The genre seems to be on the decline yes but quality racers (FH3 and DC for example) still sell decent numbers.
Certainly, but we're talking 2-3 million here. Not 6+ million. If 2-3 million is decent numbers, then absolutely, but I thought that was exactly what you were arguing against. Still, it's a long way from where any Gran Turismo game has been before. And frankly, I think it'd be getting tough to fund a 200 person studio for four years on 3 million sales. Especially one that's flying around the world taking photos and throwing events on the scale of Copper Box.
I don't see how FH3 and DC justify 6+ million sales. Especially if FH3 is barely making half that over two platforms, and that as a critical darling. Where does the other half come from for GTS?
I doubt SMS and Kunos are unhappy with the sales of their hardcore sims as well.
Certainly they aren't, but if you're really comparing Kunos and AC to Polyphony and GTS in terms of sales and cost of development I think you've gone off the deep end. What makes a studio happy with their sales is entirely dependent on what a game cost to make. If I sell a thousand copies of a game at $30 each I'm ecstatic if that game only took me a day to make. I'm crushed if I had a team of thirty working on it for two years.
FYI, Kunos is still a very small studio. It's varied quite a lot during the development, Wikipedia says they're up to 30 now but I'm pretty sure it was under a dozen when they started. The level of success that they require is much lower than Polyphony with 200+ employees and a massive marketing budget to try and justify.
As far as SMS, they had a budget of $5 million. You tell me if you think you'd make a decent return selling two million copies of a game (over three platforms) that cost you $5 million.
Let's try and keep it sensible man. GT5 cost upwards of $60 million. The studio has gotten bigger since then, and GTS has taken a long time. It has almost certainly been an expensive game to make. Polyphony isn't even slightly in the same boat as SMS and Kunos, because SMS and Kunos had games that were designed to be niche and only needed limited sales to meet their goals. That they almost certainly exceeded those goals is a bonus. Polyphony doesn't have that luxury; they have a massive budget and they need the sales to justify that.
And unfortunately, it's entirely possible that the market just doesn't exist any more. Maybe it does. But you seem convinced that simply because the game has the name "Gran Turismo" on the front it can't possibly flop. You are wrong, and there's scores of market dominating companies stretching back into history that show that it can happen to just about anyone.
@Tired Tyres It's online focused. You can easily ignore the competition part.
How? That's the whole point, competing online. The game appears to have intentionally foregone a single player career mode in order to force people into racing online. You can avoid the FIA part, but you can't really avoid the competition part.
I suppose technically you could just run cruise lobbies and Arcade Mode, but at that point surely there are better games that you could buy.