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- breyzipp
Hopefully there will be some type of car progression in campaign mode. Like obtaining credits to buy cars as you go.
Hopefully there will be some type of car progression in campaign mode. Like obtaining credits to buy cars as you go.
list of all tracks - zoom in for details:
http://maps.apocalx.com/sport-et-loisirs-parcs-a-themes-stades/circuits-automobile/
Hopefully there will be some type of car progression in campaign mode. Like obtaining credits to buy cars as you go.
Hopefully there will be some type of car progression in campaign mode. Like obtaining credits to buy cars as you go.
There will not be I can assure you that has been stated. You will progress in the manner of a motor sports career rather than an arcade racer.
Thanks. I missed the pesky mouseover roll out list.
Sorry for derailing the thread mods.
Wassa matter?
Wassa matter?
You don't want all the cars hidden until you put in hundreds of hours of racing offline, repetitvely running the same high payout events over and over and over in order to feel like you've "earned" your garage and aren't a "lazy" gamer?
Well there won't be, because this isn't Forza. Good news though, you can always just buy Forza if you want to earn money to buy the cars in the game.
There is more than one way to design progression through a career mode, and the career mode in PCARS1 is not what it could be. Functionally, it's really just equivalent to the Event List of a Forza game, but cars are provided for you (with limited choice in the case of contracts), everything is "on rails" through the seasonal format, and the only thing to do is to check off victories and accomplishments that consist of collecting victories.Wassa matter?
You don't want all the cars hidden until you put in hundreds of hours of racing offline, repetitvely running the same high payout events over and over and over in order to feel like you've "earned" your garage and aren't a "lazy" gamer?
👍Wassa matter?
You don't want all the cars hidden until you put in hundreds of hours of racing offline, repetitvely running the same high payout events over and over and over in order to feel like you've "earned" your garage and aren't a "lazy" gamer?
I wouldn't mind having a career like GRID Autosport, you still need to grind to reach to top tier of each motorsport branch which gave a better progression feel than pCARS 1 while keeping quick races fully unlocked.
GRID Autosport's career is very similar to PCARS' career. Though with PCARS you can start at any discipline, even the top branches. But you can still do the lower branches anytime - in a complete season or as a one-off series - when you get a contract.
Yea it is quite similar but the often criticism on pCARS 1 is the lack of progression and I think a slightly restricted career mode might provide a better "progression" feel to the game. Since the general public seems to enjoy starting from something slow.
I did played a bit of pCARS 1 career, starting from GT5 Ginetta and climbed to GT3.
If it was an option to have some kind of forced progression I think that would be fine. If it's the only option I don't think it would go over well. It would turn me off for sure.Yea it is quite similar but the often criticism on pCARS 1 is the lack of progression and I think a slightly restricted career mode might provide a better "progression" feel to the game. Since the general public seems to enjoy starting from something slow.
I did played a bit of pCARS 1 career, starting from GT5 Ginetta and climbed to GT3.
I did like he added feature of beating your teammate and the opposition. That is something that would do well for offline Solo.I wouldn't mind having a career like GRID Autosport, you still need to grind to reach to top tier of each motorsport branch which gave a better progression feel than pCARS 1 while keeping quick races fully unlocked.
A mixture of all really. We have some very good partners who collate laser scans for sale, which we buy in and we also occasionally get laser scans from the licensor (the 4 Jonathan Palmer tracks in the UK for example).. By far the biggest gather area though is us going out and doing it ourselves, with or without partners.
Thank you interacting with the forums in a positive manner.
I just would like to say I hope that when we do voice negative aspects on the game (no game will ever be perfect) that you take the moral high ground and take it as positive criticism and not react like the guys over at Kunos.
Look forward to interacting with you going forward!
My one big wish for PCars2:
To get another service like iRacing. Nothing comes close in terms of multiplayer of safety racing/iRating but I have heard snippets that you are working on something similar. It is such a large gap in the landscape for such a service, iRacing basically has a monopoly on it. I seriously wish someone can come up with something similar....there is a strong desire for this....especially since there is nothing on Consoles...
@IanBell Thanks for your answer. What has been the most difficult track to license or scan? (and is already confirmed) And what track do you most want in Project Cars, but have you been unable to license? (because of exclusivities or disproportional costs)
The 24 hour Nordscheife. It's always busy and it's HUGE!!
I'd liked to have had an official Suzuka. But I'm not paying that sort of money for it.
I often wonder what sort of marketing angle they expect by pricing themselves out of the market. It makes zero sense to me. Surely if you have a product then you should embrace everyone who is pushing your product to a huge market.
Our Sakitto track rocks though
I'd say that extends to the no visual damage on the Mercedes as well. Not by pricing themselves out of the market but by preventing what games do with their cars. To be honest, that makes even less sense to me because safety of cars is helped by their ability to damage and disperse energy. That's my view though.
Out of curiosity, do we still have the previous generation of GT3s like the Z4? Or are those being replaced with their modern counterparts?
I could not agree with you more on this point.
Safety in the modern era is wholly linked with the dispersion of energy in a crash. That energy is normally dissipated by allowing parts to break off and by dint of crumple zones that keep the cockpit and driver intact. But I don't write the licensing rules.
I want it to be very clear that this isn't a Mercedes issue. It's manufacturer wide. We do have visual damage on the Mercs. But we can't go to town on the level of damage, for all manufacturers, as we used to be able to 10 years ago.
I'm pretty sure those license issues are way harder with these guys...I want it to be very clear that this isn't a Mercedes issue. It's manufacturer wide. We do have visual damage on the Mercs. But we can't go to town on the level of damage, for all manufacturers, as we used to be able to 10 years ago.