Source?
First of all Jim Ryan is not the spokesman for PD so he is not a definitive source of information and can be excused for a mistake. Second all I can find is that Eurogamer interpreted something he said as that but he is not quoted by them as saying that, he is quoted as saying something different “We’re not announcing Gran Turismo 7 at this stage,”. Third to what he actually said we can add that last year Kaz said “The old days, when the games were offline, the experience was defined by what’s on the disc. You had a distinction between a Prologue and a full GT, it was very stark. When the game becomes more of an online connected experience, that distinction blurs. This will be much more than a Prologue type experience.” and this year we can find this
“No, I’m quite sure it’s going to be a true GT7 – (correcting self) It’s not called that. But I’m quite sure that it’s really going to be dedicated to eSports because of the FIA partnership.” here
https://www.gtplanet.net/could-gran-turismo-sport-be-bumped-to-2017/
There is a difference between not the absolute truth and a straight up lie. If a manufacturer says we are making a circle and it in fact turns out to be a triangle that isn't PR speak, that is a lie. You can't claim something as a full release if it is not a full release and it doesn't matter what you think it is or what you think it is missing it doesn't change this
https://en.wikipedia.org/wiki/Gran_Turismo_(series)#Releases this is what the developers have said, this is their gospel so now the next full release title will be the 8th full release title according to them, in other words this is GT7. If they bring out a tatle named GT7 after this unless they change their position and say this is not a full release then GT7 will be the 8th Gran Turismo so GT7 would be GT8 but called GT7 if that happened. It isn't PR talk, I know everyone desperately wants it to be PR talk, I know everyone wants there to be a GT7 with the features they want but I have already stated why the path they have taken with this title is the obvious path but In a moment I'll recap that because that comment is buried deep in another thread.
You can choose to read what isn't actually between the lines if you want but at this point there is no longer anything hinting at what you want, hey I really thought they would go down that path too, I really thought this was a spin off title and honestly there wouldn't have been an issue if they kept on following through with that, if they had the intention of releasing the GT7 some people want then they could have easily said "we are currently focused on GTS with plans to continue support and adding content as DLC beyond release, we have no plans to announce in regards to releasing a title called GT7 at this stage as we are focused on GTS so people should not expect a numbered release in the near future". If they said something like that it wouldn't hurt GTS sales and it also wouldn't rule out the type of game that some people are hoping for in the future but that is not what they said and as I have shown what they have said does logically exclude a future release of a title called GT7. It can never be written off as PR speak now, it is either true or a lie.
No he has said outright that this is not a spin off.
He also said that he would never do a spin off like Forza have done with Horizon.
@Samus Now to what I said I would talk about earlier.
It is easy to see how Kaz considers this a full release and he has actually said similar to what I will mention here but it is very easy to see why he considers this a fully featured title and worthy to be considered and sold as a fully featured title. First I'll repeat the quote I posted above
“The old days, when the games were offline, the experience was defined by what’s on the disc. You had a distinction between a Prologue and a full GT, it was very stark. When the game becomes more of an online connected experience, that distinction blurs. This will be much more than a Prologue type experience.” Kaz said.
I know you will point out that GT5 and GT6 had an online mode but read again what he said "more of an online connected experience", clearly he thinks GTS is much more than what we have seen before and I agree as I'll explain below. But before we get there just read the opening words and think of this in combination with his comments regarding the old generation and the start of a new generation “The old days, when the games were offline, the experience was defined by what’s on the disc.", I think it is probably time to give up hope of the offline experience you are wishing for.
Now lets look at why this is worthy of being considered a full release.
- A much more complex and fully featured online system than any previous GT release and one that is comparable to the total experience of a much more expensive iRacing.
- Many more stand alone features than iRacing and much more user friendly and well implemented features (I know what you might be thinking but this is an accurate statement even based only on what we currently know)
- A content count comparable to other modern releases.
Lets look at those features
- A more advanced offline mode that trains the driver but also rates the driver for the purpose of multiplayer matchmaking. (more complex and improved over previous games)
- Arcade Mode, offline (standard feature but vital for an online racing game for the purpose testing and practice)
- Livery Editor (new long awaited feature)
- Scapes (new feature that Kaz seems to think is a very substantial feature so possibly complex to implement and something he is clearly very proud of)
- Advanced social function (this one is big for me and it is a feature I am excited for and I hope is popular, it is something I have long wished iRacing could implement well but something I don't think they are capable of delivering anytime soon)
- Standard Online Racing (same as before)
- Improved FFB (okay this one is a stretch and let's not get hung up on it but I'm including it here ((as an educated guess which I have proven I'm very good at)) because the new GT wheel is direct drive and what we know from direct drive owner reports is games other than iRacing actually feel off with direct drive steering so the FFB needs to be good now that people will have DD steering. If you don't want to accept the FFB just file this as DD support instead which is massive on its own)
- Official FIA and Polyphony race series with increased fields running on premium servers with advanced matchmaking (a massively complex project, a substantial service that no one has ever offered on console before, could be a stand alone game with no other features if released by anyone else and would be praised as ground breaking.)
