Porsche pack 2 March 2018

  • Thread starter MarcoM
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I can at least agree with you on that. I want Sebring, Canadian tire, road Atlanta. But that being said pc2 still has one of the most complete track lists for a sim, so can't complain too much
Sorry, but it is this type of behavior that makes companies abuse us, with microtransactions, DLCs and season pass, i do not settle for so easy, i do not play on the side of the company, i play on my side, as a consumer, i want more which i paid for, i'm not talking about the base game, these tracks from these Fun and Le Mans packs are mediocre, track variations that are in the game, nothing so new or hard to do.
 
Sorry, but it is this type of behavior that makes companies abuse us, with microtransactions, DLCs and season pass, i do not settle for so easy, i do not play on the side of the company, i play on my side, as a consumer, i want more which i paid for, i'm not talking about the base game, these tracks from these Fun and Le Mans packs are mediocre, track variations that are in the game, nothing so new or hard to do.
The Classic Le Mans circuit is a world away from the modern circuit. It will have been created from the ground up, such are the differences so please don't talk nonsense.

As for the Season Pass, complaining about unknown content not matching your expectations is a bit silly. If you're the type of person that doesn't like a Season Pass then don't buy it, don't gamble on something you don't know the content of. Some people look at it from a money saving aspect, since the season pass was cheaper than buying the packs individually. Some people buy it to show support for the devs. Given that you already got over 180 cars and 64 circuits (many with multiple layouts) in the base game, you can't say you aren't spoiled for choice already. What would you have the developers do, delay the game for another year whilst they add in all the content they want to bring, increasing the cost to you, the consumer, to the level where you won't buy it? Or, as is the preferred option, release it with a shed-load of content, at a price that will at least be half-palatable to the average person, and then add the extra content later for people that want to buy it.

As with all things, if you don't like the extra content, don't buy it. If you don't want to gamble on a Season Pass' content, don't buy it. But buying a Season Pass 'blind' and then complaining that the content doesn't satisfy, well, you only have yourself to blame for that.

And for the record, again, I do not work for SMS and have never been employed by them. I only say this because some people have got the impression that I do work for them and so I don't want this post read as some kind of "look at the disgraceful way SMS responds to its customers" drama.
 
The Classic Le Mans circuit is a world away from the modern circuit. It will have been created from the ground up, such are the differences so please don't talk nonsense.

As for the Season Pass, complaining about unknown content not matching your expectations is a bit silly. If you're the type of person that doesn't like a Season Pass then don't buy it, don't gamble on something you don't know the content of. Some people look at it from a money saving aspect, since the season pass was cheaper than buying the packs individually. Some people buy it to show support for the devs. Given that you already got over 180 cars and 64 circuits (many with multiple layouts) in the base game, you can't say you aren't spoiled for choice already. What would you have the developers do, delay the game for another year whilst they add in all the content they want to bring, increasing the cost to you, the consumer, to the level where you won't buy it? Or, as is the preferred option, release it with a shed-load of content, at a price that will at least be half-palatable to the average person, and then add the extra content later for people that want to buy it.

As with all things, if you don't like the extra content, don't buy it. If you don't want to gamble on a Season Pass' content, don't buy it. But buying a Season Pass 'blind' and then complaining that the content doesn't satisfy, well, you only have yourself to blame for that.

And for the record, again, I do not work for SMS and have never been employed by them. I only say this because some people have got the impression that I do work for them and so I don't want this post read as some kind of "look at the disgraceful way SMS responds to its customers" drama.
Cluck conformed, i'll deliver a curriculum of yours to them, i've already said what i wanted to say to you and other people on another topic.
 
It has been stated, multiple times (ever since pCARS1 launched) that there was more chance of my winning the lottery every week (without buying a ticket) than there was of Sebring appearing.

What's the reasoning for not seeing Sebring?
 
How do you know this?

I’d like Paul Ricard just as much as Sebring, but again, that’s not happening.
I believe he mentioned it in the spottheozzie Q & A video around the time of release of project cars 2, youtube it.

Not positive if that's the source but i thought it was, @jake2013guy might know
 
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I know, it's crazy isn't it! Imagine, a developer making a game doesn't include something that they don't like, it's almost as if the developer has control over the content they're putting in, who'd have thunk it :D.

While it's certainly true, a developer can do whatever they please, it still strikes me as a bit odd that an important track like Sebring would be left out just because the developer doesn't care for it. If it's money I can understand, but just "not liking it" is a bit childish, honestly.

Full disclosure, I would love to see Sebring faithfully recreated with PCars 2 physics - even if all the bumps would give me a run for my money. Guess I will be driving more Forza as the 12 hour approaches. Oh well.
 
It's fictional and doesn't have a skid pan.

I haven't tried Leipzig - it looks flat and dull, but perhaps it will be better to drive on than it looks.
Im trying to figure out why a racing game like pcars needs a skid pan?

Regarding Leipzig it seems SMS have put it in purely for an "exclusive" rather than it being a good track.
 
While it's certainly true, a developer can do whatever they please, it still strikes me as a bit odd that an important track like Sebring would be left out just because the developer doesn't care for it. If it's money I can understand, but just "not liking it" is a bit childish, honestly.

Full disclosure, I would love to see Sebring faithfully recreated with PCars 2 physics - even if all the bumps would give me a run for my money. Guess I will be driving more Forza as the 12 hour approaches. Oh well.
Until finally a sensible comment, i have already let the children express themselves and speak nothing more than the obvious, "childish" is the right word. God bless you!
 
Not wanting to add one of the most requested tracks such as sebring just because of a personal dislike of it is not a sensible decision. It's very understandable then that when a great part of the community is asking for such track, and then see things like Leipzig, disappointment is in order.

