private lobbies

  • Thread starter Madmaz
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United Kingdom
United Kingdom
So im hearing lost of negative feedback about private lobbies and i apologise if this has already been discussed , but Im about to start a league of 10-12 players in the next month or so , so just wondered if you guys would be kind enough to let me know what the major problems are

Appreciate it.
 
  • Connection stability seems worse then in Sport, lots of lagging/warping and disconnections/freezes
  • Not possible to save lobby presets.
  • Not possible to edit any lobby setting after creating a lobby, so if you make a mistake when setting up, you need to close the lobby and make another.
  • There is no "Qualifier" session like in Sport. Not the best, but you can use the "Practice" phase as QF.
  • No reverse grids.
  • No "Results" screen after race.
  • Preset text chat and tagging players not possible.
In my, and many others opinion, the current state of lobbies in GT7 is not really suitable for any serious league racing.

I run a league and am crossing my fingers that some fixes arrive before the fall when we start again.
 
ok thank you
No problem.

With that said, it's not impossible, but much more troublesome to host league racing then it was in Sport. I am racing with a small group of guys every now and then and more or less it goes pretty well, but the features from Sport would be very welcomed, to say the least.
 
So im hearing lost of negative feedback about private lobbies and i apologise if this has already been discussed , but Im about to start a league of 10-12 players in the next month or so , so just wondered if you guys would be kind enough to let me know what the major problems are

Appreciate it.
Don't try it. Seriously it will be a waste of your time and your players. There are workarounds to most of the issues such as not being able to edit lobbies or run quali etc. But it's the flakey inconsistent nature of the lag, connection issues and blue/black screening that will kill it.

I'm in a league called GRT (global racing team) and we have been trying to run a new championship on GT7 instead of GTS (like everyone else still is). We came up with all the human-intelligent workarounds to get a 1 hour endurance system going. The first race went ok. Only one person lagging and no game crashes, however race 2 this week was almost cancelled and delayed by about an hour. Yes, an hour of problems for a 1 hour race. It was like trying to network 16 Amiga 500's in the 80's.

We had players unable to connect, 2 with game crashing issues and oddly/annoyingly after only getting one person with stutter lag in race 1, in race 2 half the field was lagging. We tried recreating the lobbies and restarting consoles etc.

Obviously none of us had changed console or had upgraded (downgraded) our ISP.

It was a **** show of utter turd.

In the end we had people not qualify and starting out of position and a field full of laggers (and the subsequent car collisions).

You can see the differences on my live streams here, race 1

Race 2

It's almost like two different games. Not to mention the attendance level is already starting to wane.

Edit; in fact the first few laps are good examples because we're running reverse grid starts and I mostly come through the field, so I get to see who is lagging and who isn't. (Race 1 I got mullered in a start line pile-up but, you know, race 1, new season etc.)
 
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Don't try it. Seriously it will be a waste of your time and your players. There are workarounds to most of the issues such as not being able to edit lobbies or run quali etc. But it's the flakey inconsistent nature of the lag, connection issues and blue/black screening that will kill it.

I'm in a league called GRT (global racing team) […] The first race went ok.
You contradict yourself and are misleading. I exclusively run lobbies and while there are issues, it is certainly playable. What I’ve found for example that if you race with people of the same region, races are pretty smooth.

OP, I compiled a list that I update with every new update: Tracking lobbies.
 

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