to implement though.

It's not huge, it's quite simple really. Only require a few animations and some very basic algorithmns that need not run while you're playing the game, only when you're in the menus.

Why? Just, why? Debt is bad in real life, why would you want to mimic this in a game? If the "economy" in gt6 is anything like gt5, than you can get any car with a solid days sorth of seasonals or grinding the bspec. No need for some sort of virtual debt.

Why not? The majority of players play offline. This would allow people to access cars they may not otherwise get and add a level of immersion and playability not yet seen. And I did mention that the economy of GT would need to change for this to work, because massive Seasonal payouts would not work with this. But there's nothing stopping PD from calling a "Fully Realistic Offline Career Mode" and then adjusting Seasonal payouts automatically for players that choose this option.

Part of the immersion could come from limits on borrowing based on your career earnings. If you are earning $300,000 a week, you're borrowing limit would be based on a factor of that, not unlimited. Perhaps you could start the game with a $20K loan and have to enter races in order to make your interest payments, repair your damage and earn money for upgrades and better cars.

I will play as little of offline as possible because it offers no real challenge. Upgrade the AI and make that side of the game much more immersive and I might even give it a go.
 
It's not huge, it's quite simple really. Only require a few animations and some very basic algorithmns that need not run while you're playing the game, only when you're in the menus.



Why not? The majority of players play offline. This would allow people to access cars they may not otherwise get and add a level of immersion and playability not yet seen. And I did mention that the economy of GT would need to change for this to work, because massive Seasonal payouts would not work with this. But there's nothing stopping PD from calling a "Fully Realistic Offline Career Mode" and then adjusting Seasonal payouts automatically for players that choose this option.

Part of the immersion could come from limits on borrowing based on your career earnings. If you are earning $300,000 a week, you're borrowing limit would be based on a factor of that, not unlimited. Perhaps you could start the game with a $20K loan and have to enter races in order to make your interest payments, repair your damage and earn money for upgrades and better cars.

I will play as little of offline as possible because it offers no real challenge. Upgrade the AI and make that side of the game much more immersive and I might even give it a go.

I think that's the kind of realism that GT could really do with, but PD might not get round to it for a while, if at all, which is really unfortunate, because I think more immersion and realism in a game like GT, when people want it, is a good thing and only further improves what makes GT great.
 
I think that's the kind of realism that GT could really do with, but PD might not get round to it for a while, if at all, which is really unfortunate, because I think more immersion and realism in a game like GT, when people want it, is a good thing and only further improves what makes GT great.

I don't play many games outside of GT and NHL. Recently I downloaded Last of Us and although it's post-apolcolypse, it's not just mindless zombie killing, but a rich and involving story that makes you feel like you are part of the story. If it's part of the future of gaming I'm all in with that. Without a comprehensive online and offline career mode, GT doesn't feel like that any more, it feels like a collection of parts thrown together that we the users, are forced to cobble together if we hope to get a true racing/driving experience out of the game.
 
I don't play many games outside of GT and NHL. Recently I downloaded Last of Us and although it's post-apolcolypse, it's not just mindless zombie killing, but a rich and involving story that makes you feel like you are part of the story. If it's part of the future of gaming I'm all in with that. Without a comprehensive online and offline career mode, GT doesn't feel like that any more, it feels like a collection of parts thrown together that we the users, are forced to cobble together if we hope to get a true racing/driving experience out of the game.

Very true. I think with all the pressure for them to work on their Japan-bias, they've neglected the actual structure of the game. Having said that, the return of coffe break arcade and the introduction of Goodwood are steps in the right direction, and I think that now that they've acclimatised to the new platform they can flesh the game out with features.
 
If PD really took a run at this, the game would be designed differently so that it made economic sense. Prize winnings and car prices should be better coordinated because they are all over the map. Race 24 hours and win $150,000 or whatever the prize is, race 10 minutes in a Seasonal and win $2Million. It makes no sense. A holistic approach to develop a GT economy would include a payment schedule and automatic withdrawls from your account. Miss a couple of payments and the car get's repo'd so debt wouldn't be an issue. It would add a whole new element to the game.


My guess it would make the game too easy. If you could finance a LM car, straight up, you'd be earning enough money to pay the debt of very rapidly, effectively skipping the need to plough through in initial events buying upgrades and better cars as you go. And that's normally the bread and butter of the career mode.

It would have to be deliberately throttled back so that you could only borrow money up to certain limits within your current earning ability.

Needlessly complicated.

Plus it teaches the kids that debt is normal on cars, and that's not great. :)
 
Plus there are many more things needed for the realism aspect in this game that are in line ahead of it...
I really feel bad for a lot of these "new idea" posts just end up turning into threads filled with "not until they fix this or that first..."
Damn you PD, you are ruining it for everybody! ;)
 
My guess it would make the game too easy. If you could finance a LM car, straight up, you'd be earning enough money to pay the debt of very rapidly, effectively skipping the need to plough through in initial events buying upgrades and better cars as you go. And that's normally the bread and butter of the career mode.

It would have to be deliberately throttled back so that you could only borrow money up to certain limits within your current earning ability.

Needlessly complicated.

