False. I can see 90 people in a 20 lobby group of those with the CRL on so I
A) Expect there are more than 20 lobbies
B) There are people not using the CRL.
I agree that not as many people are online as GT Sport but to say it's 100 people online on PC1 is wrong.
I think you missed the reference to online multiplayer, and you missed the '
at any one time'.
Other than full rooms, which drop off of the list until a space opens (honestly, how many of those do you think there are?!), and you can somewhat keep track of those by looking at 15 or slightly less player rooms that suddenly pop up, then quickly disappear as members leave and return.
Now, perhaps I am wrong (there
was this one time!) but, how can you race online against other players on console and NOT pop up in the Multiplayer Lobby? Other than being a full room that doesn't show once full (but does until full). Essentially, if you can see a 15 player room until full, watching the lobby for a while, these rooms only add one more player before disappearing. So, hardly significant, wouldn't you think, to the approximate numbers..? I am not counting online TT's (you are on your own).
Please note, I am not using the main online lobby to estimate
total players, just how many are
online at any one time. Your own number matches mine quite well: 90. Compare that to GTS or Forza, it doesn't bode well. Sport Mode chews up quite a significant portion of the player base in GTS, yet go into the regular online lobbies, set no filter, and see a huge increase over than 100-ish number.
I think SMS is too elitist. It doesn't need to 'dumb down' the game for hardcore players to attract GTS's base, it simply needs to provide lower skill challenges, provide better stock tunes and tire help, and just do a few things to make the game FUN, and leave the higher tier stuff alone. They seem to be under the impression you can't do BOTH a hardcore game and a fun noob-friendly game at the same time. But I think it's a LOT easier to make a hardcore game easier (at the lower levels) than it is to make an arcade game that is fun into a serious sim.
PD have made a grave error. They listened to the hardcore, and unlocked the game progression. You no longer have to do the Sunday Cup or any career stuff to get into high tier cars. Plus they 🤬'd up the handling, dropped the huge car list and did away with most of the good tracks. All SMS have to do to make GT a distant memory is add some hand-holding for the new player, provide a career pathway that starts lower to ease them into the game, and keep them out of the hardest to control cars (like PD used to) until they have at least a modicum of skill (and provide them with this as a goal).
Because, SMS's car list and especially track list, its full time of day/night and weather, its damage system and collision physics, its multiclass, just about EVERYTHING is hugely better than GTS. But they seem to delight in throwing up artificially high entry level challenges. Give the kids more <100hp cars to start off in, make sure they are tuned to perfection, have an automatic tire pressure/track temp aid, GTS's base would flock to this game.
Leave it where it is, it is utterly obvious they won't...