Wow, this thread has exploded lately. It's fantastic to see so many people asking questions and contributing to the discussion. If only it was the same for GT Sport...
@IanBell, what are you planning to do with DLC? The DLC program you had in PCars 1 was fantastic and I would love to see something similar in PCars 2.
That's totally reasonable, but what about pricing?While I agree it was fantastic it nearly killed us The thing is we put lots of features in to each of the 11 releases, and those occasionally brought some bugs, while we were bug fixing the base game simultaneously. But we hit our target of DLC every month regardless.
I think this time we'll give ourselves a little more time per DLC pack. So most likely less packs, more content per pack.
That's totally reasonable, but what about pricing?
I would suggest a few options since there's a few people who doesn't like DLCs. Sorry to say it, but it's the true, sir :/. Anyway!I think this time we'll give ourselves a little more time per DLC pack. So most likely less packs, more content per pack.
As a semi-pro photographer I'm always astonished of what freedoom and risks the foto and video operators were allowed to take.
While I agree it was fantastic it nearly killed us The thing is we put lots of features in to each of the 11 releases, and those occasionally brought some bugs, while we were bug fixing the base game simultaneously. But we hit our target of DLC every month regardless.
I think this time we'll give ourselves a little more time per DLC pack. So most likely less packs, more content per pack.
So there won't be Monza, Spa, Sakitto and Sonoma? These are important tracks that must to be in a racing game1. No
2. What kind of sponsorship we're talking here ?
3. Can't disclose
4. Can't disclose
5. No
6. Can't disclose
Some thoughts on pcars2:
-The FFB menu is very simple now and easy to understand/manage. You can change it on the fly when you're in a race session.
-on "finished" cars the FFB feels very detailed and good. With default settings it is already on spot with my t300. Nothing compared to pcars1.
-handling and driving feels much more evolved in comparison to pcars1. Also I can only speak of the "finished" (or most advanced) cars.
-same for sound. The Amg Gtr gt3 from gameplay videos is nothing against some other gt3 cars I drove today. With some of them hell really breaks loose. But it's only a few cars so far that impressed me very much. But I wouldn't say it surpasses r3e sounds... I think it's on par.
-braking is too easy at the moment I think.
-rain, weather progression, seasons, aquaplaning, drying race line etc are an absolute blast and visually spectacular.
My i7 6700K and GTX970 handle the game very good with most graphical options on ultra and some lowered to high. Stable framerate even when rain and many lights come into the action.
-When it gets too dark from overcast sky or it begins to rain the AI switches on light.
-The AI in general seems very stupid at the moment and very reckless.
-glued cars when they have contact is still a problem at the moment
-Manual pitstops are real
-rolling starts are fun. As the leader you can dictate the tempo everyone has to follow before the lights turn green. Otherwise you have to follow and hold your position.
-formation laps may be coming
-penalty system is very intelligent and fair
-Tire squeaking has many different sounds and not only one. So you have more diverse aural feedback from them. It really helps.
-Livetrack 3.0 is working fantastic. I already had some fun with one side of the car aquaplaning through a puddle on a straight, that was a shocking moment while I tried to get the car under control. It really feels like aquaplaning in a real car at 150km/h.
But there are things that will never make pcars2 my favourite sim.
First of all the road cars, I don't like them. I only want race cars.
I want a game that concentrates on race cars and race tracks. And not a single game with road cars, race cars, rally cross... after the rallycross tracks there won't be so many more new tracks.
For the remaining months before the release I think they have a ******** of work to do, like polishing and unifying the UI over all screens, finishing all the new sounds and car physics, enhancing the replay screen, ...yepp there is still much to do.
I think I will play gt3 and gt1 cars (oooh there are some treasures) and mostly for endurance races.... the rest really is not so interesting for me.
So I bet my money on GTR3 and future R3E now, since Ian Bell didn't want to make a GTR3 because "specialised racing games don't sell enough copies to justify a sequel"
Good that not every developer shares his opinion.
Since some simracing outlets already talk about these features here I don't think I violated the NDA. Still not spoiling cars/brands/tracks/major secret features. But most is obvious and already known anyway.
The cars (at least the ones I tried) are very stable under heavy braking (maybe thanks to racing ABS) even on a wet track. I didn't manage to lose control of one of them.
Accelerating from a corner exit on the other hand is more tricky. You're more likely to spin if you're on the edge of grip and give little too much input, but you get a good feeling for the limit. And of course tire temperature is very important. Try to drive in winter with temperature around -5°C... You either need very aggressive driving or black magic to get the tires warm enough before the race ends.
But it's also fun to see the AI spin around and sliding through corners to the gravel trap totally messing up their race line when rain shows up and some of them decided to stay out on slicks just one more lap. Lol.
So there won't be Monza, Spa, Sakitto and Sonoma? These are important tracks that must to be in a racing game
Very positive impressions (and a couple of whinges) from a user on the Sector 3 forums:
https://forum.sector3studios.com/index.php?threads/the-project-cars-thread.1073/page-24#post-104596
This is the best news ive heard all day! Thank you @IanBell for your reply and cant wait to do a driver swap in a free update at the worstIt's being worked on so I 'hope' we can get it in for ship. If not it will come in a free update.