Project CARS 2 DLC Thread

  • Thread starter jake2013guy
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I spent all of yesterday afternoon in the 911 2.8 RSR. Something funny happened with AI aggression at 100. I had nudged someone offline and he kept trying to get back but I'm to his right so essentially the AI is continuously bashing my side and I didn't back out in time as I was too amused/testing to see what happens. Put it down to 90 and they're pretty much the same sans that weird behavior. Their skill was also at 90 at Watkins Glen and they're fast everywhere but always slow up the esses. To the point that I have to either brake or read it way early and let off. Both usually lead to problems and a restart. So frustrating.
 
Already posted in the PC3 list, but as DLC in PC2, it might still help undo some of the damage done making GTS/F7 migration too prickly for many arcade players...

I think migration to PC3 from GTS and Forza would be a lot higher if there were a lot more low power roadcars in the Road classes.

They are pretty low in numbers, and wildly different in pace, so damn near unusable for racing unless a one make.

6 cars in Road G, varying from a 120hp Escort to a 440hp F-150! How can you race those? You basically pick the Mustang or the F150, or struggle at the back.
4 cars in Road F (3 if you didn't get the Civic DLC) from 256hp-306hp.
8 cars in Road E (7 if no Porsche DLC) from 340hp-525hp and some of these can be handfuls on the stock tires.
6 cars in Road E, and we are starting to get into some even trickier cars to control..!

PC2's massive increase in difficulty of control over GTS/F7 might not be so daunting if there were a better balanced choice of low power road cars, and more to do with them. I find handling pretty easy even without a custom tune at the low end, enough that, if GTS/F7 migrants were locked out of the higher classes until at least a basic starter series in Road G class cars, they might not run back to the arcade games so quickly. Initial impressions matter a lot, and PC2 doesn't help itself out much allowing noobs access to all kinds of high power racecars that are quite drivable in arcade games but incredibly tough to control in a sim.

Keep them fully engaged and occupied driving a nice selection of low power cars together, let them slowly adapt to the increased skill needed to get up into the higher power cars, and let them do what they used to in GT6 etc., have fun driving low power road cars around without losing it all the time, and PC2's massively better track selection and time of day progression might make more converts than we are getting right now.

Hell, give them stickier tires (at this 'Beginner Level' only), soft slicks, whatever... The main thing is, keep them playing! PC2 will hook them, and hold them, and get them to persevere up the ladder. But allowing them to jump into a Formula car or a Can-Am or a Vintage F1 the day they try the game, and give them little selection at a level they CAN handle, it's a recipe for making sure they don't stay...

On paper, PC2 should be killing GTS/F7. But it's not. If PC3 wants a bigger slice of the GTS/F7 pie, they need to smooth the introductory path for those drivers.

A DLC that is aimed squarely at converts from GT6/S or F6/7 with cars in their ability range and optimized stock tunes and stickier tires might be just what PC2 needs to get some of the arcade players to try it again.
 
I think many will disagree with me. But I think road cars should scrapped that the Project Cars series should just focus on racecars. Most racing games already are dominated by roadcars I believe racecars should deserve their own.
As much as I'm not interested in road cars, I disagree for 2 reasons.
1) Some people like them.
2) Manufacturers might want their road cars in games as it's another form of marketing for them.
 
I think many will disagree with me. But I think road cars should scrapped that the Project Cars series should just focus on racecars. Most racing games already are dominated by roadcars I believe racecars should deserve their own.
Apparently there's another Assetto Corsa coming that's taking that route, nothing but race cars.
 
I think many will disagree with me. But I think road cars should scrapped that the Project Cars series should just focus on racecars. Most racing games already are dominated by roadcars I believe racecars should deserve their own.
With respect, you've got it backwards. Most hardcore sims like PCARS are already dominated by racecars. If you take LiveTrack or the track list into consideration, the number of alternatives comparable to PCARS2 that already offer roadcars vanishes to nothing. Currently, it's this or Assetto Corsa, or shoddy mods for rF2 or something.

You could say we're in the same boat, having few options for the hardcore experience we crave in this niche hobby of ours. I don't blame you for feeling underserved, but I feel the same.

Quantitatively, I think SMS has done a respectable job of balancing roadcars and racecars as broad categories. I think SMS should continue to build on both, not one at the expense of the other. What I don't personally care for is the tilt towards exotics and trackday cars on the roadcar side of things. If I had my way, I'd keep the roadcar/racecar balance about the same but shift the roadcars down to a more diverse range of cars.

