So what is your solution to this "problem"?
I gave some opening ideas in the OP. I was hoping some others might have some ideas too.
More intelligence and more leniency, like real life. The overall impression I get is SMS have the default view that everyone cheats and no-one makes mistakes. IME the reverse is true. If SMS want to get rid of public lobby cheaters there's no need to have track limits anywhere near as tight because the cheaters cut the track completely - cut entire corners. Honest racers don't. So what they have succeeded in doing is punishing the many honest racers in order to get the few cheaters.
If they want to get the cheaters then the track limits can be more off the track - monitoring entire corner cutting by moving the off track limits zones more off the track, instead of half a car over the white line. You see this done in many other types of racing games where they aim to keep the racing close.
Ultimately PC2 is trying to be a "simulation" and while it does that in a lot of areas, it doesn't when it comes to the track limits and the track limits penalties. e.g. I couldn't attack the track at Silverstone in PC2 as I can in real life because I wouldn't be allowed to use as much kerb. That's not simulating real life, it's also no natural.
btw read some of the comments in that Esport vid. A large proportion are moaning about track limits.
As
@killerjimbag alluded to, I think you are being misleading when you use this video as an example of Esports calibre drivers having "problems with track limits".
I don't think so. At 12:00 in he "cheats" and spends the next 3 - 5 minutes complaining about it in between driving, calling it "a major flaw which everybody hates", "was it neccesary?", "that was terrible", "too strict", "I already made a mistake", "all my videos are about slowdowns". It killed the race. He already lost a second or so from the mistake after the mechanics sucked him onto the dirt. It's the same view most people have.
In fact that could be a way of implementing a better penalty system - sucking you off the track more to cost you a bit of extra time, but then not to hit you with a further a penalty
Another extreme e.g. is the instant DSQ for speeding in the pitlane. No motorsport has such a penalty. It's not simulating real life. The instant DSQ is a harsh penalty that implies deliberate cheating as the default view or "any old penalty will do... [to meet the release date]".
IRL you are given a few chances if cutting a corner, before a warning and then before a penalty. It's not instant as in PC2. It's not simulating real life.
Another e.g. of the feeling I get of "disdain for the players" is that it's not documented how the track limits penalties work - such as lifting immediately and/or a downshift. Handy to know! It would be more handy to know in advance that's how it works. The fact that you're not told anything implies they do not care what you were doing at the moment a penalty is imposed, only that you should get one because any misdemeanour is 100% cheating regardless if you were trying to or not.
People make mistakes - players to real drivers - intelligence is applied to determine if it was a mistake or cheating. So the track limits system, IMO, is too strict, too absolute, not intelligent enough and... does not simulate real life as well as it could. And it can. It's a computer system and you can get it to do anything you like as long as you have 1) data and 2) put in the effort. They have the data. All they need is the effort.
Again, arguable evidence of a rushed product. But it's being patched repeatedly so there's no harm in airing that in the hope that PC2 can become more complete and a much fairer and enjoyable racing simulation experience.
edit: and as an update it looks like 71% in the poll want change.