POLL: Would You Like GT To Become 'The Real RACING Simulator'?

  • Thread starter VBR
  • 65 comments
  • 4,328 views

Read the whole post & then choose an answer!

  • I'd like GT to focus a lot more 'insane levels of realism' on realistic motor racing.

    Votes: 123 65.4%
  • I'm not bothered.

    Votes: 41 21.8%
  • I'd like GT's motor racing to stay in the realms of fantasy, mostly devoid of realistic rules.

    Votes: 24 12.8%

  • Total voters
    188
If you make it too real it loses it appeal to the mass audience, which I feel it already has to a point.

Not necessarily, mon frere! :)

All PD needs to do is improve the realism of the "SIMULATION" gameplay level. The "Arcade" and "Professional" gameplay levels can remain the same for newbs, novices, or anyone who does not want a realistic driving/racing game session.
:)
 
While it sounds good on paper, it doesn't seem that great if actually done. (though the pace car is good)

Doing so would probably hurt GT5's sales too, since not everyone knows that it's mean to be a realistic game. If you throw in "the realistic racing simulator: where real penalties are enforced" or something relatively close to it, expect a drop in sales (and fun) as not everyone loves playing an uber realistic game (which is why we have sims on PC, and why not many companies try to replicate real life stuff down to the bone).

Look at NFS:HP. Why did it sell more than GT5? Because people rapids the game as a fun game rather than something super serious. In my opinion though, I prefer GT5 when it comes to handling (though PD needs to amp up the amount of exotic cars).

If PD were to do this, I'd leave the series and head right back to being a Forza fanboy instead, so a definite NO.
 
That's one of the most biased polls I've ever seen in my life.

Although, I would "like" to see this happen, I don't think it would be best. The Gran Turismo series hasn't really been the game to play for real racing rules and such. It would be too much of a change and I'd rather go to other games for that.
 
VBR,

I half heartedly agree with your critique. There are some aspects, such as a proper flag system that would add to the Gran Turismo series. But being too technical will make the game lose its mass appeal.

If you are looking for a far more authentic racing experience, you should consider Simbin's GTR 2. GTR 2 is a fairly old game of the PC, but with a high end PC the graphics are still enjoyable. The RACE series of games produced by Simbin were garbage, and thankfully Simbin announced they are producing GTR 3 (returning to hardcore sim racing) later this year or 2012.

But GTR and GT are in on two different worlds. GTR 2 is very hard to get immersed into for most people (a steering wheel is a must), while on the other hand all you need is a DUAL SHOCK 3 to enjoy Gran Turismo.

Never the less, the GT series is fantastic and their is no reason to mess with a formula that works and is accessible to a wide audience. Kaz essentially created the sim racing genre with GT 1, I think the man knows what he is doing.

👍

Good call... You dont want to change the game too much...
All i know is, i wouldn't buy it if GT headed down that direction...

I mean, dude... I just wanna jump in one of my 800 cars & race :)
 
Keep the Gran Turismo gameplay and presentation but add elements from the TOCA series, defintaly.

Why isnt there a Super GT championship? A NASCAR championship? They have the lisences, make use of them!

The game should be based on the real world race series's PD are able to get a hold of

EG

If PD got the V8 supercar license, add all the cars and tracks from that series (and when I say cars, I mean put the falcon and commodore in and consider it 2 cars, not 40 when you add all the teams)

Get the DTM, FIA GT1, WTCC and AMLS licenses too as an example. Put all the tracks and cars from these and to fill out the rest of the game, add your everyday cars and fictional tracks that GT is known for

And when your not racing in a series, your racing in a Supercar event, or a German sedan only event, just as GT does.

More of a TOCA influence wouldnt hurt at all.
 
Keep the Gran Turismo gameplay and presentation but add elements from the TOCA series, defintaly.

Why isnt there a Super GT championship? A NASCAR championship? They have the lisences, make use of them!

The game should be based on the real world race series's PD are able to get a hold of

EG

If PD got the V8 supercar license, add all the cars and tracks from that series (and when I say cars, I mean put the falcon and commodore in and consider it 2 cars, not 40 when you add all the teams)

Get the DTM, FIA GT1, WTCC and AMLS licenses too as an example. Put all the tracks and cars from these and to fill out the rest of the game, add your everyday cars and fictional tracks that GT is known for

And when your not racing in a series, your racing in a Supercar event, or a German sedan only event, just as GT does.

More of a TOCA influence wouldnt hurt at all.

👍 I definitely agree, the Super GT aspect of GT5 is woefully inadequate, not even a championship. I'd also Love to see Oz V8s! I also think that GT could easily go down the route of Touring cars of the world and GT/LM style racing. It already has to a certain degree, but I'd love to see PD expand that aspect of the game. Or at the very least include an event creator so we can create whatever race series we want. That would immediately massively increase the longevity of the game as it would be easy to include user created events with any new DLC car and track packs in the future.