Difficult to drive or not, too many of the roadcars in PCARS2 just don't appeal much to me. I'd have more fun with a Subaru 360 like in FM7's recent DLC than a soulless modern hypercar.
 
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I think there's a difference between DLC that will delight the current crop of PC2 players, and DLC that will GROW the player base. There basically is nowhere to come from other than arcade games. The sim base is already tiny, and, especially on consoles, already playing either PC2 or AC. The issue is, how does PC2 grow...?

More low power roadcars hits the arcade players' comfort zone. Plus, IMO, still a blast to bomb around some of the road tracks like Bannochbrae, California Coast, etc., even if they might be a bit out of place on some of the F1 class tracks. Win/win...
 
With respect, you've got it backwards. Most hardcore sims like PCARS are already dominated by racecars. If you take LiveTrack or the track list into consideration, the number of alternatives comparable to PCARS2 that already offer roadcars vanishes to nothing. Currently, it's this or Assetto Corsa, or shoddy mods for rF2 or something.

You could say we're in the same boat, having few options for the hardcore experience we crave in this niche hobby of ours. I don't blame you for feeling underserved, but I feel the same.

Quantitatively, I think SMS has done a respectable job of balancing roadcars and racecars as broad categories. I think SMS should continue to build on both, not one at the expense of the other. What I don't personally care for is the tilt towards exotics and trackday cars on the roadcar side of things. If I had my way, I'd keep the roadcar/racecar balance about the same but shift the roadcars down to a more diverse range of cars.

Difficult to drive or not, too many of the roadcars in PCARS2 just don't appeal much to me. I'd have more fun with a Subaru 360 like in FM7's recent DLC than a soulless modern hypercar.

I cant disagree with your comment I agree. I dont mind balance between both neither do I hate roadcars. Everybody has their own tastes and opinions I respect that.
 
I think many will disagree with me. But I think road cars should scrapped that the Project Cars series should just focus on racecars. Most racing games already are dominated by roadcars I believe racecars should deserve their own.

Personally i can agree. I also prefer racing cars they are much more fun to drive, and actually easier. May "arcade" racers from Forza or GT are falling to a trap trying to drive road cars which are harder to push than race cars.

On the other hand I understand that some people prefer road cars.

Changing topic:

I wonder if we will ever get Porsche 911 GT3 Cup from Mobil 1 Porsche Super Cup. It fits well for a free update. And it will complete one make series in PC2.
 
I think many will disagree with me. But I think road cars should scrapped that the Project Cars series should just focus on racecars. Most racing games already are dominated by roadcars I believe racecars should deserve their own.

Strongly disagree, I don't think the Road Cars ruin anything.

Plus I like variety so I'm happy for the Road Cars to stay.
 
More one make racecars would be a welcome edition.

I dont mind seeing a bit more extreme track specials like the Maserati MC12 Corsa, Ferrari 599xx, Ferrari FXX, Mclaren Senna GTR and the Aston Martin Valkyrie AMR.

Homlogation specials like the Toyota Gtone roadcar, Nissan R390 road car, Mercedes Benz CLK GTR, Panoz Esperante GT and the Porsche 911 GT1 Strassenversion would be so awesome.

So much possibilities :D
 
I only like road cars as long as they are sporty or just straight the top of the line "R" models that are essentially race cars on the road. But a random jalopy? Nah
 
I agree with this, but I would go further - the Porsche 961 is not an icon or a legend and is a very poor choice for any game - only 1 was made and it was only raced 3 times (once at Le Mans). I'm an enthusiast so I generally know the names of most of the legendary / iconic cars in motorsport, but this car was so obscure I had to look it up - not surprising as the project was cancelled after only 1 was made. Unfortunately this will no doubt mean a very small selection of liveries - so another car that can't be used for one make racing.

The Porsche 924 GTP is also not a legend or an iconic car - only 4 were made plus 2 944 GTP LM on related chassis. Again there will probably be a lack of liveries plus it doesn't fit in the game.

Cars selected should ideally have a big selection of liveries and a long and illustrious history of competition. Into that category I would put:

Jaguar D Type - in game competitor: Aston Martin DBR1/300
Ferrari 250 TR - as above

Ford GT40 MK1 - in game competitors - Ford MK4, Ferrari 330 P4 plus this car continued in use until 1969 racing the early 908 and 917's.
Ferrari 250LM - as above

Ferrari 512 M or S or both - in game competitor - Porsche 917K
Porsche 917LH - as above

Chevrolet Corvette C3 - in game competitors - Ferrari Daytona and Porsche 911 RSR 2.8. Having created a group of 3 these could then be split off from the current GTA category which is full of cars with no headlights and therefore can't realistically be used for multi-class Le Mans racing.

