There's nothing realistic about how GT tuning works. I mean some of it follows the principles of IRL tuning, but other parts of the system are way off. It's just finding how individual variables play with the current iteration of the physics simulation, and often times they don't make logical sense.
Yes, I remember, a few GT's back in time, when CAMBER did not work!?! Can you imagine? Truly, the "Real driving simulation ", for sure. So, if you want a solid ride around the corners, jack up your vehicle to "OFFROAD" clearances, and go racing.
With all the time passed from when the "Camber equals NOTHING" days, to the present "JACK IT UP TO CORNER BETTER" days, what have the engineering department been doing? C'mon KAZ, it's time to make this simulator work the way it does in real life. It's time for the engineering dept to get the finger OUT!
I have experienced very realistic simulators for aircraft, like down at the Boeing Complex in Seattle, and they are so far above what we are getting, that the mind Boggles. Imagine being in a 747 simulator, and FEELING the concrete lines on the taxiway, right through your butt, on your way out to the runway. Yes, these monsters are worth millions, but basic physics can run through a PS4or PS5 too. When your car starts to aquaplane in GT7, it drifts off heading in a very realistic way, and slides off the track, so, if that can be simulated, turning your race car into a slowly spinning curling rock, surely the physics can be just as realistic for ride height differences. Kaz, it's time to "GIT'ER'DONE!
Ok, thats the end of my sermon, thank you for your attention.
Cheers and a Merry Christmas, Pete