In terms of realism I'd say Practise and Qualifying is a MUST!
 
though the idea is nice, i thought about needed software routines and algorythms and came to the conclusion, that most of these ideas would probably be to much for the PS3 (or it would influence tha gaming experience in a bad way - aka bad performance, long loading, lag).
Its quite intensive to permanently monitor all car/steel position and speeds then give them to a verification engine to apply the rules.

I hope we get something like this with GT6 or 7 (you know, the part where we will be older than the cars used in historic races :P )
 
I'd like to see these ideas in future releases but as an option, so those who are not too concerned with the realism can choose to play their own way.
As said a few times on this topic, the hardware/software would need to be able to cope with these features which would lend nicely to the PS4 being a super-duper computer to handle it.
I'm buying any installment of GT anyways so I guess I'm just one to take it as it comes.
 
It'll kill the sales because the unwashed masses will just keep driving after they've been black flagged and then go online yelling "OMG THE GAME IS BROKEN!! IT STOPPED RECORDING MY LAPS, PD PD PD FIX THIS NOW!! I DON'T CARE IF YOUR WIFE IS IN LABOR, MY GAMEPLAY NEEDS ARE MORE IMPORTANT THAN ANYTHING!!" and so forth.

If someone were to ask me, I would say that GT almost needs to split into a few franchises, the game has become a little confused about what it wants to be.. Maybe they should put out a touring car game with full rules and sim physics, I mean the 2 races of SuperGT are still my favorite part of the game, I could see playing a full season of it if it was more realistic.

For now though, give iRacing a go.
 
I love the visuals and details and the driving physics of GT5. But I still miss the experience to compete against my opponents and the experience you get while racing.

Don´t get me wrong....let Shift 2 out of here, there is no real experience for me. But more simulated rules, strategies and way more competable opponents would make the deal.

And in my opinion, cut out most of the street cars and get more exiting race cars in the game. That´s, what Shift 2 makes way better than GT5.
 
I love the visuals and details and the driving physics of GT5. But I still miss the experience to compete against my opponents and the experience you get while racing.

Don´t get me wrong....let Shift 2 out of here, there is no real experience for me. But more simulated rules, strategies and way more competable opponents would make the deal.

And in my opinion, cut out most of the street cars and get more exiting race cars in the game. That´s, what Shift 2 makes way better than GT5.

No street cars, no deal. I want to drive what I could theoretically drive in real life. Not just race cars.
 
If you want a very realistic racing simulation go play iRacing. iRacing has penalties and adheres to racing rules. Maybe not that hardcore but pretty close.

Gt5 is great how it is. It is a driving simulator that allows you to drive and race Many cars on many tracks. It has good physics and I think it achieves what it sets out to. What the op is asking is like a totally different game.
 
alexleighton
It'll kill the sales because the unwashed masses will just keep driving after they've been black flagged and then go online yelling "OMG THE GAME IS BROKEN!! IT STOPPED RECORDING MY LAPS, PD PD PD FIX THIS NOW!! I DON'T CARE IF YOUR WIFE IS IN LABOR, MY GAMEPLAY NEEDS ARE MORE IMPORTANT THAN ANYTHING!!" and so forth.

If someone were to ask me, I would say that GT almost needs to split into a few franchises, the game has become a little confused about what it wants to be.. Maybe they should put out a touring car game with full rules and sim physics, I mean the 2 races of SuperGT are still my favorite part of the game, I could see playing a full season of it if it was more realistic.

For now though, give iRacing a go.

This, i Agree, GT is become a little confused. And as much as i love GT, if it were to bring out a full racing simulation, i would love it even more, with actual racing simulation, tyres, fuel, damage, mechanical damage, cost of expenses, qualifying!! Race seasons. The ucd would be used race cars, old race cars. But keep the GT name, benchmark graphics, heaps of race cars, 500 minimum. And then have the normal gt game, with road cars. But now im just talking about shift and tdu, nevermind.
 
PC sims don't have many cars, but make up for it with an authentic racing experience which includes practice, qualifying, and warm up sessions before the race, plus marshals, flag waivers, and the safety car. Also, PC sims allow night and different weather conditions on all tracks, not just a few.

I hope Polyphony Digital take a good hard look at GTR2 and rFactor for inspiration on their next Gran Turismo game.

Polyphony Digital should implement hardcore racing features, but give users the option to turn those on/off just like in PC sims.
 
Turkey :D
PC sims don't have many cars, but make up for it with an authentic racing experience which includes practice, qualifying, and warm up sessions before the race, plus marshals, flag waivers, and the safety car. Also, PC sims allow night and different weather conditions on all tracks, not just a few.

