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This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on June 21st, 2017 in the Project CARS 2 category.
There were no force feedback settings in the E3 demo build that I could find, and the representative on-hand confirmed this when I asked about adjusting it. We also played the game in multiple booths and rigs (though always with a Logitech wheel), and the feedback felt the same in each one.Could they have dialed FFB down for someone who thought it was too violent? I mean, someone played the game before gtplanet and reduced FFB strength.
It's possible. It certainly doesn't feel like that on my CSWv2. It is possible to make the pad twitchy but the default settings are very smooth and by a few adjustments to only speed sensitivity and steering sensitivity I can get it feeling spot on.Could they have dialed FFB down for someone who thought it was too violent? I mean, someone played the game before gtplanet and reduced FFB strength.
This is totally at odds with my experience of playing the game with both wheel and pad. I would suggest that there was some serious issue with the setup you were using.
Could they have dialed FFB down for someone who thought it was too violent? I mean, someone played the game before gtplanet and reduced FFB strength.
Yeah, I read that again and I saw that you guys tried it on a different Logitech setup, so could be some issue with logitech wheels. Hopefully Ian and the team look into this.There were no force feedback settings in the E3 demo build that I could find, and the representative on-hand confirmed this when I asked about adjusting it. We also played the game in multiple booths and rigs (though always with a Logitech wheel), and the feedback felt the same in each one.
Don't get me wrong, I fully trust your impressions! The coverage from e3 has been fantastic and the articles a real treat to read. It's just such a surprise and shame for me to read it as it's so far from what I'm experiencing. Hopefully you get to try some more demos that give a more representative impression.That's what we're thinking. Unfortunately, we can only report on what we experienced, but that's why we brought up John's findings too. We tried to get some one-on-one time with the SMS guys after our initial presentation — they did tell us they wanted to have a chat later — but our schedules just never synched during the rest of the show. This year being such a bumper crop of racing games meant we always had somewhere to be!![]()
I figure the wheel issue with the G29 will get sorted. But I would be very frustrated by this review if I aimed to play this game on a pad. That news is much more troubling.This is a little worrying to say the least as I have a G29 and found basically the issue described from E3 but with the GT Sport demo so I wonder if it's more a wheel related issue? Although that being said I love the feel of PC1 on the G29
I was shocked when I got down to the physics and FFB impressions and read that you guy's didn't enjoy it because just about everyone that tested this game been saying that these two area's have been majorly improved. Hopefully it was something that was off with the wheels there or something. I still think this game will deliver in those area's. I plan on getting a G29 steering wheel before this game release. Hopefully it's no issues with that wheel.
Ian, get Jordan down to SMS HQ stat!
Make it happen, Cap'n.I have to say we're surprised also internally at the pad and handling comments. This is the very first and only negative assessment of our handling we've had among thousands who have tried it. As it really does stand alone I'm now wondering if it was set up properly... But then every other reviewer accessed the same kit and every other review is really positive (as in 'best they ever felt' positive). We have a collection of all of the reviews internally and they vary from great upwards...
That would be great; I would love to try it out on some different hardware. I wish I could have turned a few laps on the CXC rig, but there was an hour-plus wait for the motion simulator every time we visited the booth.I should explain that the reference in agreement to team VVV'S experience with the pad is also odd as we've transformed the pad handling since then... VVV tested three months ago before any car was specifically pad tuned.
On that basis I'll happily invite Jordan to meet one of our US guys and test to his heart's content. No restrictions.
The American and him should PM and arrange something![]()
I, too, was surprised by the experience. I really like the handling characteristics of pC1 with my Thrustmaster T300, so I was befuddled as to how pC2 could feel comparatively numb.I have to say we're surprised also internally at the pad and handling comments. This is the very first and only 'negative' assessment of our handling we've had among thousands who have tried it. As it really does stand alone I'm now wondering if it was set up properly... But then every other reviewer accessed the same kit and every other review is really positive (as in 'best they ever felt' positive). We have a collection of all of the reviews internally and they vary from great upwards...
I'm sure that's true. A lot of people whom I know and trust — like John, from ISR — have praised pC2's handling, both privately and publicly. So, needless to say, I feel more confused than disappointed after my time with the game at E3, but I don't have anything to go on other than my own experience.This is the very first and only 'negative' assessment of our handling we've had among thousands who have tried it. As it really does stand alone I'm now wondering if it was set up properly... But then every other reviewer accessed the same kit and every other review is really positive (as in 'best they ever felt' positive). We have a collection of all of the reviews internally and they vary from great upwards...
That would be great; I would love to try it out on some different hardware. I wish I could have turned a few laps on the CXC rig, but there was an hour-plus wait for the motion simulator every time we visited the booth.
I, too, was surprised by the experience. I really like the handling characteristics of pC1 with my Thrustmaster T300, so I was befuddled as to how pC2 could feel comparatively numb.
Initially, I wrote off my first experience at the Bandai-Namco booth to a bad/overused/de-tuned wheel, until I felt the same feedback (or lack thereof) in our private Logitech session with a G920. I chose the same car and track (488 GT3 at Algarve) and performed the same tests — clipping the apexes to hit the high yellow curbs and riding the rumble strips at turn-in/turn-out — but still felt nothing (I did feel a slight vibration over the rumble strips, but it was very weak). It almost felt as if the wheels were unplugged from their power source or something, but surely that could not have been the case.
My rallycross impressions were similar, but different — the dirt surface generated a sort of generic "rumble rumble", but I didn't feel any nuance or additional feedback as I was sliding the car through the corners or clipping the curbs embedded in the dirt. It didn't seem to matter as much in rallycross mode, as I was still having an absolute blast (the dirt physics are great!).
As for the gamepad experience, yeah, that's not what I was expecting, as I know how much time you guys have put into making it right. Come to think of it, much like the wheel, I wasn't getting much feedback (in terms of vibrations) through the pad, either. After four laps of Algarve, I didn't seem to be improving or coming to terms with the gamepad handling; it was frustrating. This stands in contrast to the only other racing game I played with a controller at the show, Forza 7. The controller — and the car — felt alive in my hands; it was satisfying to drive and I didn't want to stop.
I'm sure that's true. A lot of people whom I know and trust — like John, from ISR — have praised pC2's handling, both privately and publicly. So, needless to say, I feel more confused than disappointed after my time with the game at E3, but I don't have anything to go on other than my own experience.
I was eager to ask Andy and Stephen about all of this, but despite Raymond's best efforts and several return visits to the booth, we were never able to reconnect with them after our first media presentation. Nevertheless, what they showed us during the session was extremely impressive, and I'm still geeking out pretty hard over the seasonal changes and track temperature simulations. It's about time a racing game brought all of that to the table...
If you guys can get the handling and force feedback right, I think you are well-positioned to knock this one out of the park. 👍