- Virtual Reality. (extremely difficult project due to the hardware and requirements and probably the main reason for having to rebuild tracks and cars which makes this a completely new game)
- Improved Physics (to be taken seriously on the next point potentially a substantial project to come from where they were to where they need to be)
- Considered as a real next gen Motorsport by FIA (potentially the biggest thing to ever happen to Sim racing and potentially a pivotal moment in the history of motor racing. If this pays off no one will remember iRacing as having a go at it earlier, if it pays off Polyphony will be responsible for legitimising sim racing as a real sport and as a legitimate Motorsport. (this was and still is clearly a massive task, it also is something I think no one expected to happen this soon or on console for that matter)
Clearly they still have to make it work and clearly they can so easily get the balance wrong. Clearly they are paving new ground and they can't even be sure if this will pay off for them or if it is even marketable. But this is potentially the biggest moment in sim racing ever and it is a monumental moment if it works. If it is successful you are looking at the beginning of the future of Motorsports so it isn't just a massive moment for sim racing.
Okay last time you all said I was making a lot of assumptions but now those assumptions have been confirmed and now the only thing we need to wait and see is if they can deliver what they have said they will and if it will be popular or unpopular.
Okay now to the part I promised, why did PD leave out that bit you want and why is this still a fully featured title without it? Leaving out the old offline career progression is the right decision to make in this title, everything that is currently in the title has a place leading this to be a complete and well rounded title as long as the features are well implemented and critical sim features like FOV adjustments for people racing on monitors on TV's are also included just to name one. There simply is no place for the old offline mode as it runs the risk of being detrimental to the service they are trying to deliver and would compete with the primary feature of the game. Instead they have made a career out of online play to replace the former offline career.
Now the offline progression will play a vital part to the online career and that is why it is mandatory. Not only will it attempt to shape the attitude of the driver and change our old bad habits but it will rate the driver so they can be accurately placed with similar drivers so everyone no matter what level or attitude can have fun with this game. Kaz has even said it himself, in GTS the wreckers can go play with the wreckers. Rather than take the approach of other online racing services by banning this behaviour PD is catering for everyone, they are essentially saying do whatever you want and have fun your way and we will find others like you to have fun with, why has no one thought of this before? There doesn't need to be a punitive system, instead a nuetral matchmaking system can ensure this is a racing game for anyone and everyone, genius!
Then the arcade mode is essential because it can be used for practice and development through testing.
I am not exactly excited about the implementation of the standard online mode, I think it is a let down as announced and I was hoping to at least hear the ability to pay for premium servers with higher number and features more suitable to serious leagues. Hopefully they will surprise me in the future. However a good online mode is essential to an online racer so another important feature.
Social functions. Not only a great additional feature but potentially an important feature in a game that is claiming to be the future of Motorsport. Real Motorsport should include a social platform where people can stand out, promote themselves and a place where a community can thrive and where people can follow personalities and careers they are interested in and where friendships can grown and friends can interact. A community aspect can be an important factor in the success of the service but also an essential promotional platform for what is trying to become a professional and legitimate sport.
Scapes. I must say i have no interest in this at all but I can see the appeal and clearly car porn has a place in a serious title such as this one.
Livery editor. This is a must have feature in a serious Motorsport and clearly something that is long overdue.
Damage. I didn't include it above because we don't know if it is good yet, I'm hoping it is well implemented and good, I'm sure Polyphony understand that to be taken seriously as the future of Motorsport the days of bumpercar racing need to be over.
Improved Physics. Clearly needed again to be taken seriously and now looking more promising after John Sabol's comments.
Virtual Reality. The beginning of the future and now that Playstation has VR this is the perfect marriage for VR. Also if you are competing against the current King of this genre you better come to the table with as many comparable features as possible, VR is essential for this title.
FIA Motorsport. This is what it is all about, this alone makes this a full featured title, this alone makes this the greatest thing ever. Sure the jaded will think of this as another PR stunt but whether this turns out to be a dud feature or truly the future of Motorsports relies very much on the shoulders of the people. There is no reaon for this to be a dud and put it this way, this is the substance of the game and if this is a dud the whole thing is a dud and a complete and utter failure. It will not be a dud unless no one plays it, if no one enjoys and plays it this game will be a monumental failure, either way this game is a game that will be remembered for a very long time, good or bad. But if this delivers we are actually looking at the beginning of the future of Motorsports!
And again I know you probably think this is a bold claim based on my hopes but it isn't that at all, it is the logical progression. If this turns out to be a popular thing then because this is officially considered an official FIA Motorsport what we are looking at here is the biggest Motorsports competition the world has ever seen. This is a significant moment for Motorsports because around the world Motorsports is dying, if this fails it may be a sign that Motorsports is doomed, if it thrives, we are looking at the future.
And how is all this relevant to this thread. I'm sure there will be sceptics but if like me you are a hopeful believer then perhaps you should wait just a bit longer to be a little more sure but if signs continue to look good then a bit closer to release this is absolutely a title that is worth buying a PS4 for. The sceptics may want to wait until after release but if it works out this will be a must buy sim.
I think this is the biggest post I have ever written. I'm expecting a cheque Kaz