I hope Polyphony Digital take a good hard look at GTR2 and rFactor for inspiration on their next Gran Turismo game.

Polyphony Digital should implement hardcore racing features, but give users the option to turn those on/off just like in PC sims.

Do this, while making hundreds of incredibly detailed cars, thats a big ask, especially making it for the ps3.
 
i want gt5 like forza in tuning ( as i heard about the tuning is very good )
and like need for speed on modification of body rims

graphic and driving its the best
 
i want gt5 like forza in tuning ( as i heard about the tuning is very good )
and like need for speed on modification of body rims

graphic and driving its the best

I agree with this so much. Forza 3 you can do engine swaps, upgrade brakes, get wider tires (which can make the car more unstable but will help with braking), get lighter wheels, put a splitter and a wing on pretty much all cars, can put body kits on, you can paint your cars how you want, etc. etc. There are things that GT5 does better, but i may be leaning toward Forza 4 if they don't fix some of the issues with GT5 and make good on some of their promises.
 
Voted for the top choice, whatever it said. The "more realistic" one or whatever.

> Would love to see overheating become a factor, along with several other real-life dillemas. There are of course many many factors that can happen during real-life racing, and PD doesn't have to go into huge detail here to please some of us. Just give us a temperature gauge, the ability to damage our cars structurally, but also give us the option to turn it on or off (so the "fantasy" drivers get to have their fun, too).

> Would love to see some sort of a flag/penalty system for A-spec races, especially longer endurance-type races. Yellow flags = cautions, black flag = penalty, etc. But DO IT RIGHT. Don't make it like it was in GT4/GT5P; in effect, don't make it so that if the Ai hits us, WE GET THE PENALTY.

> Bring back qualifying! And the ability to practice once we've entered into the race series. PD did this right way back in 1997 with the original GT, it boggles me they dropped it afterwards.

>Bring back tire restrictions (just like in GT4), along with some sort of horsepower restrictions (GT2) even if us hardcore racers can beat and laugh at these restrictions. The way it is now, any cheater can just put any amount of horsepower and Racing Soft slick tires on any car and cheat the hell out of A-spec.

The physics in GT5 are so addictively awesome in my opinion, and PD is therefore so close to making the racing experience near-perfect. The only prob is if they do implement mroe real-life racing factors, I'll probably lose my job due to lateness/calling in sick too often. :embarrassed:

More of a TOCA influence wouldnt hurt at all.

This. The problem I had with ToCA personally was it's visually pretty bad, plus ToCA forces the gamer to use just one make of car per race if I remember correctly. There's a lot of stuff missing from ToCA that's in GT games, but PD really needs to pay attention to how ToCA's damage and penalty system works, along with qualifying and other stuff missing from GT5.
 
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One of the things I like the most about GT is that it isn't what the OP described.

Would I mind all those features as an option though? Definitely not. But I doubt I'd use them all that often.

The few somewhat organized races I manage to get done don't really have a need for all those features, they could help at best but I don't have a need for them. Stewards give out rules and then I follow them.
 
VBR
Chess sims have all the rules to Chess, Football sims have the rules to Football too, as do most games that are based on sports, so why the hell do most studios making motor sport games almost always & entirely ignore this! A sport is defined by it's rules, without rules all we have in motor racing games are cars & tracks, which leads to unrealistic racing as many of the real world dynamics that make a race are missing.

+1

It seems some time ago developers decided that racing games should be more about fluffy photomodes and looking pretty with paint jobs and making videos and playing virtual economy simulations and playing pokemon car collector. Adding all this junk in while ignoring many basics of motorsport. It's like they want to make everything but a racing game, yet package it and sell it as one. It's stupid. Especially when you consider that outside of Soccer, motorsport is probably the second most popular sport in the world.

Remove photomode, the fake economies, the stupid cars noone has or ever will race, car history museums, cutesy oil changes and car washes. Dump it all and start making a real racing sim.
 
+1

It seems some time ago developers decided that racing games should be more about fluffy photomodes and looking pretty with paint jobs and making videos and playing virtual economy simulations and playing pokemon car collector. Adding all this junk in while ignoring many basics of motorsport. It's like they want to make everything but a racing game, yet package it and sell it as one. It's stupid. Especially when you consider that outside of Soccer, motorsport is probably the second most popular sport in the world.

Remove photomode, the fake economies, the stupid cars noone has or ever will race, car history museums, cutesy oil changes and car washes. Dump it all and start making a real racing sim.

I disagree on a couple points. Photomode is awesome, and PD doesn't have to get rid of it. Just focus on some things that would make the racing better for us gearheads. I'm addicted personally to car magazines as much as I am to Gran Turismo. I love making pictures that look as if they could be in one of these mags.

