Post-1.03 in-game Update

  • Thread starter Mickegg
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I noticed this "Ninja Update" today. Too small to be a glitch/bug fix. It downloaded in like half a second.

I would think these would be the smallest updates, as it is just lines of code, which can take of very little space, but do major things.


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If anyone has tested the rear race tires on second pit stop wearing twice as fast... please report back here because it was not fixed in 1.03. I tested it yesterday.

I guess I will test it now.. running identical race.. SilverStone S class with Corvette '09 LM race car on SH tires. After 1.03, the rears wore twice as fast after first pitstop (second set of tires).
 
Will not happen. "Behavior" like that is constantly dragging down the quality of discussion on GTPlanet for last 5 years.

I am not an sociologist or psychologist to make a professional-assesment about it, but in my opinion it has to do with overall change of approach in communication on the internet, especially on various boards that are not GTPlanet - and spill-over effect of aforementioned behavior that flooded the GTP in the times when GT5: Prologue released and when overall "online-related" contents became a reality.

In the past, we were all very aware of shortcomings of either GT4: Prologue or GT4, but we had dedicated threads to discuss those, while in the same time there was no flooding of various "rinse-repeat" subjects nor similar "flaming" behavior. We had dedicated threads to discuss problems and opinions about sounds, AI, incorrect specs, whishlists, whatever... and all members respected that, there was no creation of similar treads with similar subjects every 2 days and people were using both "search" functionality as well as actually going through board-pages to find the threads about the subjects they were interested to participate.

It all went to hell since GT5: P and it is going worse and worse with each year IMO. You simply can't start any normal, objective or positive discussion about anything without serious derailing with commentaries that only bring negativity or highlight some either subjective or objective problematic aspect of the game. Posters simply jump-in the tread and start their own negative campaign about some issue that is - in 99% of the examples - either already known, already discussed to death 10000 times or it is simply something that does not belong to particular discussion.

When such poster is challenged by other posters who does not want to see their thread derailed, the flamewar begins. He defends his position of "constructive criticism" or "free speech" or "purchaser entitlement", often arguing for pages and pages because he gets caught into quoting-fight and whole thread gets derailed to nowhere.

Just make a quick search about topic-title subject such as: sound (58 threads!), AI, bugs & glitches.. whatever keyword you choose there is at least 5 similar threads with span of less then one month discussing the same subject all over again.

Rinse and repeat.

I presume all GTP regulars are aware of examples for every aforementioned "behavior" so I do not want to waste time into finding examples of it, but I think all of us know what we're talking about. But ultimately, such behavior is deeply deconstructive, it creates vast chaos in readability of the forum and at the end it discourages any positive discussion. I do not know how many times have I read about something called "GT apologists", "Kaz private army", "GT defenders" or whatever aimed at people that simply tried to keep some discussion in boundaries of subject or were either giving explanations of some design-decisions that somebody personal didn't like or trying to say how "constructive criticism" discussion is going on in some other thread.

What is also most problematic IMO is how such behavior discourages discussions that would benefit the GT series in the long term, giving the proven fact how PD has specialized people that visit GTP regularly in search of comments, bug reports or simply feedback about something. Such "behavior" is ultimately killing the visibility need for such practice (for example, we have 5 different threads discussing "endurance" races glitch that came with 1.03 on first 2 pages of the OT)

Also, Phil_75, with above I do not accuse you personally for described "behavior" because I didn't check your post history ATM, I was simply writing in general way.

EDIT: Andrew, I didn't see your post above, I was typing this. You took away my context, damn :)
This is soooooo right!

Sadly gtplanet became (for me) a few months before the launch of gt5 a deeply negative and sad making place. I dont even know why i havent stopped reading here at that point because everytime i looked in here i was in a bad mood after reading in the various threads. 80% of the posts have been about things people dont like, things in which PD was blamed for beeing lazy, posts where people sad kaz should leave PD and on and on and on.

