Ian Bell
Premium
- 729
- Ireland
Hi, Ian. Just wanted to know how the engine audio is doing in pCARS2? I found some of the cars lacked a bit of a visceral edge in pCARS1, like grunts, growls and pops. The in-your-face stuff. Has much of the audio been re-recorded or tweaked for the sequel?
Also I remember watching (drooling over) 6-8 months of youtube build videos before the first game released, will users be allowed to post that stuff this time around?
Looking forward to the game and can't wait to get back in the BAC Mono!
We've completely changed our audio. We've moved to the fmod rev based system with custom plugins. Therefore we've had to recreate all of our base audio input for pCARS2. We have a wonderful team that are working overtime now to transform all of our extant audio to the new system. I think it sounds massively better for those cars that have been converted thus far. It's a case of polishing now. Those cars that are polished sound epic if I may say so