POLL: Would You Like GT To Become 'The Real RACING Simulator'?

  • Thread starter VBR
  • 65 comments
  • 4,328 views

Read the whole post & then choose an answer!

  • I'd like GT to focus a lot more 'insane levels of realism' on realistic motor racing.

    Votes: 123 65.4%
  • I'm not bothered.

    Votes: 41 21.8%
  • I'd like GT's motor racing to stay in the realms of fantasy, mostly devoid of realistic rules.

    Votes: 24 12.8%

  • Total voters
    188

VBR

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What I mean exactly is this: would you like PD to put a lot more effort regarding "insane levels of realism" into the motor racing side of things making it more realistic? Afterall, racing is what most people mainly do in a GT game!


Specifically:

  • Have realistic rules & regulations for all the various championships & races, online & offline.
  • Have a points system for championships, not just fantasy credits.
  • Implement an internationally recognised flag system.
  • Have a real time stewards AI program.
  • Have real world penalties dished out, like drive throughs ect.
  • Have a pace car for the formation lap.
  • Have a safetly car which is deployed after major incidents.
  • Get rid of the patronising auto drive when entering & exiting the pits.
  • Have a damage model that's realistic & could lead to permanent mechanical failiure.
  • Have marshals that scuttle out onto the track & pick up debris ect! :lol:


Chess sims have all the rules to Chess, Football sims have the rules to Football too, as do most games that are based on sports, so why the hell do most studios making motor sport games almost always & entirely ignore this! A sport is defined by it's rules, without rules all we have in motor racing games are cars & tracks, which leads to unrealistic racing as many of the real world dynamics that make a race are missing. With a little bit of thought & attention in the right areas, GT could become so much more than just a mere driving sim.
 
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You're asking for too much. There's no way GT6 will deliver that, and all what GT5 has.
And what's the point of 'Real Time stewards'? Just delay the penalties...
 
go on then Jim if you can FIX_IT for me that would be GGRRREEEEAAATTT
i think you need to be realistic it took six years to get this on the shop floor how old are you going to be when they've implemented that lot into a game
 
yes and no.
i try to race clean and fast, but as a "normal" player im afraid, i would probably be annoyed by all the regulations (as touching another car slightly or minor outbraking would give me a penalty).
GT5 should have better AI / Garage options in races and the option to turn on/off such rules one by one as a host.
 
You're asking for too much. There's no way GT6 will deliver that, and all what GT5 has.

I disagree, GT5 took ages mainly because of the car & track modelling. Most of what I'm suggesting couls easily be added to GT5 via updates, with the exception of the scuttling marshals of course. :lol:

And what's the point of 'Real Time stewards'? Just delay the penalties...

Yeah, same thing really, delay the penalties & have a message saying "Drive through for 'PSN ID Here' for a jump start" or similar. I want realistic penalties, like the drive throughs we had in GT4, I thought that was a small step forward in realism, but I'm so disappointed with all the stupid fantasy penalties of ghosting/slowing cars. Realistic penalties should be an option in GT5 to cater for the serious sim racers out there, far too many features at the moment are tailored towards arcarde racers imo.
 
yes and no.
i try to race clean and fast, but as a "normal" player im afraid, i would probably be annoyed by all the regulations (as touching another car slightly or minor outbraking would give me a penalty).


NOOOOOOOOOOOOO! You don't get a penalty in real life for slightly touching another car do you, that's exactly the kind of unrealistic fantasy rubbish that I think should be removed from GT. That's why there should be a real time stewards AI program running, it could detect an incident, analyse the telemetry & decide whether someone broke too early or too late, whose fault it was (if anyones) & whether or not any penalties even need to be applied. In the vast majority of cases, a warning is usually given before a penalty, so it should be for a real racing sim.


👍
 
Some of these things would be nice, certainly as options, but I don't know how important they are to me. I play GT5 to drive officially licensed versions of real cars, and I can do that. If I want to play something that more or less approximates real world racing, I have rFactor(and hopefully soon rFactor 2) which for the life of me I cant understand why I haven't left GT5 for already, even racing the bots is better. I do like racing online in GT5, but that's because of the variety and competition of online vs AI, not because of GT5 itself.