It havnt got any better but even worse, now at stage of a released gt6 everything you read is about bugs which arent one, how badly gt6 is and other negative things - people say that gt6 is a mess but the only thing that is a mess is gtplanet itself.
 
A possible extra ninja update:

Rain model has seemingly improved now, likewise ( though, oddly, to a lesser extent the snow too )

Droplets cling to the windscreen now and collect underneath the wipers and top corners of the windscreen. Also now affected by the car movement. Pretty much like GT5's rain, but maybe not as "full-on". At 100% rain. If you speed off from standing, you can now see the droplets travel up the windscreen again.

Anyone else able to test this. I could be completely off here, but i don't recall the rain/snow model being like this before today's update.
 
This isn't a bug. To race with the JR all you have to do is set the lobby to only X2014 Jr cars. The same goes to any variety of go karts in the game.

Ok mate, go try and race an x2014 junior online and post your results... You simply can't configure the lobby to accommodate it.
 
they just "half" fixed the time-based endurance races: half because it still has the bug that you'll be dropping in order in these races, but your true race position will now register properly after the race. just a crucial quick job that must be done by PD but not perfectly fixed.
 
they just "half" fixed the time-based endurance races: half because it still has the bug that you'll be dropping in order in these races, but your true race position will now register properly after the race. just a crucial quick job that must be done by PD but not perfectly fixed.
It is fixed, but the timing displayed right from when the first car crosses the line is messed up. You will maintain position but the cars behind you will finish nowhere actually.
 
It is fixed, but the timing displayed right from when the first car crosses the line is messed up. You will maintain position but the cars behind you will finish nowhere actually.
hence, "half" fixed~ at least you will not suffer from these races since you'll get your proper rewards, so it's now playable
 
I noticed that adjusting your transmission settings is a lot smoother now. I cant confirm if this was fixed before or after yesterdays update. Sorry if it has already been posted.
 
This latest update will surely be a minor bug fix, because the size of the update looks to be about 1 MB at most.

I guess its the S-class races fix? Anyone tried it?


Ok mate, go try and race an x2014 junior online and post your results... You simply can't configure the lobby to accommodate it.
What's hard about it?
Set the max HP as the Red Bull Jr HP number
Set the min weight as the Red Bull Jr's weight.
Done.

You can also try with PP but in a track with a lot of straights, you'll be beaten by LMP cars

I noticed that adjusting your transmission settings is a lot smoother now. I cant confirm if this was fixed before or after yesterdays update. Sorry if it has already been posted.
Already in 1.03
 
What's hard about it?
Set the max HP as the Red Bull Jr HP number
Set the min weight as the Red Bull Jr's weight.
Done.

Yeah 4 x junior leagues that I know of have just postponed their calendars pending an update because they're too stupid to try restricting their lobby by power and weight. Do me a favour and ACTUALLY TRY getting an x junior on track in an online session before coming here with the smartass routine...

It's broken, it needs an update.
 
hence, "half" fixed~ at least you will not suffer from these races since you'll get your proper rewards, so it's now playable
I wonder if the next time a bad bug happens if people will be like "Oh, no worries. They fixed the last one with a ninja update in one day, I'll be cool and find some other races for a day or two." or if they'll be like "DAMN PD!! WORST DEV EVER!! MAKING ME PAY FOR BETA GAME!! ARRRRGGGGHHHH!!"?

What's hard about it?
Set the max HP as the Red Bull Jr HP number
Set the min weight as the Red Bull Jr's weight.
Done.

You can also try with PP but in a track with a lot of straights, you'll be beaten by LMP cars

If you try to enter the track in an online room using the Red Bull Jr, under any room configuration, you get a message saying the car does not meet the restrictions. This was not the case two days ago. For the time being it is impossible to bring this car onto the track in online rooms.
 