Plus it teaches the kids that debt is normal on cars, and that's not great. :)
A. What's wrong with being able to more easily acquire cars for people that prefer it?

B. Not necessarily, it all depends on how well designed the economics of the game are. Forget about what you know about GT5 and start from scratch.

When you compete in an LMP event now, chances are you won the car in another event already. Take that away completely and award only money in this special career mode. You don't win cars in real life racing series do you?

LMP in GT6 is $1Million
LMP event in GT6, 4 races, 2 hours of time, payoff up to say $500,000 if you win all 4 events and first overall.
Car rental rate is $100,000 per day and it takes you 2 days to complete the event.
Car borrowing interest is 3% on the outstanding balance per day or starting at $30k

Renting the car, you'd net $300,000 from the event you could put towards buying a car for another series or renting another car you can't now afford. If you bought the car instead from other winnings, you'd net $500,000 but you'd be out $1,000,000 to start.

So your options would be:

1. Rent it and run the series, keep the $300k but don't own the car.
2. Buy the car, run the series say 3 times and I'm ahead by $500k instead, but with more time invested.

Buying the car on credit adds a whole other layer. Interest piles up daily so in a week you will owe $210,000 if nothing else happens. Sooner or later you could go bankrupt and have to start over. It'll force you to become a working driver, hooking up and taking rides (running events) in order to stay in the game.

Throw in some other variables like damage, tire replacement, needed oil changes and managing your bank account becomes a real challenge and a mini-game in and of itself. Of course eventually you'll have everything you'll need but getting there could be a real challenge if it's done right.

I don't know, seems like the exact opposite of the relaxed atmosphere GT usually tries to convey.
Well then it wouldn't be for you would it? As long as it's optional, everyone wins. If we learn anything on GTP, it's that there are many ways to play the game and one man's joy is another man's folly. If I could I'd race only online and I'd love a sandbox mode. Not everyone wants that, but I believe this idea would appeal to many GT'ers.
 
Easy as pie actually. The harder you work, the more you make, the more you can finance, rent or buy. Just like in real life. You just have to bring the GT economy into line so it all make sense, online, offline, seasonals and anywhere else you can race. You'd have to manage your money, manage your expenditures etc. Of course it would have to be optional, but I'm betting it would appeal to a great many players wanting a more realistic, holistic approach to car owning, collecting, garage management etc.

It would also make people sign in more often because if they didn't touch the game for 3 months they would have no money left and all car reposessed lol
 
Lol, then PD could treat us to another time wasting animation of the repo man coming to your garage to take them away when you default....

You could argue that playing a game is time wasting.. the animations make up the game and this is just another slant.. I think it would be really rewarding if properly implemented. Game devs need to really start thinking out of the box and going back to days when it wasn't just about fancy graphics etc.. Just my opinion.
 
Silly. Just silly. I'm pleased to see that some of you see this as being a sour idea. Gran Turismo the real debt simulator.


Why? Just, why? Debt is bad in real life, why would you want to mimic this in a game? If the "economy" in gt6 is anything like gt5, than you can get any car with a solid days sorth of seasonals or grinding the bspec. No need for some sort of virtual debt.

If anything it teaches people or kids that debt is serious, you don't pay you get it taken away.. also this is how many many millions of people buy cars in life.
 
It's not huge, it's quite simple really. Only require a few animations and some very basic algorithmns that need not run while you're playing the game, only when you're in the menus.



Why not? The majority of players play offline. This would allow people to access cars they may not otherwise get and add a level of immersion and playability not yet seen. And I did mention that the economy of GT would need to change for this to work, because massive Seasonal payouts would not work with this. But there's nothing stopping PD from calling a "Fully Realistic Offline Career Mode" and then adjusting Seasonal payouts automatically for players that choose this option.

There are a million better options then mimicking one of the worst parts of capitalism. Maybe Canadians are starting to get a bad influence from us Americans. I don't know. But on a point of principle, I don't think that adding a system of debt to a game would bring anything of value or importance.
And I won't just bash the idea with having something to offer up instead. How about instead of debt that you have to work off, have sponsors that you have to win and perform for? This is a concept that I have been advocating for a while. This I think more than a car loan is more indicative to what actually happens in racing. If you don't come from a wealthy family, you typically don't take a loan out on a race car. You buy someone else's. Then, if you do good, you start to get small, local sponsorship and build up from there. I can throw out so many more things to add immersion and realism that make way more sense than putting yourself into debt.
 
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You could argue that playing a game is time wasting.. the animations make up the game and this is just another slant.. I think it would be really rewarding if properly implemented. Game devs need to really start thinking out of the box and going back to days when it wasn't just about fancy graphics etc.. Just my opinion.
Yes one could argue that life is just wasting time, but that would be obtuse. Of course it is my opinion, but repetative animations that you are forced to sit through for no reason are poor game design, and gt is not the only game that does this. If you like that sort of monotonous thing, have at it. Others like myself want to get on with it. So in my world, its not a slant but a valid criticizm (in the form of a joke/jab).
 
If anything it teaches people or kids that debt is serious, you don't pay you get it taken away.. also this is how many many millions of people buy cars in life.
Touché.

You are quite right. I pictured GT players getting their cars repossessed in the game. LOL. But I don't think it should be implemented in the game.
 
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