Thank you. I've tried several settings from various videos yesterday. However, after more than an hour I still didn't find a really well drivable setup.
Many posters note the importance of speed sensitivity. I've played a long time with this one, along with other settings in combination. If the speed sensitivity is set to 100 or near that value the car is as stable as possible, but still twitchy, while there's lot of understeering in corners. Lower values allow better cornering with less understeering but make the car very unstable on straights. Some steering deadzone and low steering sensitivity don't help here either. Neither does any controller damping setting.
So I'm still unable to get a setup where the car is stable on high speed straights while not understeering in corners. Is that maybe just the default behaviour in PC2? The AI cars often take corners very, very slowly, so it might just be the way to go, but I'm not sure.
Review of the latest (Oct/No last year) PopsRacingFFB files, while past ones have improved things, the latest ones are a significant game changer. Unfortunately, this will only help those on PC, no customer FFB files for console.
www.gtplanet.net
Click the link above....
A couple of added points, try to use authentic car settings in the realism options, ie if a car has tc/abs/sc in real life then it'll use them, personally I'll turn off stability control not matter what as it increases understeer.
What camera view do you use, cockpit, bonnet or 3rd person?
Also what cars are you driving mainly, road or race?
Turn off tyre wear & fuel consumption for now so you can concentrate on just having fun until you get used to it, however just because tyre wear is off you can still overheat them, if they get to hot then you're going to oversteer/understeer all over the place, try setting the track to cooler season like spring instead of summer & don't use soft slicks as they're only good for qualifying, turn off damage & mechanical damage as well.
The AI are terrible for a couple of laps until they sort themselves out, do rolling starts to help with AI first corner pile ups.
The higher the AI skill the faster they take corners (after the initial 1st lap shenanigans)
If you're under steering then your going to fast for the corner, maybe your smashing the brakes & unsettling the car, brake slightly earlier & smoother, release the brake trigger slowly, trail braking is needed in PC2 otherwise you'll end up facing the wrong way, smooth is key.
PC2 isn't like all the games you mentioned above, it doesn't hold your hand, it's brutal, raw & unrestricted but once you get the hang of it you can start to enjoy the immersion this sim brings.
This isn't a game made to go from last to first in 3 laps, or chase the rabbit, you'll probably make a lot of positions in a couple of laps until the AI sort themselves out then spend the rest of the race fighting for a couple of places & hopefully get in the top 10
Make no mistake, it's made for a wheel & pedals 1st, controller 2nd but still enjoyable.