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I do not think physics are any different from a wheel to a controller. Isn't is about the FFB in the wheel ? Moreover it is very likely that controller has better implementation.
They tweaked the physics a few times in GTS, they will do the same with GT7.They're definitely gonna have to tweak the physics. Sport Hard tires in heavy rain feel like I'm driving on bald tires.
Have you ever got caught in the rain with performance tires and tried to push the car in RL? It not fun man.They're definitely gonna have to tweak the physics. Sport Hard tires in heavy rain feel like I'm driving on bald tires.
This is fair. If Sport tyres are supposed to be the sort of barely road legal semi slicks that people put on their track day cars then they're legitimately sketchy in the rain.Have you ever got caught in the rain with performance tires and tried to push the car in RL? It not fun man.
you are thinking of drag radial cheater slicksThis is fair. If Sport tyres are supposed to be the sort of barely road legal semi slicks that people put on their track day cars then they're legitimately sketchy in the rain.
That not what I was thinking of. I had a set of these (or ones very like them) on the MX5 once, Hankook Ventus. This is what I mean by "barely road legal semi slicks". Last I checked most of the sporty brands have something like these as a top of range road legal performance tyre.you are thinking of drag radial cheater slicks
sport tires are fine in the rain, just a softer compound then touring tires
Yes, I think one of the issues is very much how the different controllers are implemented.I do not think physics are any different from a wheel to a controller. Isn't is about the FFB in the wheel ? Moreover it is very likely that controller has better implementation.
One thing I've noticed is the game's response to being off-throttle seems quite exaggerated. If you drive the exact same way you have been, but never come entirely off the throttle, you can chuck the car around with no issues at all. Doing the final Menu 39 World Series race in the Alfa 4C GT3, the handling is pretty lively, but as long as you keep a slight throttle opening (literally 5%, just enough to hear the engine note change, doesn't have to actually be putting any power down or causing any noticeable weight transfer), you can get away with most things and it becomes quite forgiving.The physics are okay but the oversteer in RWD cars is completely exaggerated… literally spinning out in a 180hp AE86 with maximum downforce even on high speed bends when I’m already going over 100mph. I’m pretty much fighting whatever car I’m driving the entire race. I daily drive a 510+hp, RWD car. Controlling something with 1/3 the amount of power in a video game should not be this difficult.
I watched a YouTube clip addressing it and advising the reduce the initial torque on the differential, which makes a lot of cars a hell of a lot easier to drive afterwards.Ive driven a 350z hard irl, there is definately something off with the rwd physics/grip level. Not sure if pd are trying to make up for too much front end grip. It feels a bit better than GTS, I gave it a 7 there is a good bit of room for improvement