Pro physics, ridiculous...

  • Thread starter randys
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some time trial on expert area, forced to use a certain car and cant tune it (describing what I was driving)

so i try this and simply cant control the car, at all

now I admit the only race car I have driven in real life is what is called a stock car, super stock specifically, similar but less powerful to nascar

the driving physics of that car were nothing like what i did today

that much play in the steering ? i am confused...
 
some time trial on expert area, forced to use a certain car and cant tune it (describing what i was driving)

so i try this and simply cant control the car, at all

now i admit the only race car i have driven in real life is what is called a stock car, super stock specifically, similar but less powerful to nascar

the driving physics of that car were nothing like what i did today

that much play in the steering ? I am confused...

lol...

What settings you use? what wheel?
 
I bet in the 1 race car you did drive you didnt hold the throttle wide open all the time either. Be careful, and practice, practice, practice.

Personally, I couldnt drive Pro physics until I got a wheel. After months using a wheel I can drive on pro physics with a controller with no problems (but I obviously never do that)
 
My RX8 will spin out at full throttle and thats with traction control. Pro physics is close to real life driving and not watered down like most racing games are, that's why it's hard to control
 
My RX8 will spin out at full throttle and thats with traction control. Pro physics is close to real life driving and not watered down like most racing games are, that's why it's hard to control

well, but...if the car is uncontrollable, what is the point

i will try some more and see if i can turn this frown into a smile :sly:
 
It;s not uncontrollable, it just requires care, I never hit full throttle when cornering, or in the wet but I'm not racing. When in a race, you are pushing the car to it's limits and it's hard to control, that's why we're not all racing drivers, it requires a massive amount of skill and finesse. GT5p pro physics tries to emulate this as closely as possible - thats why race tuned cars are hard to drive (as in real life) and require lots of practise to drive quickly. For reference, watch Richard Hammond (a very competent driver) try and drive the F1 car on top gear.

EDIT - not having a go, just saying its not supposed to be easy, just more realisitic. You need to give it lot's of track time to get the hang of it. Good luck and stick with it, it's very rewarding 👍
 
It;s not uncontrollable, it just requires care, I never hit full throttle when cornering, or in the wet but I'm not racing. When in a race, you are pushing the car to it's limits and it's hard to control, that's why we're not all racing drivers, it requires a massive amount of skill and finesse. GT5p pro physics tries to emulate this as closely as possible - thats why race tuned cars are hard to drive (as in real life) and require lots of practise to drive quickly. For reference, watch Richard Hammond (a very competent driver) try and drive the F1 car on top gear.

EDIT - not having a go, just saying its not supposed to be easy, just more realisitic. You need to give it lot's of track time to get the hang of it. Good luck and stick with it, it's very rewarding 👍

i appreciate the response, where can i see this hammond video?
 
http://www.youtube.com/watch?v=EGUZJVY-sHo

Here it is, he basically spins out because he can't it fast enough to get the brakes and tyres up to temperature!

For what it's worth I struggled for some time with pro physics (and still do with cars like the GTLM and the Art Morrison Corvette) but it does get easier with practise, keep with it.
 
another thing, all these tunes on lions den and chunkee monkey are for pro physics, right

where is the all in one source for tunes for intermediate, if you know or if it exists
 
all the tunes in the garages are for pro physics, that's what virtually everyone around here races. The only one I know with tunings for standard physics is here https://www.gtplanet.net/forum/showthread.php?t=111186 but it is designed for the offline events. My advice would be to go for pro physics, try it offline a bit, then get stuck into some races, it's the best way to learn, I speak from experience!

Also, I would recommend running the GTP qualifier and participating in the WRS, it has helped my driving no end! Good to have you on board GTPlanet and good luck

EDIT - don't forget to edit and not double post 👍
 
all the tunes in the garages are for pro physics, that's what virtually everyone around here races. The only one I know with tunings for standard physics is here https://www.gtplanet.net/forum/showthread.php?t=111186 but it is designed for the offline events. My advice would be to go for pro physics, try it offline a bit, then get stuck into some races, it's the best way to learn, I speak from experience!

Also, I would recommend running the GTP qualifier and participating in the WRS, it has helped my driving no end! Good to have you on board GTPlanet and good luck

EDIT - don't forget to edit and not double post 👍

double post? this is the 2nd time i have been told this, I am a mb veteran, so do you mean not to put in two separate posts in one thread when not responding? that if i think of something after i post instead of doing a 2nd one just edit that one with my subsequent thought?

also, gtp qualifier and WRS...??? what are they

(i get a lot of racers in the intermediate online racing, so i assume some of them post here, but maybe not)
 
I forgot my secret to GT5P success- Ferrari Challenge! Rent it for a few days, and keep playing even if you suck. Put Prologue back in and it will be easy on Pro Physics. So easy you wont play standard physics ever again.
 
double post? this is the 2nd time i have been told this, I am a mb veteran, so do you mean not to put in two separate posts in one thread when not responding? that if i think of something after i post instead of doing a 2nd one just edit that one with my subsequent thought?

also, gtp qualifier and WRS...??? what are they

(i get a lot of racers in the intermediate online racing, so i assume some of them post here, but maybe not)
Double post is any 2 posts made in a row by the same person, meaning if nobody else has posted since you made you're last post, click the "Edit" button on the bottom right of your post.