Me too would have loved racing on the Sebring with project cars 2 physics.
 
I know, it's crazy isn't it! Imagine, a developer making a game doesn't include something that they don't like, it's almost as if the developer has control over the content they're putting in, who'd have thunk it :D.
No one at SMS likes Sebring? Thats crazy a team that size youd expect a good fee of them to like it.
 
Well @Echo_29 , perhaps because it's not a racetrack? That's what most people want.

I am not hating it, but I think there are better options.
 
I don't know why people are hating on Leipzig as I can pretty much guess no one has ever driven it in a game.
It's basically made up of famous corners from around the world. This video explains it a lot, 4 different variants of it.
https://www.porsche-leipzig.com/en/tracks/one-lap-in-leipzig/
Informative! Tbh I had heard the name but not seen it, the dynamic one looks cool! Dunno about overtaking on that layout though. I like tracks with bus stop chicanes like 80s spa and Watkins Glen (dunno why). New tracks we don't know can't be bad if you wanna be entertained surely?
Edit: this is FIA certified? Do people race there?
 
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Im trying to figure out why a racing game like pcars needs a skid pan?

It's a constant radius circle used to measure lateral g. In his book "The Unfair Advantage" Mark Donoghue credits it with giving him a tangible advantage during his Trans Am and Can Am career. He would tune the suspension to achieve a high lateral g figure and one which was equal in value both clockwise and counter-clockwise.

Donoghue made Porsche aware of the importance of skidpan work when he spent three weeks in Germany developing the 917/10 - "They had two skidpads, a small one with a 100 foot radius and a large one with a 400 foot radius. First we spent a week on the small skidpad, getting the suspension optimized. Then we went to the large skidpad and balanced out the aerodynamics. All that time people were going to Flegl (Project Manager) and saying "Why do you go to the skidpad? Why do you not go to the track? You know that a car set up on the pad will oversteer on the track." We went to the test track on the last day and the car was half a second faster - without making any design changes in their vehicle, we had produced a new lap record for their wall."

Personally I prefer adapting my driving style and racing the cars untuned, so I will probably not use this feature, but it may be useful to those who enjoy suspension tuning.
 
I too prefer tuning cars, specially hypercars with suspension and anti-roll bars biased to the rear, thus promoting even more oversteer than they naturally have to offer, but that's only because the characteristics of the cars I use are all rear engine or mid, such is the case of the Porche 917 in that quote. Also, I tend to go this direction as long as I'm mounting these supersports and hypercars on soft street tyres. If I'm looking for going the track sideways and not giving a damn about laptimes, then I'd go for a more balanced suspension tune regardless the engine continues to be in the back, as well as of course harder street tyres.

However, this does not work as good in front engine cars, racing or factory. They need to go stiffer (just a bit) on the front, and that will always inevitably cause some unwanted understeer. You can then stiffen them rear suspensions, but the results you usually get are not be as good as doing such on mid-rear engine cars.

Skinpads are not really necessary to train racing cars on slicks in my opinion. Skinpads are however perfect to fine tune your drifting skills with factory machines, specially with glorious hypercars, which obviously represent the ultimate challenge at the wheel, specially if you are mounting them on hard tyres for that very purpose. Even then, if you're planning on not going sideways with these machines and mount them on street soft tyres (semislicks), then you don't need those track skinpads at all too to train anything, but just stiffen those suspensions and anti-roll bars heavily biased to the rear; down that height almost to the button or to where the car allows you to, and you're done.
 
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I believe he mentioned it in the spottheozzie Q & A video around the time of release of project cars 2, youtube it.

Not positive if that's the source but i thought it was, @jake2013guy might know
I do remember him saying that he doesn't understand the hype about it. It's probably more likely to be a money issue than an Ian one though.
 
It's fictional and doesn't have a skid pan.

I haven't tried Leipzig - it looks flat and dull, but perhaps it will be better to drive on than it looks.

Mojave test track came in project Cars 1 with the aston Martín dlc, and if you take the full variation of the track there is an skid pan.

So for sure it is also in project Cars 2,so now we will have two test tracks, and two skid pans.

I just hope that Leipzig has boxes an pit lane, because that is the only thing missing on the fictional mojave track
 
Such an insightful statement. Oh well lol

Beyond the obvious sarcasm without any real explanation, perhaps you could provide one now? Any reason, other than what I listed, to buy one? They are not practical, they are crappy track cars unless driven by those who have experience driving cars at the limit, and there are many other cars that can lap a track much better than a hypercar. Hypercars are the European equivalent to the lifted 4X4 in 'Mur'ca!

Not sure if serious.
I am as serious as a heart attack. Sure any grommet can get behind the wheel and, hopefully, as long as they don't lose it at the light, drive it around city streets, but the abilities required to drive one on the track are not even translatable to racing. Even you admitted, in your prior post, that they are difficult to drive.

Put slicks on them and put an accomplished driver behind the wheel and you may get an adequate lap out of them but you are still leaving power on the table as it will be a very rare time you will hit speeds advertised. And if you do the tires are not capable of stopping and turning, over and over again. Hypercars are one-trick ponies built to appeal to a niche who don't know much about cars, have loads of money, and want girls. They are also built to appeal to the masses who may not be able to afford one but are not smart enough to know that those cars are not much good for anything but standing still and attracting crowds.

In your opinion.

Uh...What other reasons are there for racing cars? The term "racing" does not make one think of static displays of overpriced, overpowered, yet useless cars, it makes most people think of ...

Well, competition.

Of course, feel free to tell us what racing means to you if it does not mean "competition".
 
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