- 29,998
- Cuddington, Cheshire
- JDA1982
There is nothing to confirm that if we didn't get the VGT cars they would be replced by an equal number of other cars instead, or any cars for that matter. Ultimately we are not privy enough to the games licensing agreements or amount of time and work spent on implementing each VGT car into the game. But from a purely technical standpoint, you could argue that if no work was being put into VGT cars, then that frees up time and manpower to focus on modeling other cars.
But how much work do the VGT cars take to include compared to other cars? How much of the modelling is provided by the manufacturers?
We know that most manufacturers are happy to provide CAD data for their cars, but CAD data is only useful as a reference. PD can't load up that CAD data and import it into the game.
Given VGT is a special project with the manufacturers, it's hard to say how much more suited to being imported directly into the game the data that Polyphony get directly at source is and how much more or less work they have to do when compared to creating any normal road car from scratch. I'd wager it's less work than creating a road car from scratch as the cars are designed specifically as a Gran Turismo tie in, so it would make sense the data from the manufacturers is provided in an agreed format and standard. But that's just a logical guess.
It stands to reason, the work that goes on to inclding the VGT cars into the games would likely be put to other uses if the VGT project had ended. But it's very difficult to quantify how much or what that work specifically would be.
But how much work do the VGT cars take to include compared to other cars? How much of the modelling is provided by the manufacturers?
We know that most manufacturers are happy to provide CAD data for their cars, but CAD data is only useful as a reference. PD can't load up that CAD data and import it into the game.
Given VGT is a special project with the manufacturers, it's hard to say how much more suited to being imported directly into the game the data that Polyphony get directly at source is and how much more or less work they have to do when compared to creating any normal road car from scratch. I'd wager it's less work than creating a road car from scratch as the cars are designed specifically as a Gran Turismo tie in, so it would make sense the data from the manufacturers is provided in an agreed format and standard. But that's just a logical guess.
It stands to reason, the work that goes on to inclding the VGT cars into the games would likely be put to other uses if the VGT project had ended. But it's very difficult to quantify how much or what that work specifically would be.
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