This. You can't touch the gas pedal without the rear end snapping out, even in 5hp cars, it's ridiculous. I absolutely hated the early game in the street cars in comfort tires, it was just not enjoyable.it's still got some big issues with anything slower than a Group 4 car.
People are allowed to change their vote, but it's ok, I would remove the controller options if I could, but I'm not allowed to.No, not everyone voted in the "correct" section, myself included.
The sore spot that needs to be addressed is off road. All the rally tracks have at least one or two solid jumps, and upon landing it's 50/50 if you'll remain stable and carry on, or if you'll veer to the side and spin out, roll over, or... start bouncing? Hopefully that gets addressed soon.
It's on both wheel and controller. I'll dig into the wheel a bit, but I think it's more an issue of basic car tuning and possibly the cars becoming too soft when you put different suspensions on them. I was tuning my 180sx for a bit and then went to a somewhat unmolested 911 for a career race and even with the 911 on race tires it was like night and day levels of grip/stability in the 180sx favor. I kind of walked away at that point because it can be frustrating to dump 30mins of tuning into a car just to get a feel that it should have while stock/default.Imho Weight transfer exaggerated is your wheel not being set right. Dig into your wheel settings outside of the game itself
I've noticed slight improvements, but yeah, it's generally still pretty crap. Driving on gravel with gravel tires shouldn't feel like you're driving on ice...To be fair, the dirt physics need to be taken out the back and shot. They're atrocious. GT should cut it's losses and focus on tarmac where it's really pretty good.
Upping both FFB sliders helps a fair bit, but you'd do best to change the 911 for something else. They're all awful in this game! 😀It's on both wheel and controller. I'll dig into the wheel a bit, but I think it's more an issue of basic car tuning and possibly the cars becoming too soft when you put different suspensions on them. I was tuning my 180sx for a bit and then went to a somewhat unmolested 911 for a career race and even with the 911 on race tires it was like night and day levels of grip/stability in the 180sx favor. I kind of walked away at that point because it can be frustrating to dump 30mins of tuning into a car just to get a feel that it should have while stock/default.
Today I'll have time to see if I can't greatly improve the 911, pretty sure I know what I'm going to change allready
I definitely agree. I'm pretty stubborn though, there has to be a way to make them more drivable, granted I think I'm going to gimp the diff to essentially not work unless at high power and rebalance the suspension to be softer in the rear. Both of which will make the car very not 911, but these handle nothing like 911s right now.Upping both FFB sliders helps a fair bit, but you'd do best to change the 911 for something else. They're all awful in this game! 😀
I think the best way that I can describe it is I feel like FR cars are missing that zone when you accelerate through a turn and the rear tires kinda dig in and help you through the corner. That sweet spot is just not there. It goes from understeer straight to spinning. They basically left out the one thing that makes FR cars what they are.Ive driven a 350z hard irl, there is definately something off with the rwd physics/grip level. Not sure if pd are trying to make up for too much front end grip. It feels a bit better than GTS, I gave it a 7 there is a good bit of room for improvement
I've just done a couple of the Gr.B races for that menu book and I really don't think they're as bad as everyone's making out. Yes, they can get a bit unwieldy on a bad landing, but on the whole, they move around much as I'd expect them to.To be fair, the dirt physics need to be taken out the back and shot. They're atrocious. GT should cut it's losses and focus on tarmac where it's really pretty good.
It should probably feel closer to that than driving on tarmac with slicks though. Most of the time if I'm sliding and the car's struggling to get traction, I'll check the speedo and realise I'm sideways somewhere north of 100-120mph. Cornering on gravel is always going to be a challenge at those speeds, but turning early, trying to keep the car pointing forwards and anticipating the weight shifts help to make good progress.Driving on gravel with gravel tires shouldn't feel like you're driving on ice...
Oh of course, I'm not suggesting that it should be super grippy, but GT leans too much into the "icy" feeling. Modern rally cars, with all their aerodynamics and other tech, are pretty damn grippy on gravel with good tires.It should probably feel closer to that than driving on tarmac with slicks though. Most of the time if I'm sliding and the car's struggling to get traction, I'll check the speedo and realise I'm sideways somewhere north of 100-120mph. Cornering on gravel is always going to be a challenge at those speeds, but turning early, trying to keep the car pointing forwards and anticipating the weight shifts help to make good progress.
See this is what I thought too. The rally stages wouldn't even be so bad if they didn't all have ridiculous jumps all throughout them, Sardegna Windmills is the worst offender. Even the AI can't get those jumps right 9 times out of 10.Surely the physics are consistent across the game and the rally stages just show up the issues more. I doubt they’ll have a whole separate engine for a couple of stages.
"I'd like to know how many of you have driven a car with no assists in real life.." Funny
About realism; not too much.