Most important things to me for GT6 would be improving the AI up to at least a low mediocre level, getting all the cars Premium-ized, and bringing on board somebody who has some sort of a clue how to give us something to do in A-Spec once we've got a fair bit of the way through our careers. There needs to be more variety when well along than there does at the beginning, and most of us would like a chance to race(and actually get SOME reward from racing) all the nice fancy cars we spent all of our time earning, instead of having one or two varieties of race cars and 100 races against the same old RX-7s, 350s, GT-Rs, and station wagons, generally all tuned the same as they are in the second tier of races, which of course you need to detune your car to passenger-car levels to compete with with the AI driving. Replacing of all the 2d PS1 trees and such at places like the Nordschleife would be nice too I suppose, but that's something I can live with.

Don't get me wrong, I would love to see it. I guess what I'm saying is I don't ever expect GT to provide a realistic racing experience, so I'm not too bothered about demanding one. A few improvements would be nice, mostly for online, but I'll look elsewhere for a true racing sim.
 
I bought a PS3 for GT5 & I do love the game, but I am missing rFactor for most of the reasons you mentioned.

Unfortunately we have to face facts that this isn't a motor racing game and it's aimed at the masses. We're a minority in this one so we'll have to just take the game as it is (even though I moan about the Motorsport side of things all the time!).
 
GT5 is good for me, but obviously isn't perfect.

I'm not used to moan and ask for irrational features just because I like them included hahaha but if there any way to improve the GT series, I really will be pleased with more focus on realism (no X2010, thanks, I don't know how much RB pays to PD but please, keep it real) and fairness (it's illogical that I can compete in suzuka 1000km with a 1000hp car and crush the competition i.e.)

But still with this little complains, I still love GT5 strongly

PS: I also bought a PS3 for GT5
 
VBR
What I mean exactly is this: would you like PD to put a lot more effort regarding "insane levels of realism" into the motor racing side of things making it more realistic? Afterall, racing is what most people mainly do in a GT game!

Specifically:


[*]Have realistic rules & regulations for all the various championships & races, online & offline.
[*]Have a points system for championships, not just fantasy credits.
[*]Implement an internationally recognised flag system.
[*]Have a real time stewards AI program.
[*]Have real world penalties dished out, like drive throughs ect.
[*]Have a pace car for the formation lap.
[*]Have a safetly car which is deployed after major incidents.
[*]Get rid of the patronising auto drive when entering & exiting the pits.
[*]Have a damage model that's realistic & could lead to permanent mechanical failiure.
[*]Have marshals that scuttle out onto the track & pick up debris ect! :lol:


Chess sims have all the rules to Chess, Football sims have the rules to Football too, as do most games that are based on sports, so why the hell do most studios making motor sport games almost always & entirely ignore this! A sport is defined by it's rules, without rules all we have in motor racing games are cars & tracks, which leads to unrealistic racing as many of the real world dynamics that make a race are missing. With a little bit of thought & attention in the right areas, GT could become so much more than just a mere driving sim.

I like a few of your idea's. It will make the A-Spec side of it much more challenging.
 
I would welcome them as an option. :)

👍

or implement them in the harder races like extreme and endurance
and professional have light penalties

I like the idea of having permanent damage.. it would be way better than the using 1 paint chip a time crap
and accumulate dirt after races too
it would actually make the car wash useful
 
What I would like GT to become is "The Real Gran Turismo Simulator"... forget about NASCAR and Kart racing, and just focus on the roots of the game, that being Gran Turismo.
 
I don't agree with a lot of your suggestions, but I would like it if the game moved more towards F1 2010 style with some penalties, flags and qualifying.

Maybe have more realistic rules, etc, on just the actual race-series championships like the SuperGT event, and have the regular street car events be more "pickup game" style with less/no rules or flags as it is now.
 
If you make it too real it loses it appeal to the mass audience, which I feel it already has to a point.
 
Just look at the Toca Race Driver series
The Ultimate Racing Simulator it says on the cover
There were no ABS or SRF if you crashed the race was over etc...
Weather on all tracks.
There was a good flag system.
There were many more race cars from 30s classics to 2005 DTM.
There were more tracks.
There were realistic mechanical damages. The wheels could burst/come off, if you rolled over the race was over if you did stupid things the race was over etc..
The AI was smarter.

AND THERE WERE QUALIFICATIONS

Sales were high

http://www.youtube.com/watch?v=EC6XWdrXf7k&feature=related

PS : How do I embed videos ? :dunce:
 
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I'd like a balance. Maybe a GT3 race with the correct car, but the ability to go online and drive a Schwimmwagen round the 'ring.
 
