- 1,391
- vermont
- diesel4x497
The only problem is that GT's back seat cockpit view sucksI really think we should just have cockpit view since GT Sport is the more serious side of Gran Turismo.
The only problem is that GT's back seat cockpit view sucksI really think we should just have cockpit view since GT Sport is the more serious side of Gran Turismo.
I did. I referenced it multiple times, too. You claimed a "massive disadvantage" to those who use other views, and that it was "far more beneficial" to use it than not. These are things that would probably need to be borne out with examples and competitive experience rather than just because it was something Kaz said in an interview where he happened to say some pretty stupid things anyway.Read again.
That wasn't what Johnnypenso said, so your lecture on understanding context falls rather flat. If faster laptimes come from experience and track knowledge and not what camera view you were most comfortable with using because one is so clearly better that it is the equivalent to cheating in online games and having auto aim turned on in an FPS, it would stand to reason that the same would apply to being faster in an actual race situation.You might figure out that I was coutering a claim of cockpit view making someone faster.
Interesting. Now we've gone from "massive disadvantage" and "far more beneficial" to "can make you faster;" presumably with more of an effect than someone with the newly announced $800 GT wheel competing with someone with a worn out DS4 does, or someone who understands suspension tuning does over someone who just picks a car and plays, or someone who plays the game in VR on the PS4 Pro and theoretically has a humongously larger FoV and better image quality to act with.And yes, roof view can make you faster
Yes on vote if cockpit forcing became available!Sure, go ahead with your roof cam mirror in the Real Driving Simulator, but let us have a force-cockpit-view option on the servers too.
Yes on vote if cockpit forcing became available!
What purpose would it serve to force cockpit view on for Sports Mode? You definitely risk alienating a large portion of the audience that prefers the other views available in the game, especially when you can't tailor the FOV to suit your home setup and only have extremely limited cockpit adjustability. An option to force any particular view in an open lobby would be welcome, but forcing it in Sport Mode would be a mistake IMO.Forced cockpit view is my preference too for Sports mode ( but not all events, only on certain events like the FIA Championship where the drivers are less likely to act dirty and better racecraft ) Gaijin did it well on Birds of Prey and Birds of Steel, where in simulator mode, the view is locked to either cockpit/virtual cockpit
What purpose would it serve to force cockpit view on for Sports Mode? You definitely risk alienating a large portion of the audience that prefers the other views available in the game, especially when you can't tailor the FOV to suit your home setup and only have extremely limited cockpit adjustability. An option to force any particular view in an open lobby would be welcome, but forcing it in Sport Mode would be a mistake IMO.
Wrong and completely so. I am more spatially aware in Assetto Corsa cockpit view with the tools provided than I ever was in GT6 using the hood view. With the ability to fully adjust my FOV, cockpit position and the use of a viritual mirror and HeliCorsa, I know where everyone is around me at all times with only slight movements of my eyes and without ever having to touch a button. And, as I said, using cockpit view I'm faster than ever based on my shrinking gap to known alien drivers who raced in both GT5/6 and PCARS and AC on pc. The key is providing the drivers the widest range of options to enhance that spatial awareness, something it seems Kaz hasn't figured out yet.
I did. I referenced it multiple times, too. You claimed a "massive disadvantage" to those who use other views, and that it was "far more beneficial" to use it than not. These are things that would probably need to be borne out with examples and competitive experience rather than just because it was something Kaz said in an interview where he happened to say some pretty stupid things anyway.
To justify that after being called on it, you equated it to people cheating in online games and game options that actively lower the level of difficulty by changing how the game controls. And those comparisons are still just as ridiculous as they were the first time I read them. It shouldn't even need to be explained to you why the former is so silly to bring up; but even the latter, which the GT series has had an equivalent for years now with SRF, should defy comparison simply because of how dramatically different a game plays with those sort of options enabled compared to how dramatically different a racing game doesn't play if you use a different camera angle.
So what extra information am I supposed to gleam from any of your posts that makes those comparisons I responded to specifically in that post more valid? Something about horses are better at racing games?
That wasn't what Johnnypenso said, so your lecture on understanding context falls rather flat. If faster laptimes come from experience and track knowledge and not what camera view you were most comfortable with using because one is so clearly better that it is the equivalent to cheating in online games and having auto aim turned on in an FPS, it would stand to reason that the same would apply to being faster in an actual race situation.
