I thought it was a W12 engine
Sheesh guys it's the bugatti eb110 ss.I thought it was a W12 engine
They are revealing the mystery car that @F1Racer68 appears to have guessed correctly.its monday... wasn't there suppose to be a reveal about something?
When he does that it means you are right. Next time tell him to cluck off!Guess I was right all along..... and @Cluck tried to talk me out of it..... lol
When he does that it means you are right. Next time tell him to cluck off!
He almost had me convinced it was a Saab...... (not clucking likely!!)
That's what I did!He just put text in the picture. I almost felt for it myself XD
That's what I did!
Guess I was right all along..... and @Cluck tried to talk me out of it..... lol
When he does that it means you are right. Next time tell him to cluck off!
Tee heeHe almost had me convinced it was a Saab...... (not clucking likely!!)
Interesting article here comparing released footage of Project CARS 2 with released footage of Gran Turismo Sport.
It's nice that they are both comparing the AMG GT3, but sadly they do not feature the same track in each game (Fuji vs. Brands Hatch).
While I admit that both look good, GTS leaves me lacking that "wow" factor. One of my main gripes is that the track surface itself seems so flat and uniform in GTS. No texture to it at all. At least not in these videos.
It is something I have also noticed in a number of the live streams that the guys with Beta access are doing. The track surface just looks too uniform and too "polished"..... no aggregate texture, no cracks, no color variation.
These videos probably aren't the best for that comparison, especially when you consider the audio quality of the videos isn't even close to matched. Like I said though, the track texture (or lack thereof) is something that just jumps out at me in all the videos I have seen for GTS.
Article:
http://www.virtualr.net/project-cars-2-vs-gran-turismo-sport-first-comparison
Direct link to video:
Could be in direct relation to the silky smooth track but the car in GTS doesn't seem to "move" naturally...when you look at the Pcars2 car you can see it twitch with every movement/bump...
Even without having played either of them it looks to me that the Pcars2 car will be a handfull to handle (which i like)
Just my objective (really) opinion...
I agree with this.Could be in direct relation to the silky smooth track but the car in GTS doesn't seem to "move" naturally...when you look at the Pcars2 car you can see it twitch with every movement/bump...
Even without having played either of them it looks to me that the Pcars2 car will be a handfull to handle (which i like)
Just my objective (really) opinion...
I agree with this.
Even in Shift 1, the cars moved up and down (sometimes exaggerated) in the same manner as cars in ToCA 1&2. To get that sense of being on edge.
GT can be driven with hands off the wheel/pad. PCars feels like this:
I've never driven a time attack car in any racing game... I really want to see just how insane this car is.
And a few normal Touring Car classes.Now all we're missing from circuit classes is DTM/Super GT. GT cars that lap within 4 seconds on LMP1-H cars, yes please.