Isn't it the best selling PS3 game? Or at least pretty close to it?

I was being naive when I answered. Maybe around the world it may be the best selling game. The European audience probably outnumbers Americans, but in america (link takes you offsite) Call of Duty Rules I'm speaking on behalf of my own experience, GT5 doesn't have the appeal it once did. This is just my opinion based on my friends and how many of them play GT5 vs. COD.
 
I just want a different... conception of a-spec..with real progress, i mean... you start with stupid cars, yes, "we already have that", but...what if you have to play a real entire championship, not just some race, something more... deep. Of course to do that we need more "reality" of motorport-life, real qualify session, test, be part of a team, better ia, etc.....but it's not really difficult in my opinion. They have license and everything, why not.
Of course you can just have the "driving experience" too, the usual freedom of gt, collecting cars etc, you can call this the new "arcade" part of gt. But a-spec need to be a real "career".
So, the classic gt freedom with the classic "free" events [traction type, country, the fictional events like dream cars, gt all stars etc...it's not really difficult to implement this part, right?] AND this new "a-spec"
Things like that are meant for a game that focuses on one motorsport, IMO.

True, but Gt maybe can do that with gt300, gt500, gt1, gt2... and more "basic" class, to do before you can reach that level
no f1 with just ferraris etc, obviously
 
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VBR
Specifically:

  • Have realistic rules & regulations for all the various championships & races, online & offline.
  • Have a points system for championships, not just fantasy credits.
  • Implement an internationally recognised flag system.
  • Have a real time stewards AI program.
  • Have real world penalties dished out, like drive throughs ect.
  • Have a pace car for the formation lap.
  • Have a safetly car which is deployed after major incidents.
  • Get rid of the patronising auto drive when entering & exiting the pits.
  • Have a damage model that's realistic & could lead to permanent mechanical failiure.
  • Have marshals that scuttle out onto the track & pick up debris ect! :lol:

For all the hardcore-sim fans' criticisms of F1 2010, F1 2010 did do a pretty decent effort at trying at most of these things. Actually, they also did some nifty things not mentioned here at all, too.

However, (and this is something that also covers F1 2010) these things are still video games that are intended for entertainment. Some of the aspects of real-life racing aren't very entertaining to most folks. Safety car periods and formation laps, as examples, are fun for like five people and boring to the other tens of millions of racing gamers.

Still, I don't see why a future GT game can't simply have this sort of thing as one play mode. We've got the core game right now, which includes an A-Spec and B-Spec, and we have Arcade, but we could always have a more hardcore racing sim mode (whatever we want to call it) that implements flags, penalties, and the like. I propose this as a specific mode rather than as the entire game because it won't appeal to all players.
 
VBR,

I half heartedly agree with your critique. There are some aspects, such as a proper flag system that would add to the Gran Turismo series. But being too technical will make the game lose its mass appeal.

If you are looking for a far more authentic racing experience, you should consider Simbin's GTR 2. GTR 2 is a fairly old game of the PC, but with a high end PC the graphics are still enjoyable. The RACE series of games produced by Simbin were garbage, and thankfully Simbin announced they are producing GTR 3 (returning to hardcore sim racing) later this year or 2012.

But GTR and GT are in on two different worlds. GTR 2 is very hard to get immersed into for most people (a steering wheel is a must), while on the other hand all you need is a DUAL SHOCK 3 to enjoy Gran Turismo.

Never the less, the GT series is fantastic and their is no reason to mess with a formula that works and is accessible to a wide audience. Kaz essentially created the sim racing genre with GT 1, I think the man knows what he is doing.
 
The thing with sports games it's that's all they have. If u take out the rules than there not sport games. Racing games as big as GT go from cheap crap to insanely good it's not even real cars (X1). So u could have another level past extreme or whatever the best is now is races with extremely strict and real rules/scenarios but u can't make the whole game that way, its just too big. Plus it wouldn't be fun when u just wanna cruz in ur fav car
 
Your ideas are interesting, but in this impatient world we live in, people really want something they can sit down to and get right to it. I don't think it would appeal to the masses, but that's just my opinion. Good ideas nonetheless 👍
 
At this point I think PD should work on more features that put the Racing into the Hands of the Community. Things such as User hosted Race series, Allowing us to form Teams, better Track design tools, perhaps an in game Video editor, etc. Give us the power to make the game better! You see what we can do even with the limited features with GT5. Now Make it so For GT6!
 
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