Interesting. Now we've gone from "massive disadvantage" and "far more beneficial" to "can make you faster;" presumably with more of an effect than someone with the newly announced $800 GT wheel competing with someone with a worn out DS4 does, or someone who understands suspension tuning does over someone who just picks a car and plays, or someone who plays the game in VR on the PS4 Pro and theoretically has a humongously larger FoV and better image quality to act with.
How does disabling the rearview mirror counter this, pray tell? Because I can't speak for everyone, but I am perfectly capable of looking behind me in racing games and have always done so in every racing game where the option was given (like GT Sport does) usually instead of checking mirrors. And games with blind spot indicators or radar/zoomable track maps (like GT Sport has) I also rely on more than checking mirrors. That's to the extent of not tending to enjoy playing racing games where the option isn't given no matter what camera view I use when playing it; since in my experience of growing up playing console games primarily the rearview mirror had notable drawbacks to just looking behind me with a button press; from important graphical details being dropped (like older GT games did) to framerate drops/inconsistencies when the mirror is enabled (older NFS games) to just plain the mirror not being as useful as a button that turns the entire screen into the entire view behind you (almost all of them).
So it seems to me that if you want to push the absurd notion that a minor change in height and FoV is equivalent to auto aim in a series that already has a close analog, disabling something I don't rely on anyway doesn't negate the "massive disadvantage" I'm supposedly putting everyone at by using the camera view. Nevermind if the view itself supposedly can make you faster even when not having other drivers to race against, at which point the mirrors would do precisely dick for everyone who used it no matter their experience in time trial races.
It certainly seems like it can make it much more difficult for people without much experience to have a clean race, though.
So what you're saying is turning the mirrors off does absolutely nothing to balance this ridiculously overpowered camera view, then; since horses being good at racing games has nothing to do with rear spatial awareness.Such a pretty text, but still can't see the advantage of having a higher and wider field of view and how that can affect how people take on corners and braking points. Oh well.
They should add text to the mirror saying, "Divebombers are closer than they appear."
My top priority when I'm racing online is to race as clean as possible, first and foremost. Immersion is a secondary consideration when compared to the enjoyment of my fellow racers. Cars come with a mirror, so using the virtual mirror in cockpit as I do, when necessary, seems perfectly natural. In many cars I just use the actual mirror in the car and some of the modern cars come with a digital screen on the dash that acts as a rear view mirror. The radar screen only pops up when someone is near, other than that it's invisible. These aren't driving aids, they're features that aid spatial awareness that help us to race clean. You don't gain any speed advantage when you know if someone is behind you or beside you so your point about making you faster is completely irrelevant.Aka, turn God mode on to have all the perception in the world.
Remember what you said there every single time you talk about immersion. You can't have immersion with all those aids, unless you are God (doubt it though). The aids in competitive games should be there only if strictly necessary. If those aids make someone better than the others (whether it's faster, more accurate, more aware), then they should be removed or toned down.
Such a pretty text, but still can't see the advantage of having a higher and wider field of view and how that can affect how people take on corners and braking points. Oh well.
For Sport Mode no, as I'm not exactly sure how you could see the mirror from outside the car, but for any other part of the game yes. Even roof cam isn't that much of an advantage in spacial awareness terms, but I would prefer it to be a proper bonnet/dash cam. 3rd person view is the one I take most issue with, IMO it shouldn't be allowed in Sport Mode as it's far to easy to block and nerf (or avoid) others in that view.
A visual representation of my thoughts on roof cam.
I understand that this is a game and doesn't have to be 100% realistic, but come on, how the hell can you see the interior mirror from up there
And just to add, for me this camera position debate isn't so much in relation to speed, it's more to do with SR (and for the ovals mostly, where spacial awareness is far more critical).
@Firehuntah Could you please add a 3rd person view to your comparison (I don't have the beta), I think this view is the most controversial. Thanks in advance.
The two chase cams looked near identical to me.
A visual representation of my thoughts on roof cam.
View attachment 654508
I understand that this is a game and doesn't have to be 100% realistic, but come on, how the hell can you see the interior mirror from up there
And just to add, for me this camera position debate isn't so much in relation to speed, it's more to do with SR (and for the ovals mostly, where spacial awareness is far more critical).