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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on May 27th, 2019 in the Gran Turismo Series category.
If UI & UX on GT already looks great, imagine now with the next GT game...
I went to take a photo for today's Daily Races article, but forgot I didn't have room to save a photo.UI sure, UX not really.
I don't get why we need to click 3 or 4 times, with small load times, if we're in a dealership and just want to go to the home page (we have no other option than to go to the home page really), click 1 to go back to the manufactured menu, 2 to the region, 3 to the world and 4 to finally go to the home page.
Same if you're in a Career event / race. Makes no sense. "Hold circle" function would be much better.
Not to mention the livery editor...
Would be great to have instant menus in the next GT though. Judging by the performance info and demonstrations we saw last week, it shouldn't be a problem.
If there's something I miss from the old games are the instant menu navigation.
Yes! You can watch it right here.I think the whole UI design in GT Sport is fantastic. I was quite shocked when i saw GT5s menus a couple of months ago. Harsh comparsion.
I wonder if this guy did the UI / menu design for Ridge Racer V, too? That is still one of the most stylish games ever created.
I went to take a photo for today's Daily Races article, but forgot I didn't have room to save a photo.
The game didn't tell me until after I'd posed the photo, set up all the settings, taken the photo and then went to save it.
From there it took thirteen individual button-presses to get to the main menu before I could head into my Library to delete some images. And then I could go back and have another go at taking the photo all over again.
I agree, I also felt this. I know good things about it (especially in its own era) like the graphics but think sometimes R4 is a bit overrated (and I've played long R4 too). The nicest of R4 were the car selection (where it shows full garage) and the track (menu before the race) IMO.I don’t understand all the rave about R4’s UI. To me, it looks unexceptional, and typical of the PS1 era.
In any case, PD’s expansion is always a good thing in my mind. No doubt this gentleman will be working straight on “GT7”
PSP Ridge Racer is much improved version of RRV IMO (without the animations of RRV).Always loved the Interface of the Ridge Racer games. RRV to me is one of the best along with the clean Airport-style UI of the PSP Titles. I also like the clean asethetic of R Racing Evolution as well.
Definition of a first world issue there mate. That's bad organisation on your part that you decide must be the UI at fault.
Well yeah, if you say looking nice but having those issues, means that the UI is good, but the UX (more lies to functionality) is bad. In case of GTS, I think they should've kept all the Top Screen features on every menu (giving me GT1/GT2 Simulation mode vibes).Is there a video game issue that's a third world issue? Please do tell me which video games drastically effect the third world.
Yeah, I don't accept your dismissive take on my observation. We could go on and on with other broken work flows, like that you can't delete liveries from the garage. The complaints go on and on throughout the UI. PD interfaces have always been cumbersome, load heavy, and non intuitive despite looking nice.
Go to look at liveries. See one you like. Download it. Go to garage get in the car go to livery, select collection, choose livery. Apply. Seriously it couldn't get any easier.Is there a video game issue that's a third world issue? Please do tell me which video games drastically effect the third world.
Yeah, I don't accept your dismissive take on my observation. We could go on and on with other broken work flows, like that you can't delete liveries from the garage. The complaints go on and on throughout the UI. PD interfaces have always been cumbersome, load heavy, and non intuitive despite looking nice.
Go to look at liveries. See one you like. Download it. Go to garage get in the car go to livery, select collection, choose livery. Apply. Seriously it couldn't get any easier.
Well yeah, if you say looking nice but having those issues, means that the UI is good, but the UX (more lies to functionality) is bad. In case of GTS, I think they should've kept all the Top Screen features on every menu (giving me GT1/GT2 Simulation mode vibes).
In that case get in the car. Select livery. Select collection. Find livery. Apply livery. It really isn't the issue you are projecting. There are problems with the UI - there are with all UI, but that isn't one of them. I don't play GTS often and yet I don't have any problem with what I try to do.Why would I go to liveries if I might have one on the shelf that I haven't used yet? You're acting like I'm not playing this game in the real world. In the real world, people grab more liveries than they use and then they have to navigate the backlog against future downloads because there is a limit. This long process of determining what I have on hand versus downloading new liveries is a real process despite how much you want to dismiss the problem.
Dismissing real world work flows is not how you develop or iteratively design a solid UI flow.
UX was just an apple term to high road UI designers. It was the pretentious notion that everyone else was just designing a menu where as "the gods at apple" were designing the entire user experience through the interface. In truth, everybody was designing UX and UI, they just didn't communicate with those terms until Apple popularized it.
But yes the nomenclature was adopted and you are correct, I am criticizing the UX.
In that case get in the car. Select livery. Select collection.