for the love of all things racing, port to PC
It's clear the console is what's holding things back... while it looks good on my PS5, would love my gaming rig to take a stab at running more than 19 AI cars, RT on track, easier Adobe Illustrator scalable fonts/decals/etc. importing, 120 fps without the washed out look, etc.
Right...except that's not the problem.It's clear the console is what's holding things back... while it looks good on my PS5, would love my gaming rig to take a stab at running more than 19 AI cars, RT on track, easier Adobe Illustrator scalable fonts/decals/etc. importing, 120 fps without the washed out look, etc.
I'd love to run GT7 on my 3Ghz i7 and RTX 3050 but let's be realistic, GT has always been a console game and expecting that to change is very unlikely.It's clear the console is what's holding things back... while it looks good on my PS5, would love my gaming rig to take a stab at running more than 19 AI cars, RT on track, easier Adobe Illustrator scalable fonts/decals/etc. importing, 120 fps without the washed out look, etc.
Yes and when we all get quantum computing consoles or PCs we won't be limited until the we will be forever limited by the consoles the games are designed for...It's clear the console is what's holding things back... while it looks good on my PS5, would love my gaming rig to take a stab at running more than 19 AI cars, RT on track, easier Adobe Illustrator scalable fonts/decals/etc. importing, 120 fps without the washed out look, etc.
Yeah, itās funny they added the car change option in the circuits overview screens, but not in the tuning shop and GT autoā¦ Itās like if the developers donāt know their own gameā¦This update hits most of the marks but misses a few key ones to me. Like the post above, removing the invite system would've made it higher scoring, as would the ability to sell tuning parts and a quick-change car option for GT Auto and the Tuning Shop.
If they'd done those 3 things on top of all else it would've scored easily a 5/5 for me, but hey, a 4/5 is still a very nice score and it's still a very nice update with some much-needed features and QoL improvements.
oh aparenty Im the 1% that dont give a f ... for everything that is not campaign and b specš„“After we all tested 1.40 for some time now, what are your impressions?
These two points seem at odds. How is Sophy a novelty and yet the solution to your main gripe with the single player elements?Sophy: Still just a novelty.
Weekly single player races: The fundamental issue is single player racing in this game is just not good due to bad ai
Yeah you answered your own question I guess.These two points seem at odds. How is Sophy a novelty and yet the solution to your main gripe with the single player elements?
OK, not in the implementation it currently has been deployed in, but still, it's an iterative process that they cannot just roll out across all events in one big bang...
Hereās my take in a nutshell.Here's my take:
Gran Turismo 7 is like a steakhouse that wants to be a five-star restaurant but is only a four-star at best . . . perhaps only a three-star. The salads are ok, but boring. There are a limited number of appetizers and the menu has at times a limited variety. The staff is welcoming but they donāt communicate as often as a five-star experience should. Thatās why Gran Turismo 7 ā while praised ā is continually criticized for what itās missing.
Along comes a new restaurant that has more options, friendlier staff, lots of appetizers and a bevy of salad options.
Thereās only one issue here. The new restaurant is an Olive Garden.
This is Forza Motorsport.
Thereās nothing wrong with Olive Garden. I just donāt confuse it with a steakhouse. And I love the stakehouse called Gran Turismo 7.
Check SuperGTās review on YouTube to see what I mean.
Granted, that's just my opinion. I could be wrong.
Very well saidšGenuinely, what I like most about update 1.40 is that PD are listening to feedback and criticisms from the fans and doing their best to make changes where needed. Had the game released in this state, I doubt it would have had anywhere near the level of criticism it had at release (okay.. so the anger over focus on paid credits was still warranted) but overall this update has incentivised me to 100% the game whereas a few months I wasn't that bothered and saw it as a time killer game.
It's a positive update and a step in the right direction.
I donāt think anybody āprefersā the short Sophy races. But itās what the general public got at this point, so weāre trying to make the best of it and hope for more tracks and races coming very soon. š¤·āāļø3/5
Im so glad to hear for updates to single player earning power and that the lfa has been released. Couldnāt care less about any of these things but Iāll be grateful if I could never read about them again.
However, no race track, no race cars, no vr updates and basically for the third update in a row..nothing iāll use, or affects me. Which is fine. Im happy learning in sport mode. Although more tracks in those rotations would be cool. I hadnāt played gt in a decade+ prior to feb 28th of last year and despite that, the weekly rotations are feeling a little repetitive.
Its great to see another iteration of sophy. Watching it grow will always be fascinating. However, 3 lap races just arenāt enough to really settle in and get a feel for how she behaves. Heck, most of the time I just settle in by the end of lap 2. I wonder why the sophy people prefer these super short races..oh well. Its just good to see it again and that it keeps growing at good intervals.
Again, nothing wrong with the update. Just not really relevant to my play. Least it was better than the last which has destroyed balance in the gr4ās.