Since some folks have asked us about it, I wanted to address why this has come a little later than we originally planned. There were a lot of hardware setbacks behind the scenes — including a wheel deciding to commit seppuku — but the gist of it is this: when we ran into the same sausage-curb-weak-FFB issue with a Logitech, we had to delay to make sure we got some time with other wheels. We wanted to make sure it wasn't a problem with just that brand, and, after talking with a lot of the helpful Bandai-Namco guys back-channel, we figured things out.
We want to be thorough with this one, for readers' sakes. 👍
So, my thoughts on the preview build:
- The CSL Elite didn't have the large deadzone @Terronium-12 witnessed in the Logi. There's a little bit of a deadzone dialed in at launch, most likely for pad players, but you can simply knock it down to zero.
- The setup I ran the preview on was multiple years old, and we actually worried the graphics card wasn't up to snuff. Nonetheless, the game ran smoothly from its first load-up, at what certainly seemed a smooth 60fps. We raced with as many as two dozen cars on track without issue.
- Because of the varying levels of graphics the PC platform entails, I left all the talk of graphics to Michael — and we're saving the more in-depth stuff for the review, anyway!
- The 488 GT3 really does have a light helm, compared to every other GT3 car I tried. The Huracan was a favourite, lots of fun!
- It's been 17 years since I got to drive the R30 Formula in a game. This one is worth the wait.
- The settings that I ended up with for the Elite were, in all honesty, probably a little overkill for road cars. They gave the wheel a solid amount of weight and feedback in the GT3 and LMP900 cars, but the old Merc SEL was work to get turned in. I feel like that's probably appropriate, but hey.
- Modifying those settings is pretty straight-forward, which I welcome.
- The immersion is deceptive: it creeps up on you. Due to the afore-mentioned hardware setbacks, I wasn't able to play in my usual rig. I was on a smaller screen, in a raggedy old computer chair. But a lap around a snowy 'Ring in the Huracan street car was simply awesome. I felt the rear going light if I pushed, and the car wandering a bit as I headed down through Fuchsröhre. I actually backed off just before hitting the bottom point, because it felt dangerous. I can't remember the last time I've done that in a game.
- The F50 GT at Imola. Good lord, everybody should make that one of their first combinations to drive when the game launches next month.