Car wash has been with us since the original GT, and does make a difference over the long run. I dig that "oxydized" look the cars in GT get after many miles. Makes them look as if they're POS beaters.

Oil changes, chassis maintenance, etc, are PD's attempt to bring other factors into the game that can influence our cars. No, they're not perfect, but imo it's steps in the right direction.

Many of the "stupid cars noone has or ever will race" are some of my personal faves. Why? Because usually these cars are the underdogs. It takes skill to step up to the plate and actually win with these vehicles. VW Bus? Mazda Demio? Suzuki Wagon R? I've won with many, many vehicles such as these. If PD only included Corvettes, Skylines, TVRs other faster sports cars, I'd stop playing. I need a challenge.
 
I think there should be a racing mode and a driving mode. Possibly expand on SSR7 type tracks for the latter, but with multiple routes and parking areas.
 
Thanks for all the replies guys, unfortunately a few people have misunderstood what I mean, my fault really as I never specifically mentioned I want all these things to be optional. In the same way that SRF is optional & most of the other features in the game, so would the rules & conditions I'm suggesting.

The majority of people who've voted in this poll so far agree that there should be more realism in GT's motor racing & I think adding more options for serious sim racers to play with would be a welcome step forward for many. At the same time, it wouldn't bother any other players as they wouldn't have to enable these options if they don't want to, so everyone would be happy.


👍
 
VBR
Thanks for all the replies guys, unfortunately a few people have misunderstood what I mean, my fault really as I never specifically mentioned I want all these things to be optional. In the same way that SRF is optional & most of the other features in the game, so would the rules & conditions I'm suggesting.

The majority of people who've voted in this poll so far agree that there should be more realism in GT's motor racing & I think adding more options for serious sim racers to play with would be a welcome step forward for many. At the same time, it wouldn't bother any other players as they wouldn't have to enable these options if they don't want to, so everyone would be happy.


👍

Yup. I'm already addicted to GT5, adding some other stuff as options would make the game damn-near perfect. Like I said earlier, if PD starts implementing more and more realism in the directions stated in several posts so far, I will never leave my house unless I'm dragged! :crazy:
 
VBR
The majority of people who've voted in this poll so far agree that there should be more realism in GT's motor racing & I think adding more options for serious sim racers to play with would be a welcome step forward for many. At the same time, it wouldn't bother any other players as they wouldn't have to enable these options if they don't want to, so everyone would be happy.

GTPlanet visitors == hardcore
Rest of the world != hardcore

In other words, what an active subset of GT Planet votes has no correllation with what the majority of GT players want. I would bet that most people would like PD to spend their time on other things.
 
I guess, to all the naysayers about this idea, I would simply say that none of this needs anything you currently LIKE about GT5 to be changed. Just about everything could be added AS OPTIONS. Particularly to online.

This would be my primary area for Kaz to concentrate on. First of all, although kudos to PD for even TRYING (many racing games don't bother at all), GT5's online penalty system is fatally flawed. People hit you from behind, and YOU get the penalty, at times. Chicane and corner cutting is not adequately enforced, barging is very poorly adjudicated...

If there were ONE thing that PD could concentrate on to make GT5 the REAL racing simulator, this would be it. When you boil it down, just exactly what ARE flags and drive-through's? They are the PRACTICAL consequences of disobeying rules of contact and etiquette. But the consequences are NOT as important as the rules themselves. Personally, if an engine cut on track (and you go porous so it doesn't impede another driver) achieves what a drive-through would do (if enabling the drive through is more than the game developers can achieve) that's fine in my book. But, IRL, a drive-through is a FAR longer penalty that currently GT5 doles out. In this case, why not have simply a LONGER engine cut, and then back to racing..?

But PD need a MUCH better collision detection penalty algorithm. The game already has force and position of contact factored into damage models (both visual and mechanical), and braking zones and line already figured out (although, even these could do with a LOT of work to be more accurate), so figuring out WHO caused the collision ought to be better determined than it currently is. Mind you, I am worried that even THAT won't make too many people happy! There's an awful lot of drivers that, even though they are AWARE that someone dived down the inside of them, will turn into the turn on line as if nothing were there!

And please! An animated track marshal to drag debris off the track? This is a GAME. Why not just have it evaporate after the pack goes by? IRL, it takes quite a few seconds for a full yellow to come out. Leave the debris on track for that amount of time, then just make it go 'poof'! That's what REAL drivers would prefer happen if it could!

But, I really believe that most of what we want could be achieved without nerfing the game for the more casual player. As long as these things are options, it shouldn't affect the sales of the game. But the way things currently are is a terrible compromise. Great handling, tied to a GAME that makes racing under any consistent set of rules completely impossible. Lousy AI and lousy contact penalization truly FORCES you into more of a 'driving' game than a 'racing' one.

And who, in their right minds, wants THAT..?
 
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