Good to see, curious to see the update!
Controllers ie pads should not get too much "focus" in my opinion, everybody I know of that gets a new car game have a ffb wheel. At least in my world a car enthusiast/race enthusiast that is of post teen age at least. Of course it is only based on my own small slice of the world and it can be well off but I mean a car game like PC2 or its competitors that are aiming for an experience far above arcade titles.
Controllers ie pads should not get too much "focus" in my opinion, everybody I know of that gets a new car game have a ffb wheel. At least in my world a car enthusiast/race enthusiast that is of post teen age at least. Of course it is only based on my own small slice of the world and it can be well off but I mean a car game like PC2 or its competitors that are aiming for an experience far above arcade titles.
To me it is like making a comparison with irl bike racing or even simple trackday experiences. You need real gear, textile/goretex apparel is not sufficient for racing or even a track day in a fast group, regardless of kind of bike you are bringing to the track day.
And to be honest it is a bit refreshing that the creator himself is saying that his game cant appeal to everyone, lets hope that it is the arcade crowd he is talking about
Why should I be kidding? A car game is best enjoyed with a wheel, a flight game is best enjoyed with a Joystick. The more accurate racing games that try to convince you that you are driving a car are best enjoyed with a ffb wheel.Well,
All my casual gamer friends that likes car games has at least a cheapo ffb wheel, old as young.
A pad is fine and dandy but dont waste to much time with it. For something like fifa or nhl or that type of sport game a pad is perfect but for a racing game like PC2 and Co?
So you mean a car enthusiast that is not a pure sim racer is happy with just having all the best stuff like a 4k oled tv, a xbox one x or a ps4 pro but he/she stops short of getting a wheel?
Not in my corner of the world
Why should I be kidding? A car game is best enjoyed with a wheel, a flight game is best enjoyed with a Joystick. The more accurate racing games that try to convince you that you are driving a car are best enjoyed with a ffb wheel.
All my casual gamer friends that likes car games has at least a cheapo ffb wheel, old as young.
A pad is fine and dandy but dont waste to much time with it. For something like fifa or nhl or that type of sport game a pad is perfect but for a racing game like PC2 and Co?
So you mean a car enthusiast that is not a pure sim racer is happy with just having all the best stuff like a 4k oled tv, a xbox one x or a ps4 pro but he/she stops short of getting a wheel?
Not in my corner of the world
Well, the world is bigger than you think, then.
the developers of proper racing games should not waste to much precious time on the pad
Pillo-san, let me assure you that I am a massive sim racing enthousiast with an Obutto rEvolution cockpit and fully expanded TX racing wheel (TH8A + T3PA + leader wheel) in my second room. Sadly due to a lasting knee injury I cannot use the pedals much longer than 30 minutes or something for a few sessions per week.
So yes it's really annoying but until some sim manufacturer releases a wheel with on-wheel throttle and braking controls I will have to play mostly with a controller.
So please don't just assume that all people playing with a controller are not serious sim racing enthusiasts.
But, where did you read that I was calling pad users not serious sim race enthusiasts
Keep the pad working and vibration and all but using to much resources on pad functionality is kinda, meeh, when most of the pad users probably are small young children that do not care that much until someone is saying to them: -Don't play this game because the controls sux.
Cheers Jordan. Again, I'm not saying we will appeal to everyone but given the almost universal positivity about those specific areas I'm suspecting 'something was up' as I trust you guys to give things a fair shake. So The American will contact you and hopefully arrange an unlimited test session at your convenience at his place. I hope we can work that out.
B...b...but the lies! HE TOLD MILLIONS OF LIES! /s@IanBell for the win. Most impressive and keenly participating developer ever. That's why I'll continue to support you guys. Cheers.
This is the discussion thread for a recent post on GTPlanet:
This article was published by Kyle Patrick (@SlipZtrEm) on June 21st, 2017 in the Project CARS 2 category.
Er, right here:
Like it or not, there are plenty of pad users out there, for one reason or another (as @breyzipp has already demonstrated). Alienating those people for no other reason than sim racing elitism is not going to help matters. Making a game more accessible to the masses increases its chances of success — and personally, I'd much rather see all racing games flourish.
You're also presenting this as a false dichotomy: improving pad functionality does not negatively impact wheel functionality.
.....To be honest pad users have an advantage over wheel users, you are pretty much invincible with a pad compared to wheel users.
Very sorry, but your analogy skills suck. A controller is a compromise, right. Being deaf is remarkably far away from any compromise - if you're deaf, you can't hear anything, no questions asked. With a controller, you are able to steer.And to be honest, just like he Ian Bell said, not everyone can be happy. Because some of my cousins are deaf they need to be given the same chance to enjoy music? The same apply to a proper racing game, a controller is a compromise
Haha, I am still saying that most(most=not all) pad users are children and the like
I dont have anything against pad users but dailing it in so that it is a master piece akin to Forza with the controller but a total disaster with a wheel is not good for anyone. If the optimization are made at cost of something else like proper physics or wheel physics then I bet you that most of members here would not be happy, but if they are made when everything else is set I don't have any issue with it at all.
Because some of my cousins are deaf they need to be given the same chance to enjoy music?
Absolutely we do not tinker with any physics just because you are using pad vs wheel. (And I'm not suggesting anyone has accused us of this, just wanted to make that clear).
Mixing your input handling code with your physics is a recipe for disaster. We like things modularized and less risky.