GTP_WRS is all Professional physics, FYI
I would recommend some practice first, you could start by trying the qualifier, A Mazda RX-7 around Fuji Speedway F, on Professional physics, and S2's, in arcade mode.
Then you'll need a storage device, to save replays to, in the event of verification needed. I bought one off Amazon.com for 4$USD, but so far haven't actually needed to use it.:ouch:
 
Has the WRS ever had a real race? or is it just Time Trials?

If anyone is interested in a fun and challenging combo for Time Trials I would suggest the Tuned Cappucino at Daytona Road. You can push the car very hard, and it is the best track on GT5P. 1st is very attainable but all the top 5 times are real good... (chase the only GTP'er in the top 5 because he takes turn 1 PERFECTLY, go Carl)
 
WRS is just time trials, but very addictive.

For '.real races' check out the race events section. the official GTP event 03 is in it's final stages at the moment.

Matt.
 
My RX8 will spin out at full throttle and thats with traction control. Pro physics is close to real life driving and not watered down like most racing games are, that's why it's hard to control

GT5 physics are far from remotely close to actual driving. In fact its probably one of the poorest. Like the collision physics its a bit hit and miss. You either get a huge push in feedback or nothing.
What it needs is something like the LFS physics engine that gives real time force feed back and actually makes you feel like your connected to the road.
 
GT5 physics are far from remotely close to actual driving. In fact its probably one of the poorest. Like the collision physics its a bit hit and miss. You either get a huge push in feedback or nothing.
What it needs is something like the LFS physics engine that gives real time force feed back and actually makes you feel like your connected to the road.

Really? GT physics are poor? I have to disagree with you
 
Really? GT physics are poor? I have to disagree with you

Drive a real car at speed. Wait, in fact, drive Ferrari Challenge, LFS, Race Pro, GTR2, RFactor...........

These games are far closer to simulation then Gran Turismo can claim to be. The game is invented to play with a controller and then a wheel as an alternative.
 
LFS is a far cry from realism. :lol: where are the pieces flying off the car? Why doesn't the car get a random malfuction, like crack a piston or lose the exhaust system after a nasty jump? Where's the weather? Why does the AI drive like GT1's AI? and where are the real cars? Hmm?
 
As I drive alot on track in real life, i think its close, no video game can ever be the same as real life, but GT5P is rather good, ive tried some of the other games and its what you should expect from a car but not really... GT5P physics are good, not perfect, but good.
 
I have to agree with balang. With a wheel, the cars in GT5P behave quite similar to real-life, in my experience.

I think the hard thing is getting used to the amount of respect and care you need to drive with. Like IsmokeGT said, you wouldn't get into a real performance car and be stamping on the brakes or the throttle, because you feel it's power and the vibrations and G's and that makes you respect the forces at play. The funny thing is, you probably know how to drive like this already, it's just odd getting used to doing it on a game, sat in your armchair.


This is a beautiful bit of driving from GTP_Reikro and shows how smoothness and care can pay off. Notice how he turns in little clicks, and uses the brakes and throttle with the same delicacy, so as not to upset the car. Just like in real life, smooth is fast ;)

LFS is a far cry from realism. :lol: where are the pieces flying off the car? Why doesn't the car get a random malfuction, like crack a piston or lose the exhaust system after a nasty jump? Where's the weather? Why does the AI drive like GT1's AI? and where are the real cars? Hmm?

We're talking about handling physics. :dunce: ;)
 
GT5 physics are far from remotely close to actual driving. In fact its probably one of the poorest. Like the collision physics its a bit hit and miss. You either get a huge push in feedback or nothing.
What it needs is something like the LFS physics engine that gives real time force feed back and actually makes you feel like your connected to the road.

Say's you.............

Collision physics? it's actually the stewards that are the problem not the collision physics, what ever the hell they are !

And I think you mean GT5 Prologue, don't you?

marchi
The game is invented to play with a controller and then a wheel as an alternative
Yeah, that'll be why Logitech have made atleast two Gran Turismo branded wheels so far, nice one.
 
I finally got GTL today (which has a pretty good reputation because of its handling) and i have to say it isnt that far away from GT5P.
GT5Ps wheel lock ups are a bit too extreme and the tyre physics arent smooth enough, but the basic car handling fits (at speeds over 40Km/h).

EDIT: Or let me put it this way, i can adopt my driving style from GT5P to GTL, GTR Evo, rFactor and even LFS and vice versa, i cant do it with Ferrari Challenge or SuperCar Challenge for example, which shows that these games are pretty off.
 
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EDIT: Or let me put it this way, i can adopt my driving style from GT5P to GTL, GTR Evo, rFactor and even LFS and vice versa,

Same, also iRacing, I was suprised how easy it was to go back and forth between them, they feel quite similar but all of them have some variance. I find PC sims to be a little more harsh when you drive like an idiot and jump curbs and fly over big bumps and jumps, something I would like GT to take a little more seriously especially on low and/or stiff cars.
 
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