Ideally the Ferraris could go in the Ferrari pack to save slots for other cars in the Le Mans pack.

I am glad that SMS have added the Can Am category with a Porsche 917/10 as it is a great car and a lot of fun to drive, however when adding a new category it would be better to add at least two cars - e.g. a McLaren.
Doesn't really matter what they put into it when the 787b or 919 aren't part off it I even doubt it that I actually will download that pack.The le mans pack was the pack I looked most forward to but seeing that most of them are irrelevant ferraris and porsches annoys the hell out of me since we will have packs dedicated to both brands.I'd rather see a audi r10 or Peugeot 908 instead of these old ferraris nobody will race them online haven't seen a lobby off both the 917s a week after the pack came out
 
Hmm! I enjoyed the F40 and 90 quattro while bouncing around testing my controller settings, but I haven't driven GTO much yet. One or both of those in the mix would lure me into adding GTO to my go-to classes in custom races, like how the 2.8 RSR has me spending more time with VGTA. :)
The real king off that class is the 300ZX
 
Hope they add this baby via an update 919 Hybrid Evo which currently holds the lap record at spa.A LMP X class or something
 

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Doesn't really matter what they put into it when the 787b or 919 aren't part off it I even doubt it that I actually will download that pack.The le mans pack was the pack I looked most forward to but seeing that most of them are irrelevant ferraris and porsches annoys the hell out of me since we will have packs dedicated to both brands.I'd rather see a audi r10 or Peugeot 908 instead of these old ferraris nobody will race them online haven't seen a lobby off both the 917s a week after the pack came out

The 919 IS part of the pack

Edit: Also a side point whilst I'm here I really don't understand why people seem so upset by the 961, it's a totally unique car that you won't get in any other game, a GT car that managed to have quicker pace than some Group C cars, and I know the pack is Porsche/Ferrari heavy but all the cars are unique even if the badge on the front is the same. I would much rather see a pack of cars that aren't seen very often in games rather than the same cars over and over again in which are already in multiple games

3 2016 LMP1s the 3 or 4 iconic cars from the film Le Mans and a few hidden gems that often get overlooked by the majority of motorsport fans, I am very happy with that list
 
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The 919 IS part of the pack

Edit: Also a side point whilst I'm here I really don't understand why people seem so upset by the 961, it's a totally unique car that you won't get in any other game, a GT car that managed to have quicker pace than some Group C cars, and I know the pack is Porsche/Ferrari heavy but all the cars are unique even if the badge on the front is the same. I would much rather see a pack of cars that aren't seen very often in games rather than the same cars over and over again in which are already in multiple games

3 2016 LMP1s the 3 or 4 iconic cars from the film Le Mans and a few hidden gems that often get overlooked by the majority of motorsport fans, I am very happy with that list
What's not to like about a proper 959 racecar?
 
It would have been much better for SMS to include it in the Porsche pack.

Yeah I suppose swapping it with the 917K would have maybe been a good idea but there's no point dwelling on things you can't change and if you get both anyway it makes no difference, probably has something to do with which cars were the most finished which influenced that choice tbh
 
It would have been much better for SMS to include it in the Porsche pack.
If that was done to make space for another car in the next DLC pack then you either lose one of the other cars in the Porsche Pack or the price goes up, there is only so much content that can be provided for the price being charged (which, quite frankly, is still bloody good value). Assuming, of course, that we're:

a) Getting the 961
and
b) It's coming in the next DLC

Nothing is confirmed yet, remember, and the latest patch didn't include all the DLC content as it has done with previous patches. Of course, I've seen the speculation threads, so I know what people think they know but until we get the DLC downloaded, or another patch includes the content, or SMS start running articles/teases etc., it's all just that, speculation :).


EDIT : Ninja'd by Tank!

Disclaimer : Even though I have the inside track of what should be coming in the next DLC, plans can change right up to the last minute so I would still not say with 100% certainty that I know what's actually coming :)
 
Yeah Cluck is absolutely right, never assume what you think is coming will come, plans change and other things can get cancelled for all sorts of unexpected reasons, always best to take any info on future content with a pinch of salt until they are officially announced
 
288 GTO Evoluzione for me or the Ferrari F50.

So many Ferraris I want. I just want them to release a expansion pack that has all the cars from Test Drive Ferrari and some of the tracks like enna pergusa and spa 2004 incorporated into Project Cars 2.

Ferrari F50 please, my favourite car. I bought Driveclub recently just so I could drive the F50...
 
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