You can't tell much by the size of the file other than if there are graphics in it. You'd be surprised what you can do with 1mb in terms of code or data especially when it is compressed as is probably the case. There are many things that could be corrected with a small file such as this, it is even possible that such a file could contain several fixes in it. So far the only thing I have saw that people have pointed out is the timed races thing but there could be others

1 MB is 1024 x 1024 = 1048576 characters long. This line has 80 charaters in it.
That's 13,000 lines. They could've replaced a whole .xml file or what ever file type they use.
 
1 MB is 1024 x 1024 = 1048576 characters long. This line has 80 charaters in it.
That's 13,000 lines. They could've replaced a whole .xml file or what ever file type they use.
I know what a MB is, I am a professional software designer/programmer.

But as I said the data is likely also compressed when it is sent so it could be much larger than that. I doubt it is an XML file as they are extremely inefficient and would be a poor choice but if it were compression of that type of file can be up to 10 to 1 so...
 
The gt auto aero parts don't glitch anymore. I know some people said it was hit or miss before the update, but it would never revert back to stock properly before the ninja update. 👍
 
BWX
I would think these would be the smallest updates, as it is just lines of code, which can take of very little space, but do major things.


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If anyone has tested the rear race tires on second pit stop wearing twice as fast... please report back here because it was not fixed in 1.03. I tested it yesterday.

I guess I will test it now.. running identical race.. SilverStone S class with Corvette '09 LM race car on SH tires. After 1.03, the rears wore twice as fast after first pitstop (second set of tires).

Not fixed yet. And this bug isn't new. The game behaves in that way since the 1.00 version.

I just finished a 27 laps (100 km) race with GT500 cars with my buddies in Apricot Hil. The bug is still there.

It turned the race into a mess, just like that F1 tyre crazyness.

Could PD just be trying to simulate F1 races with this weird tyre wear?

Ok mate, go try and race an x2014 junior online and post your results... You simply can't configure the lobby to accommodate it.

You are right. I thought that the procedure to race the JR was the same to race karts. Sorry.
 
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Was the engine limiter fixed in 1.03 too? It shows power going up and down while you slide it now. Way more convenient.
 
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I know what a MB is, I am a professional software designer/programmer.

But as I said the data is likely also compressed when it is sent so it could be much larger than that. I doubt it is an XML file as they are extremely inefficient and would be a poor choice but if it were compression of that type of file can be up to 10 to 1 so...
I wasn't saying you didnt know what it was. I was just giving additional information, I am also a professional. But that doesn't mean everybody here knows exactly how much 1 mb changes. So my extra bit of information hopefully added some light for a few users. And I used the example of XML, because some older PC games around the age if the ps3 use XML files to save their data.
 
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If you try to enter the track in an online room using the Red Bull Jr, under any room configuration, you get a message saying the car does not meet the restrictions. This was not the case two days ago. For the time being it is impossible to bring this car onto the track in online rooms.
Edit: Yeah, its blocked now....
 
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It was probably a glitched room... This happened to me sometimes but not with the Red Bull Junior, with ANY car. I just could not enter the track. But we changed track and it was fixed.

I did several red bull Jr races online, so its definitely not a problem of this car.

I see. You should probably go tell that to these guys because apparently they've put their league on hold after an isolated incident of a glitched room.

https://www.gtplanet.net/forum/threads/gt-red-bull-jr-club-on-hold-since-v-1-03-update.296632/
 
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There are 2 kinds of updates,

1) larger code based updates to systems and content that effects the core code base; these are downloaded outside of the game as they need to be "recompiled" into the main code base.

2) smaller updates that only effect open API's that can be done on the fly via in game; these can be downloaded and adjust open ended systems like attributes, screens, "ticker tape" messages, pricing, and anything else PD pre programmed to work with a CMS type of system, quite common in online games, especially mobile and social games.

I wanted to point this out so we aren't needing to "regression test" the whole game when there is only a CMS update.
 
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